4’33 Neoteny:Jonathan Lethem gave the tenth State of Cinema address at the 55th San Francisco Film Festival on April 21, and wired.it posted a bootleg of the audio. The sprawling lecture, which is highly recommended, is very much a novelist welcoming film to post-relevancy. Of course, Lethem turns matters of relevancy on their head, employing the concept of “neoteny,” in which juvenile traits surface in adult behavior (that is a poor paraphrase). In the process of outlining his thinking, he attributes neotenic qualities to John Cage’s 4’33″, describing it as the sounds a child might accomplish before even beginning to learn to play piano. Lethem’s latest book is a study of Talking Heads’ Fear of Music, which was produced by Brian Eno (continuumbooks.com).
Ball, Game: The name Noah Sasso will be familiar to longtime readers of Disquiet.com due to his having been a founding member of the Kracfive collective (kracfive.com), whose Iron Chef of Music was a big presence on this site for many years, and was an influence on the development of the Disquiet Junto. Like many electronic-music practitioners, Sasso has an active role in game development, and his new project, BaraBariBall, will debut at the NYU Game Center’s Third Annual No Quarter Exhibition (nyu.edu) on May 18. He’s posted this video trailer (at vimeo.com) for the game. It has that perfect mix of pixel elegance and stellar fluid motion, like watching basketball through mosaic sunglasses:
App Updates (iOS Edition):Tabletop, a virtual music studio with device emulators, has improved the manner in which one swaps between devices. … Animoog has debuted a SoundSet by Richard Devine in its in-app storefront. …
The Buddha Machine app has been updated to include sounds from the Buddha Machine 3.
It’s like listening to a digital aquarium, not the lovely image suggested by such an idea, of hyperreal CGI aquatic life rendering in slow motion, but the aquarium itself, the machine of rhythmic pumping and cycling fluids that provides a foundation for life. This is one way of registering the track “Dubelectrons” by Savaran, who produced the piece as a mix of digital and analog, of iOS software (the Animoog, specifically) and everyday noise. It is less a song than a slice of activity, a roil of texture-as-rhythm, of electronic burbling as an end unto itself. As Savaran describes his process:
So I was messing about with Animoog on the iPad and thought I would combine some live noodling with some field recordings of household gadgets. The recordings used an induction coil pickup to capture the normally unheard electromagnetic signals in a Sony portable CD player, iPad, laptop and mobile phone. Animoog is probably the best synth app currently available and has a superb level of tactile control using the buchla style keys which allow a huge range of expression when combined with the modulation routing. Anyway, done in one take, warts and all – Dubelectrons…
Jargon Watch: Last week I happened to watch an episode of CSI (the “original” series). Titled “Trends with Benefits” it was a foray into the interpersonal impact of surveillance culture, and into the perceived — perhaps the best word is “purported” — generational technological gaps. The key episode-specific character, the dead body around which the narrative circles, was a precocious Las Vegas college student who aspired to the gossip profession (the TMZ enterprise was name-checked). His dorm room was found to be loaded with prosumer technology, including cameras and various other recording devices. One of the CSI staff (the character named Greg Sanders, shown above) observed the collected digital equipment and said of it, “The kid had all kind of electronica.” It’s worth noting that this Sanders character is on the young end of the CSI staff, and was displayed in stark counterpoint to the character played by Ted Danson; Danson’s character isn’t quite sure what “trending” meant in regard to social networks, and he sometimes holds a smartphone like it’s the first time he’s ever been handed a pair of chopsticks. This usage, by Sanders, of the term “electronica” in this manner is interesting, and promising. (The episode’s script is credited to Jack Gutowitz, who according to IMDB.com spent a lot of time on Aaron Sorkin’s West Wing and Studio 60 on the Sunset Strip.) It employs it to describe not a specific and dated subset of popular electronically produced music, but the broader flotsam of general digital-era activity. That is along the lines of the sense in which I use the term, and why I have resisted the urge, over the years, to remove it from this site’s logo.
Speech Jam:Geeta Dayal, author of the 33 1/3 book on Brian Eno’s Another Green World, has taken residence at Wired’s website, which is good news. In one of her first wired.com posts, she covered the “Japanese speech-jamming gun” and smartly highlights precedents ranging from J.G. Ballard to Karlheinz Stockhausen. (Additional coverage at technologyreview.com and io9.com.)
App Updates: These are all iOS, though some if not all also apply to their Android versions. Thicket has added three new modes. NodeBeat has added MIDI support, and expanded the number of savable recordings. Ambiance has added the ability to record sounds and to play sounds in “background” mode, among other things. The eDrops app has added new sounds and the ability to load and save patterns. Audioboo seems to have mostly focused on infrastructure for its latest update. Air has added AirPlay support. Reactable has added access to the community area, “save and view” performances, and more.
Social Bullet: I wrote the following to someone asking for how to “use” “social media” to “promote” their music: “The whole social media thing is complicated. There is no generally applicable answer. I would say the following, broadly: make sure you participate. For example, the Junto project had rules, and to have posted on it without reading the Info page was a matter of not really participating. Make sure if you’re on Twitter and Facebook and SoundCloud that you actively participate: post, reply to other people’s posts, comment on their music. This will, in time, lead to a stronger sense of community. You’re find musicians with whom you have things in common, and you’ll support each other in your pursuits.” (The context was correspondence with someone who had posted a track to the Disquiet Junto project on Soundcloud.com that didn’t have anything to do with the current project.)
25 ambient musicians created original sonic postcards in response to one another’s evocative Instagram photos.
An Introduction to Instagr/am/bient:
Photos shared with the popular software Instagram are usually square in format, not unlike the cover to a record album. The format leads inevitably to a question: if a given image were the cover to a record album, what would the album’s music sound like?
Instagr/am/bient is a response to that question. The project involves 25 musicians with ambient inclinations. Each of the musicians contributed an Instagram photo, and in turn each of the musicians recorded an original track in response to one of the photos contributed by another of the project’s participants. The tracks are sonic postcards. They are pieces of music whose relative brevity—all are between one and three minutes in length—is designed to correlate with the economical, ephemeral nature of an Instagram photo.
The result of the 25 musicians’ collective efforts is an investigation into the intersection of technology, aesthetics, and artistic process. What parallels exist, for example, between the visual filters that Instagram provides users to transform their photos and the sound-processing tools employed by electronic musicians?
In many cases here, the musicians employ sonic field recordings as source material for their music. In the case of both their photos and their compositions (photography in one case, phonography in the other), documents are altered to emphasize their atmospheric qualities: to eke a modest art out of the everyday.
Fans of the great Thicket iOS app who are awaiting an update (one is in the works) can bide their time with a lovely free app produced in part by Thicket’s developers, Joshue Ott and Morgan Packard. Titled Falling Stars, it’s a marketing piece created on behalf of a gum (Trident Vitality, a Kraft subsidiary), though the branding is limited to some relatively low-key logo appearances. It’s a work of playful, generative music-making, with an emphasis on appealing to a broad audience. Generative music is music that results from a system, a set of rules, rather than from a fixed score. It was released on June 27.
Here’s how it works: The user draws vines on the screen, which are hit by falling stars, thus triggering sounds. Each vine signifies a different sound, most “musical,” which is to say tonal and melodic, though there are also simulated hand claps. The user can trigger the five stars by tapping on them, or can wait for them to fall on their own. The stars bounce when they hit vines, which means that the user can set up Rube Goldberg compositions, sending the stars bouncing from one vine to another, or capturing them in literal loops (a complete circle of vine) that will put the star into a lengthy repetitive cycle. The stars also make different sounds when they hit the bottom of the screen, depending on where they land.
There are seven types of vines, selectable from a menu along the bottom of the screen (it disappears with a swipe). A couple of these vines don’t become available until the user shares a composition, via Facebook, Twitter, or email. (It isn’t particularly invasive, as I was able to just email myself a composition to unlock the remaining sounds.) This being a marketing tool, the emphasis on networked participation isn’t surprising, and the app thankfully lets users share their compositions. And should the visualization of small round dots triggering sounds along long lines bring to mind an abstract take on the traditional format of a piece of sheet music, that probably isn’t an accident.
Speaking of non-accidents, rest assured that the sounds that result from Falling Stars aren’t purely random. Quite the contrary, they are musical and enjoyable, owing to careful balance of the vine-related tones, and to some sort of underlying metronomic pulse that keeps everything relatively in sync.
iOS 4.2 & Vine: The main screen of Falling Stars app
This demo video was posted at the youtube.com account of Interval Studios, home to Thicket’s Ott and Packard. The brief piece is narrated by Ott:
Given the advertising-world origin of the app, Falling Stars is worth investigating for what it says about the commercial opportunities for generative music. As of this writing, of the 714 reviews of Falling Stars, almost 90%, 634 in total, give it five stars, the highest rating possible. Of the remaining 73 ratings, more than half are four stars, leaving just 12 three-star, nine two-star, and 16 one-star. The most negative reviews include a few critiques of the app, generally finding it useless, but a lot of them seem to be technical in nature (reporting audio defects that have not been evident on my test units: an iPad 2 and a current, aka fourth, generation iPod Touch). Those “useless” comments are common for generative sound apps, given that they often lack both a self-evident melody and the sort of goal or ending that is the hallmark of a proper game. (The Falling Stars app’s promotional text describes it as an “audio/visual digital toy.”)
The iPhone app based on the film Inception serves as the primary example of the power of a commercial brand to not only draw attention to something as adventurous as generative sound, but to lend it a useful context. The Inception app has 5811 ratings, over 77 percent of which are either four or five stars. By contrast, the various apps associated with RJDJ, the app from which Inception was derived, are more evenly divided between positive and negative responses.
This isn’t to say, merely, that a mass-market commercial property is necessary to garner public interest in generative sound — mass-market commercial properties can bring attention to any number of seemingly esoteric subjects. It’s simply to say that if a popular subject can indeed lend legitimacy to avant-garde ventures, then perhaps those ventures aren’t as esoteric as some might imagine. The Inception app provides the additional evidence that a good story, a rich narrative, can be a grounding force. Inception accomplishes this not only by tying itself to the popular film, but by having built a sense of discovery into the various stages, or levels, of the app. Falling Stars doesn’t have a story, per se, but its natural-world setting brings it out of the realm of pure graphic-score abstraction (the cold grids on which so many generative sound apps are founded), and into something that a broader range of people can relate to. The natural environment is a common source of inspiration in experimental music, and Falling Stars may even help some intrigued users track back to such figures as Stephen Vitiello (whose scores have drawn from images of nature), R. Murray Schafer (who popularized the concept of the soundscape), and Cheryl Leonard (who uses found objects, like bones and rocks, as instruments).
Water Music: Falling Stars’ mix of sheet-music elements and the natural environment echoes avant-garde graphic scores, such as sound artist Stephen Vitiello’s “Reed Music,” shown here, which superimposes sheet music onto a photo of reeds in a pond.
Closer at hand, Thicket’s Ott and Packard have acknowledged (in the text accompanying the video up above that features Ott) the influence of the app Soundrop on Falling Stars. Here’s a demo of Soundrop:
Trident is putting money behind the Vitality app’s promotion. There was a paid gawker.com post, and according to noisenewyork.com, a firm that was also involved in the app’s development, Falling Stars saw “over 100,000 downloads” during its first week of launch (other stats as of late June: “Trident Vitality app is #8 in the new and noteworthy section of the iPad, #15 in free entertainment apps, #85 overall in free apps”).