My 33 1/3 book, on Aphex Twin's Selected Ambient Works Volume II, was the 5th bestselling book in the series in 2014. It's available at Amazon (including Kindle) and via your local bookstore. • F.A.Q.Key Tags: #saw2for33third, #sound-art, #classical, #juntoElsewhere: Twitter, SoundCloud, Instagram

Listening to art.
Playing with audio.
Sounding out technology.
Composing in code.

15 Weeks: The Role Sound Plays in the Media Landscape

I’ll be teaching my course, again, this spring at the Academy of Art in San Francisco.

This coming spring 2014 semester I will, again, be teaching my course on the role of sound in the media landscape at the Academy of Art in San Francisco.

The class meets Wednesdays from noon until 2:50pm. There are 15 weeks in all, running from January 29 through May 14 (there’s no class on March 19). The course is divided roughly into thirds. The first third is about listening, the second third (“Sounds of Brands”) is about how companies and products use sound to define themselves in the market, and the final third (“Brands of Sounds”) is about how sound-related companies (music social networks, record labels), people (musicians, bands), and products (headphones, record albums) define themselves. In the Academy of Art’s catalog (online at academyart.edu), the course goes by the title “ADV 499-30: Special Topics: Sound Branding.”

This PDF summarizes the syllabus.

Previous posts about the course are collected here under the “sounds-of-brands” tag.

By Marc Weidenbaum

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