Listening to art. Playing with audio. Sounding out technology. Composing in code.

Tag Archives: comics

Sketches of Sound 15: S.L. Gallant

Every month since April 2010, Disquiet.com has hosted a project called “Sketches of Sound,” in which illustrators are invited to draw a sound-related object. I post the drawing as the background of my Twitter account, twitter.com/disquiet, and then share a bit of information about the illustrator back on Disquiet.com. Call it “curating Twitter.”

For the 15th entry, in time for the Fourth of July, S.L. Gallant volunteered for service. He writes of the piece:

My late father, Larrie Londin (aka Ralph Gallant), was a studio drummer who started out at Motown with a band called the Headliners, the first white band signed to the V.I.P. label. His r&b sound led him to Nashville, where he backed Dolly Parton, Chet Atkins, and Jerry Reed, and was one of the few to work with Elvis. Later, before his death, he played for Steve Perry, of Journey, and prog rocker Adrian Belew, and for all of them it was his unique drum sound that made him an ideal studio musician. My father loved to accumulate all types of percussion instruments, but snare drums were his favorite. That collection filled the house, and the one I remember most was a colonial-style marching snare that we used as an end table.

S.L. Gallant is a comic illustrator, born in Nashville, now living in Washington, D.C., with his wife, Melissa. It was during his time as an on-staff illustrator in advertising and public relations that he developed the ability to mimic various artistic styles and to meet impossible deadlines. These traits have allowed him to artistically jump between titles such as Titan’s magazine versions of Shrek and Monsters vs. Aliens, to BBC’s Torchwood. Currently, he is the regular artist on IDW’s G.I. Joe: Real American Hero, which continues the original storyline of the classic characters, and is written by the series’ creator, Larry Hama.

More of Gallant’s work can be seen at slgallant.com and his blog, slgallant.wordpress.com.

The previous “Sketches of Sound” contributors were, in alphabetical order, Brian Biggs, Leela Corman, Warren Craghead III, Owen Freeman, Brian Hagen, Dylan Horrocks, Megan Kelso, Minty Lewis, Natalia Ludmila, Darko Macan, Justin Orr, Hannes Pasqualini, Thorsten Sideb0ard, and Gustavo Alberto Garcia Vaca.

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Sketches of Sound 10: Justin Orr

This is the tenth occurrence of a little monthly Disquiet.com project called “Sketches of Sound”: inviting illustrators to sketch something sound-related. I post the drawing as the background of my Twitter account, twitter.com/disquiet, and then share a bit of information about the illustrator back on Disquiet.com. Call it “curating Twitter.”

The above speaker drawing was done for me for this project by Justin Orr, who makes his home on the web at jusscope.com.

The previous “Sketches of Sound” contributors were, in alphabetical order, Brian Biggs, Warren Craghead III, Dylan Horrocks, Megan Kelso, Minty Lewis, Natalia Ludmila, Darko Macan, Hannes Pasqualini, and Thorsten Sideb0ard.

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Warren Ellis, Ubu.com, Serial Storytelling

Every month, the great ubu.com gets someone to curate its content. The vast Ubu archives are, as the site’s Alfred Jarry–inspired name suggests, an incredible trove of the avant-garde. Last month, December 2010, the curator was Warren Ellis, best known as a writer of comics, but also a major out-cultural omnivore and evangelist, with a more than passing interest in electronic music.

The monthly curation involves the selection by an individual of ten items from the catalog. Ellis’ ten touch on various themes in his work, from technologically mediated art to the ramblings of end-of-life geniuses to tribal ritual to transcendent dreamstates.

They are: (1) the Balinese “Ketjak: The Ramayana Monkey Chant”; (2) Vassili Silovic‘s 90-minute The One Man Band (1995), comprised from unreleased segments of work from late in Orson Welles‘ career; (3) Sun Ra: The Berkeley Lectures, 1971 (yeah, you read that right); (4) Tuvan throat singing from a 20-year-old collection; (5) the four segments of John Berger‘s BBC TV series Ways of Seeing; (6) Samuel Beckett‘s Film, which started Buster Keaton; (7) early works from the 1970s by minimalist composer Charlemagne Palestine; (8) Dreams, a collaboration between famed BBC Radiophonic Workshop’s Delia Derbyshire and Barry Bermange; (9) peculiar flyer esoterica from modern day Chicago; and (10) music by Eliane Radigue.

These aren’t cultural objects selected at random. Nor do they simply correspond with various aspects of Ellis’ fiction (the mad memories of an aged man in Desolation Jones, the spirit drummer in Planetary, the street culture of Transmetropolitan and countless other fictions). They also correspond with other hints of where Ellis’ head is at, based on his numerous Twitter posts (at twitter.com/warrenellis), and his blogging, such as a recent spate, at warrenellis.com, focused on the Radiophonic Workshop.

With some writers-who-tweet, such as William Gibson, the Twitter activity tends to correspond with periods of inactivity — it’s generally understood that Gibson blogs when he’s done with a book, in part to reconnect with the world beyond his laptop, but also, no doubt, to build up some cultural steam.

With a writer like Ellis, there is virtually no on and off; he’s always producing, and almost always present in the public forum that is the Internet. When he posts online that he’s going dark, he tends to clarify which of his myriad Internet connectivities will be active (direct messaging on Twitter, but not casual @ mentions; via the Whitechapel forum at freakangels.com/whitechapel, but not via email — or vice-versa). Watching Ellis work — which is, in effect, what we’re doing when we follow his Twitter account and read his blog posts — is a kind of social-media version of the serial storytelling of yore. Instead of reading Dickens chapter by chapter in advance of the work’s collection as a proper book (or perhaps in addition, since that is the model by which most graphic novels are produced), we watch Ellis’ stories take shape from the raw materials on his mental desk (or as he has called it, his “outboard brain”), into something finished and formidable. The December 2010 Ubu curation is not just what he listens to (and watches) while he works, but what will become his work.

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Manga / Video-Game Program Music (MP3s)

It’s kinda funny that it’s called “program music,” given what such a term suggests in our age of computer-assisted cultural activity.

That’s the term for the classical tradition in which an instrumental work has an inherent but unspoken (that is, unsung) narrative. Perhaps the best known, and best loved, example is The Sorcerer’s Apprentice, by Paul Dukas, which, as the Beatles might have put it, is based on a poem by a man named Goethe. We all have in our heads the Apprentice imagery — those animated mops and buckets — from Disney’s 1940 animation Fantasia (if not the more recent Nicolas Cage film), but Dukas’ music had been around for 43 years before that. Part of what made Fantasia such a fitting tribute to Dukas’ piece is that while the film provided an intoxicating, and indelible, stream of images, it didn’t add dialogue.

Music scholar Nicolas Slonimsky suggested the alternate term “descriptive music,” to allow for a phrase that more comfortably encompasses a broader range of less narrative-driven pieces, like Gustav Holst’s The Planets (not to be mistaken, of course, with Dr. Dre’s recently announced celestial hip-hop project — which it’s worth noting is reported to be instrumental, i.e. rapping-free) and Modest Mussorgksy’s Pictures at an Exhibition, as covered famously by Emerson, Lake, and Palmer — which brings us back, via prog-rock, to electronic music, circa the 1970s.

Last year, chiptune/8-bit figure Moldilox performed his own bit of “program music,” producing a score to a video game that had never existed, based on the great manga Drifting Classroom by Japanese genius Kazuo Umezu (see disquiet.com, thejosephlusterreport.blogspot.com). With tongue, and game controller, still firmly in cheek, he’s now followed that up with a lesser-known Umezu series, Fourteen, a sprawling future-fiction work starring the tragic poultry-human hybrid Chicken George (shown up top, alongside one of Fantasia‘s anthropomorphic mop buckets).

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Moldilox’s faux-score for the faux-game has the following narrative, as he describes it:

“‘The Birth of Chicken George’ and ‘The Liberation of Chicken George’ follow the first and second stages, respectively. The first finds the player controlling the lump that will become Chicken George, maneuvering past scientists in the lab, and eventually making it toward a series of computer terminals while fighting off attackers and growing piece by piece. Stage two has George free at last, and running rampant through a zoo filled with scientific horrors, releasing them all and unleashing them on the unprepared masses.”

Both are performed in classic 8-bit sounds from the Pliocene era of video games, as developed in the audio-software program Milky Tracker (milkytracker.org). The song “Birth” (MP3) has a suitably eerie opening section, with industrial noises, as well as rises and drops in scales that suggests some serious shoots’n'ladders action. And “Liberation” (MP3), with its disco-Beethoven motif, ups the pace, with a more complicated melody, and a lot more zooming around, including moments of dramatic pausing. As with pre-Fantasia Dukas, you’ll have no trouble picturing the action in your head.

More on the project, for which Moldilox provided the game-cartridge image shown above, at beepcity.com.

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Sketches of Sound 5: Hannes Pasqualini

This is the fifth occurrence of a relatively new little Disquiet.com project, called “Sketches of Sound”: inviting illustrators to sketch something sound-related. I post the drawing as the background of my Twitter account, twitter.com/disquiet, and then share a bit of information about the illustrator back on Disquiet.com. Call it “curating Twitter.”

The above drawing was done for me for this project by Hannes Pasqualini, who lives in Bolzano, Italy. During the day, Pasqualini works as a communications designer. At night he thinks, writes, draws, and assembles noise into sonic sequences. His love for the unsettling, the macabre, and the absurd can be found in his comics and illustrations (which he has published in Italy and abroad, in books, anthologies, and magazines) and in his musical ramblings. What he likes most is to combine the two disciplines: as a comic artist he’s recently published a book about jazz in Italy during the ’50s, and he has created short comics and illustrations dedicated to acts like Pere Ubu, Bauhaus, and Soap&Skin.

Like a lot of visual artists, Pasqualini also makes music, and he describes his “Sketches of Sound” illustration as “a surreal representation of what I have on my studio desk.” Here, for reference, is a photo of his desk:

And here’s the video trailer (vimeo.com) for the comic Gietz!, which Pasqualini drew; it was written by Andrea Campanella and published by Tunué:


 

If you click through to Pasqualini’s vimeo.com channel, you’ll also see this circuit-bent music tool that he created by using a fan to modulate the sound of the Michael Una’s Beep-it optical theremin:


 

For more on Pasqualini, check out his online portfolio at papernoise.net, his blog at weblog.papernoise.net, his music at soundcloud.com/rumpelfilter, and his comic Spiracle at fav.me.

The previous “Sketches of Sound” contributors were, in alphabetical order, Brian Biggs, Warren Craghead III, Dylan Horrocks, and Minty Lewis.

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