Listening to art. Playing with audio. Sounding out technology. Composing in code.

Tag Archives: 8-bit

Manga / Video-Game Program Music (MP3s)

It’s kinda funny that it’s called “program music,” given what such a term suggests in our age of computer-assisted cultural activity.

That’s the term for the classical tradition in which an instrumental work has an inherent but unspoken (that is, unsung) narrative. Perhaps the best known, and best loved, example is The Sorcerer’s Apprentice, by Paul Dukas, which, as the Beatles might have put it, is based on a poem by a man named Goethe. We all have in our heads the Apprentice imagery — those animated mops and buckets — from Disney’s 1940 animation Fantasia (if not the more recent Nicolas Cage film), but Dukas’ music had been around for 43 years before that. Part of what made Fantasia such a fitting tribute to Dukas’ piece is that while the film provided an intoxicating, and indelible, stream of images, it didn’t add dialogue.

Music scholar Nicolas Slonimsky suggested the alternate term “descriptive music,” to allow for a phrase that more comfortably encompasses a broader range of less narrative-driven pieces, like Gustav Holst’s The Planets (not to be mistaken, of course, with Dr. Dre’s recently announced celestial hip-hop project — which it’s worth noting is reported to be instrumental, i.e. rapping-free) and Modest Mussorgksy’s Pictures at an Exhibition, as covered famously by Emerson, Lake, and Palmer — which brings us back, via prog-rock, to electronic music, circa the 1970s.

Last year, chiptune/8-bit figure Moldilox performed his own bit of “program music,” producing a score to a video game that had never existed, based on the great manga Drifting Classroom by Japanese genius Kazuo Umezu (see disquiet.com, thejosephlusterreport.blogspot.com). With tongue, and game controller, still firmly in cheek, he’s now followed that up with a lesser-known Umezu series, Fourteen, a sprawling future-fiction work starring the tragic poultry-human hybrid Chicken George (shown up top, alongside one of Fantasia‘s anthropomorphic mop buckets).

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Moldilox’s faux-score for the faux-game has the following narrative, as he describes it:

“‘The Birth of Chicken George’ and ‘The Liberation of Chicken George’ follow the first and second stages, respectively. The first finds the player controlling the lump that will become Chicken George, maneuvering past scientists in the lab, and eventually making it toward a series of computer terminals while fighting off attackers and growing piece by piece. Stage two has George free at last, and running rampant through a zoo filled with scientific horrors, releasing them all and unleashing them on the unprepared masses.”

Both are performed in classic 8-bit sounds from the Pliocene era of video games, as developed in the audio-software program Milky Tracker (milkytracker.org). The song “Birth” (MP3) has a suitably eerie opening section, with industrial noises, as well as rises and drops in scales that suggests some serious shoots’n'ladders action. And “Liberation” (MP3), with its disco-Beethoven motif, ups the pace, with a more complicated melody, and a lot more zooming around, including moments of dramatic pausing. As with pre-Fantasia Dukas, you’ll have no trouble picturing the action in your head.

More on the project, for which Moldilox provided the game-cartridge image shown above, at beepcity.com.

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Top 10 Posts & Searches from May 2010

Two of the 10 most popular posts on this site during the month of may relate to Despite the Downturn: An Answer Album (cover shown at left), the recent free album download I compiled. Each track on the album is a response-in-music to a misinformed article (“The Freeloaders”) about copyright and creativity in the May issue of The Atlantic by Megan McArdle. There is (1) the album itself and (2) the announcement of a 10th, additional track to the set, as well as news of coverage.

The majority of the most popular posts this past month were drawn from the site’s week-daily free (and legal) download recommendations, the Downstream department: (3) a Grassy Knoll demo circa 1998, (4) one minute of instrumental hip-hop bliss, (5) a sample track off the Oval album O (due out later this year, to follow up the album Oh), (6) a slice of Bruce Kaphan pedal-steel atmospherics, (7) a sample of the collaboration by experimental electronic duo Matmos and percussion quartet So Percussion (plus guests), (8) electronica lullabies from Athens-based Naono (that’s Greece, not Georgia), and (9) news (and free WAV files) of a Peter Gabriel / “Games without Frontiers” remix contest.

And, finally, (10) a brief bit on the return of the patch cord, which is cementing its role as a visual metaphor in software-based instruments — such as this screenshot from the iPhone/Touch app Circuit Synth by Michael Daines:

The most popular post of both the last 60 and 90 days was the Despite the Downturn: An Answer Album link noted above. The second most popular post of the last 60 and 90 days was the initial response I wrote to the McArdle article, “What, After All, Is the ‘Music Industry’?”

The top 9 search terms on this site for the month of May were: “rss,” “performances,” “oval” (as in Oval, see above), “drone,” “oversteps” (as in the album by Autechre), “autechre” (as in the duo that just released Oversteps), “loops,” “topic,” and “mcardle” (as in Atlantic writer and editor Megan McArdle, as noted above). Tenth place had so many words tied, it’s just silly to list them all.

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Trinkets from a Dark Clinician (MP3s)

The 16 tracks that comprise The Coat Hanger Clinic, its title and content reportedly informed by a binge of Korean horror flicks, range from vocoded computer vocals to elegiac piano to 8-bit giddiness to abstract electronica to saccharine pop. Recorded by Cursed Chimera (aka Benatos Thompson, and formerly L.A.M.P.), it’s a purposeful mixed bag, but in that bag are some fine treats. These are the highlights: “Desi Watfah,” a mix of church bells and choking androids, intermittently punctuated by ritual percussion (MP3); “Face Breaker,” a kind of microwave patchinko noise madness that slowly lets its emotive side show (MP3); and “Two Teeth In,” which is simply good old pneumatic pounding (MP3).

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Get the full release at archive.org. More on the musician at myspace.com/cchimera. Visit the releasing netlabel at bp.bai-hua.org.

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Kazuo Umezu’s Chiptune Horrorshow (MP3s)

The world of video-game music is just that, a whole realm unto itself, with its own rules, its own obsessions, its own stars, it’s own logic. Judging by the sheer density of video-game-music sites, there is a large group of people much of whose listening time is spent on pixelated tunes that, by tone and intent, might just as well have been recorded in the early 1980s. But where there is healthy obsession there is absurdity, and there is humor. And all that insular hyperactivity isn’t uniquely characteristic of chiptunes, as the 8bit-music world is called. It describes numerous rich subcultures, notably the world of manga and anime.

Thus it’s no surprise, except in terms of delight, that something along the lines of the The Drifting Classroom: The Game: The Soundtrack should exist. The album is a parody of a parody, or a tribute to a parody, or a parody of tributes, or something like that. What it is is an album of 8bit video-game music, purported to be sourced from an old Famicon video-game, based on the manga Drifting Classroom by Japanese horror legend (and a personal favorite of mine) Kazuo Umezu. Except there is not such Famicon video-game. What there is is a thoroughly imagined suite of shortz esrzatz video-game music, built around the theme of Umezu-sensei’s series, in which an entire school goes missing, leaving a gaping hole where it once stood. The titles of the tracks (“Mutant Mushrooms,” “Killer Cult”) are drawn from scenarios in the story, and the music is fully envisioned: rapid themes for fight sequences, minor-key horror-film cues elsewhere. There are 14 tracks in all. One favorite is “Stage 5 – Underground,” a spooky, downtempo piece (MP3).

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The collection is credited to Moldilox, aka Joseph Luster. Full release at beepcity.com. More at thejosephlusterreport.blogspot.com, including a photo of Umezu-sensei himself holding a CD of the ersatz soundtrack. Lots more Moldilox music at his page at 8bitcollective.com.

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8bit IDM MP3 (“Bingo Speedmath”)

To listen to 4mat‘s “Bingo Speedmath” is to hear the recent past through the distant past (MP3). Specifically, it is to hear the IDM (that is, the late-1990s mix of elastic beats and shoegazer melodies) filtered through 8bit (that is, the early-1980s computerized sound of a video arcade). The transition works well. The beats, in particular, serve to elevate the shopworn Asteroids/Galaga percussion to something more sinuous, jerky, and random — the ecstatic changes give a little life to what is, inherently, arguably self-consciously, mechanical. And the melodies, while bereft of much tonal nuance, are much more subtle than the average gamer cue. The track is very fun, though its worth as a cultural mash-up may not be fully appreciated by people who don’t already have affection for both zones that 4mat has chosen to plumb for material. The whole thing is sort of like playing a round of some early Mario game, only to discover that the next level’s boss is a pixelated Aphex Twin.

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Apparently “Bingo Speedmath,” which 4mat uploaded on November 7, is the seventh of thirty tracks he intends to upload over the course of the month on a daily basis. 4mat is Matt Simonds: 8bitcollective.com, twitter.com/4mat_scenemusic, myspace.com/4matchipmusic, and ihearthesoundofwaves.blogspot.com. (Found via twitter.com/nobuooo.)

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