Listening to art. Playing with audio. Sounding out technology. Composing in code.

Tag Archives: android

Remixing a Stroll

Two days ago, after spending many hours with nothing playing but an MP3 that consisted in large part of the mechanical sound of an old turntable making its rotation, I had the sense that I was still hearing the track, even though I was miles from the house, pushing a bright orange three-wheeled stroller in which dozed my eight-month-old. This was along Golden Gate Park, where people regularly park their cars with the apparent interest in having their passenger-side windows broken. The sidewalk there is littered daily with glass, which collects in these dry glistening pools. I had navigated just such a pool of reflective shards, and one of those shards had, it turned out, embedded itself in the rear left wheel of the stroller. With each rotation, there was a scratchy sound, which in time took on the metronomic significance of a beat. The beat sound, in turn, so to speak, brought the ear to bear on what happened the other 350 or so degrees of rotation, when the wheel regained its grip on the pockmarked sidewalk. The sound of that portion of the rotation was weathered down, in a sandpapery way. I reached for my phone, continued to push the stroller, and used the bright red Record button in the Soundcloud.com app to tape 20 seconds of this beat. (It’s an Android phone, but there’s also an iOS version of the app.) The result is as follows:

Some comments began to accumulate on the page where the track is posted for streaming and download, and then 24 hours later an email arrived from Thomas Park, who records prolifically under the name Mystified. He had commented the day prior on my track, which I had titled “Broken Glass in a Stroller Wheel,” and in the intervening hours he had taken my track and produced something new from it, which he titled “Stroller Groove”:

Just looking at the waveforms of the two recordings, it’s clear that only one of these has the inaccuracies inherent in natural-world sound (even if part of that so-called natural world is a mass-produced, human-powered vehicle). The Mystified remix starts with a brief loop selected from the original track, and slowly accrues a veneer of minimal techno. As such, it provides an echo of my walk, in some manner resembling the way that my walk had provided an echo of the turntable MP3 to which I had been listening earlier in the day.

Tracks originally posted at soundcloud.com/disquiet and at soundcloud.com/mystifiedthomas

(Above photo from flickr.com/photos/wheatfields via Creative Commons license.)

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How to Submit Music (& Apps) for Review on Disquiet.com

This site’s been experiencing a significant uptick in correspondence about how to submit music (as well as apps) for review. I just updated the Disquiet.com F.A.Q page (i.e., Frequently Asked Questions, at disquiet.com/faq) in this regard. Here are the key sections:

4. Can I send you music for review consideration?
I would love to hear your music. However, just to get this clear from the outset, I am a horrible correspondent. I simply don’t have the time to engage in ongoing back and forths via email about whether I plan on covering your music. I get an enormous amount of music from musicians and their record labels, and that doesn’t count all time I spend seeking out music (and sound-related art), so I can’t promise to write back in a timely manner. Honestly, I can’t promise to write back at all. What I can promise is the following: I will listen to what you send to me, and I will consider it for coverage. So, how do you send me music? My preference is that you email me a link to a Zip file containing 320kbps MP3 files. If you feel the need to send me a CD (or vinyl, or some other physical format), you can email me (visit the Contact page) to get my address in San Francisco, where I live. Do not send MP3s as attachments: they clog up my email, and I just delete them. In closing, I do want to hear your music — but I also want to hear other people’s music, and the less time I spend in correspondence, the more time I can spend listening.

5. Do you review sound/audio/music-related apps?
Yes, certainly — apps as well as applications. The intersection of sound and interactivity (aka games) is an important one. Since at least July 2000, I’ve been tagging such content on the site with the term “audio-games.” I can currently review apps written for Apple’s iOS operating system (I have an iPod Touch) and for Android (I have an Android mobile phone), and applications written for the Apple and Windows operating systems (I really should have a proper Linux set up, but currently do not). Just get in touch with me via the Contact page.

Full F.A.Q. at disquiet.com/faq.

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