Listening to art. Playing with audio. Sounding out technology. Composing in code.

Tag Archives: ipad

A Different Kind of “Local” App

Thicket app co-developer Morgan Packard currently lives in Denver, Colorado, and a local alternative weekly for which I do some writing, the Colorado Springs Independent, picked up my interview (“Being Decimal: The Anticipatory Pleasures of the Thicket App”) with him. The app is his co-creation with Joshue Ott. The new version has a different introduction and has been trimmed for a more general audience, and it includes some additional information about the local community he’s found in the area, having moved there from New York with his wife. Packard focuses on the Communikey Festival (communikey.us), to be held next month and at which Monolake, William Basinksi, and Radere (Carl Ritger), among others, many from Colorado, will be performing. Read the piece (“There’s a Thicket for That”) at csindy.com.

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Mark Rushton’s iPad Ambience (MP3) & Social Media Premonitions

One of the beauties of social networks, just to follow up yesterday’s post, is watching musicians in action. Not watching them work, though there is plenty of video on YouTube, Vimeo, and elsewhere of just that, much of it with a social network component, in that musicians share tips, or compete for ingenious maneuvers, and that there’s often viewer feedback in the comments.

No, it’s a matter of watching them talk about their work over time, and watching work emanate, later along the timeline, from that talk. On a network like Twitter, musicians regularly comment on the equipment they use. Sometimes this is deep inside-baseball stuff, like the backroom discussions at a gearhead magazine, largely unintelligible to the general public. Still, even that information can be useful, in that it washes over you, and over time it gives you a sense of what group of musicians might generally employ what types of equipment: oh, virtual synthesizers are on the rise; oh, cassette tape loops are making a return; oh, there’s a cheapo version of the Monome that is infiltrating its development community, etc. (NB: Not every casual impression need be preceded by “oh” marker of a casual epiphany.) Twitter is a mainstay of so-called ambient communication, in which it’s as much a matter of finding patterns in quickly scanned information, leading to a kind of background sense of facts, as it is of strictly read-digested-collated facts.

One case in point, quite obviously, is the iPad, which since its release by Apple has been a subject of praise, concern, conjecture, future-gazing, and even, on occasion, just plain practical employment as a musician’s tool. Mark Rushton, who is based in Iowa City, Iowa, mentioned his use of an app called OMGuitar on January 20 at twitter.com/markrushtoncom. My memory tells me this wasn’t the first time he’d mentioned OMGuitar, but Twitter’s memory (i.e., its search.twitter.com/advanced page) tells me otherwise. (Which may serve as one knock against the ambient-knowledge theorizing.)

For a follower of Rushton’s music, which often involves a slow haze and a focus on field recordings as a sound source, the idea of his use of a virtual guitar app is an intriguing one. As it turns out, he has made it a tool for slow music. His brief note on a new track, “The Snowy Hill,” reads: “OMGuitar for iPad loops stretched, layered, and de-tuned into blissful goodness.” The result has a tremulous undercurrent which one might recognize as being source from guitar:

More on the OMGuitar app at itunes.apple.com. More on Rushton at markrushton.com. “The Snowy Hill” track originally posted at soundcloud.com/markrushtoncom.

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2011 Resolutions: 1. Upgrade Streaming Music

These aren’t quite resolutions, but there are several things I intend to do a better job of on Disquiet.com in 2011 than I have in the past:

1. Feature more streaming-only music. True, there is arguably no such thing as streaming music. It’s all downloadable, since the audio you’re hearing is on your computer (or other web-enabled device) by some means. In many cases, all you need to do is look at a streaming-only page’s source code (Ctrl + U in the Firefox browser) to locate the URL for the streaming media.

But even if the distinction between downloadable and streaming is artificial, an illusion, it is still a distinction made consciously, one way or the other, by people who post their music online. This site honors such decisions, aside from the occasional gray-market tip regarding particularly remarkable items that have long been out of print. This site also favors, to a great degree, downloadable music over that which is only intended for streaming. (There’s a whole department dedicated to it, Downstream, much as there is for commercial music, The Crate, which has far less coverage, and there’s no section for streaming-only.)

Part of this decision to pay more attention to streaming audio is curatorial: There’s an enormous amount of streaming-only music available. Part of the decision is practical: Once upon a time, the distinction between downloadable and streaming-only was a matter of what was and wasn’t portable: downloadable music you could pop onto your iPod (or semi-equivalent MP3 player), whereas streaming music was only available while you sat in front of your computer. With the rise of the smartphone, especially in our age of 4G/Mobile-WiMAX/LTE/etc. connections, it’s arguable that the tables have turned: the downloadable file is now a weighty object that needs to take up precious space on a device, whereas streaming audio is available (allowing for some hyperbole) in any place at any time.

In the past, there’s been this sense that downloadable music is part of a community that takes open-source culture seriously and that non-downloadable (i.e., streaming-only) music can, as a result, have a sense of being promotional, but that divide no longer seems to hold. (Please don’t read anything into this about the fate of the Downstream section — it will continue to exist, a new item each weekday.)

In any case, I’m hoping that in 2011 I’ll spend more time acknowledging, critiquing, recommending, and otherwise paying (and directing) attention to audio that is streaming-only … such as this track by Chris Herbert, titled “Shortwave Study for Scott Morgan.” Scott Morgan is better known loscil, and he and Rafael Aton Irisarri are compiling a compilation titled Air Texture II for spring 2011 release, and this is a rough sketch of something that Herbert is working on for them. It’s a lovely, low-key bit of near-silent ambience, all slow gusts of aether with occasion additional tones and textures and bits of voice.

More on the track on the page where it is hosted, soundcloud.com/chrisherbert.

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Bloomsong: A Bloom Song (MP3)

A subject of some regularity of late has been not so much whether apps are instruments, as what it means, from an authorship standpoint and a copyright standpoint, that apps are used as instruments.

The discussion coalesced in the comments section to a post at the start of December (“A Bloom Is a Bloom Is a Bloom”). The post took as its subject a recording based on Bloom, the iOS app developed by Brian Eno and Peter Chilvers. During the discussion, one of the participants, named Travis Nobles, mentioned a piece of music he used Bloom in, and that became the subject of a post a few days subsequently (“Bloom + Birdsong”).

Then, via his twitter.com/countrymarxist account, Alec Vance, of the New Orleans electronic group Chef Menteur, provided a link to a track he’d recorded with Bloom. It wasn’t entirely a surprise, since back in September he’d listed Eno/Chilvers’ Bloom (along with Terry Riley’s “In C”) as inspiration for a piece of music he’d recorded; that earlier piece was the subject of a post here titled “Generative Experiment.”

Vance’s Bloom-derived piece (MP3) is quite different than Nobles’ — perhaps more “Apollo” than Thursday Afternoon, to use two Eno recordings as reference points.

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I asked Vance to provide some background on how the piece came together. He wrote back as follows:

Background — Mike Mayfield started the Liteworks project as a outlet to explore more minimal ambient music using vintage electronics after working in more uptempo bands like Electrical Spectacle and the Buttons. Since he’d also played with us in various incarnations of Chef Menteur from time to time, he asked me to join him to recreate some of the music in a live setting. (For the actual live show back Jan 2009 we were joined by Mike from Belong and Joey from the Buttons.)

Since then the two of us have gotten together very sporadically to work on kosmiche-inspired sounds. A few months back we got together to make ambient music for an Aquarium Blu-ray disc, that I also was contracted to develop the iPhone app for. (I think you’ll really dig that app, by the way, and it should be up any day now…)

We were getting together for 2 days last week to record some new pieces Mike had made demos for when you asked about Bloom; I’d played around with it a while back when we were doing Liteworks live rehearsals and it sounded really nice through the Electro-Harmonix Stereo Memory Man (new digital model) that I regretted not trying it again; I’d often thought of using it for a background drone and trying some guitar over it. So I asked Mike if it would be OK if we tried to improvise over a Bloom drone and he said sure!

Mike was playing a Casiotone ct-410v and a Roland Juno-60 synth, as well as a Roland CR-78 drum machine (as heard in “I Can’t Go For That”, and “In the Air Tonight”).

I was playing an Epiphone Riviera with E-bow through a overdrive, delay and/or looping pedal into a ’68 Fender Deluxe Reverb.

I think we had Bloom set to “Freestyle” and let it create the notes, till the end when I added a few as I turned up the delays. I can’t recall which “mood” we had it set to, maybe “Bergamot?”. Plugged in (as above) the EHX SMM2.

The unfortunate hiss was coming mostly from the VOX AC-30 that one channel of the synths, including the iPhone playing Bloom, were plugged into. I actually rolled most of it off, but it still sounds terrible!

More information at backporchrevolution.com.

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Best of 2010: 8 Best iOS Sound/Music Apps

Following is a list of the eight new iOS apps that this year best exemplified the intersection of sound/music, interactivty, and mobility — that is, of apps designed for the Apple iPhone, iPod Touch, and iPad. Last year’s list of best iOS apps had 10 entries, but the shorter list this year isn’t intended as any sort of sign of a diminution of creativity in iOS development. Quite the contrary, this year’s list is simply more categorically selective.

There are at least two major branches of iOS sound apps right now: those that emulate (or otherwise augment) instrumentation, such as virtual pianos and turntables (as well as guitar tuners and effects pedals), and those that explore new realms of interactivity.

In its widely reported year-end “Rewind” assessment of “app trends,” Apple labeled these categories, respectively, as “Band in a Hand” and “Generative Art & Sound” (which combines visual and sonic tools). This year-end Disquiet.com list focuses on the latter.

Further winnowing the potential contenders, all the apps listed below were released this year. I thought about including previously existing apps that showed a major upgrade this year, but decided to focus on new apps, in large part because an insignificant number of apps from 2009 in this interactive realm showed any significant improvement in 2010.

The eight best sound/music apps of 2010 are, in alphabetical order:

1. Aura 2: Flux: This ambient-music creation tool nudges toward instrument territory (or, more to the point, compositional territory) but emphasizes the casual playfulness of its own homegrown visual interface (iTunes), one that encourages an exploratory approach. Various moods and sounds can be combined to create systems-fueled compositions based on how elements are organized. Aura’s interface provides a kind of visual programming language made of building blocks (and, like another app listed here, Reactable, is thus reminiscent of the old Logo programming language). More details at the developer’s website, higefive.com.

2. Immersion Station: This seemingly simple app allows you to place a set number of globes on a grid, each globe representing a different sound loop (iTunes). The grid is distorted based on a one-point perspective, which means that the further back a globe is placed (the closer it approaches the horizon), the quieter it is in the mix. The real clincher is an “evolve” mode that takes a given arrangement and slowly shifts it as time progresses. The app was developed by longtime electronic musician Steve Roach and software engineer Eric Freeman. More details at immersionstation.com.

3. Inception: This is a bespoke edition of the RjDj app, developed as a free adjunct to the Inception film (iTunes). It processes the sound around you in real time, transforms it in ways that the developers liken to a dream state. Some of the transformations involve musical cues from the film. The common software-development term for this kind of thing is “reactive,” or “augmented.” An even more appropriate word would be “wonderful.” Additional Disquiet.com coverage: a story I wrote about the app’s release for boingboing.net, a list of the RjDj/Inception developers’ favorite aspects of the apps, and a list of the best movie scores of 2010 (which includes Inception). More details at inceptiontheapp.com.

4. Mixtikl: This app almost doesn’t belong on this list, because there is nothing casual about it (iTunes). It is a highly detailed generative-sound creation tool, one that has far more in common with computer music software than with the playful, intuitive apps listed here. However, even if that does put it strongly in the “instrument” category, the fact is that it has no analog (so to speak) in the realm of traditional musical instruments. It also includes a growing library of in-app sound generators. As a sign of its non-iOS-specificity, there are Mixtikl versions for a growing number of operating systems, including Windows and Mac, at the developer’s website, intermorphic.com.

5. Thicket: This is, at its essence, an interactive single (iTunes). The touch screen lets the user alter in various ways a piece of music — an alternately bouncy and reflective bit of refined techno — and the visuals associated with it. The alterations depend on the number of fingers used, the patterns drawn, the speed at which they are drawn, and the angle at which the device is placed. Additional Disquiet.com coverage: an interview with one of the app’s developers, “Being Decimal: The Anticipatory Pleasures of the Thicket App.” More details at intervalstudios.com.

6. Reactable: This is, like Flux, a node-based ambient-music tool with its own internal structural logic (iTunes). It is the second most complex of these apps (after Mixtikl), but the invested time is rewarded handsomely. Like Aura (mentioned above), its building-block interface and systems-oriented progressions suggest a distant lineage to the Logo programming language. It originated as physical, tabletop interface and was later ported to a software-only tool. More details at reactable.com.

7. Sonic Wire Sculptor: In simplest terms, this iOS app takes line drawings and turns them into sound
(iTunes). Create new compositions by carefully delineating a structure, or just input an existing image, like a face, and listen to how it sounds. Then — and this is what really pushes Sonic Wire Sculptor over the top — rotate the line drawing in three-dimensional space to hear geometric variations on the musical theme. More details at sonicwiresculptor.com.

8. SoundyThingie: This one is the sole iPad-only app on the list (the developer has stated that iPhone development is “tricky because iPhones have very weak processor”). It provides a blank slate on which the user draws lines, lines that are subsequently interpreted as sonic instructions (iTunes). Speed, position, and other factors influence the resulting audio. Of all the apps here, this one probably has the most self-evident roots in the tradition, so to speak, of non-traditional graphic scores in avant-garde music. More details at linienmusik.net.

A few additional notes:

¶ These are all iOS apps, which is not intended to dismiss mobile-app development on Android (I own a G1 phone, and when its contract runs out at the start of 2011, I will almost certainly replace it with another Android-based phone), Windows 7, or any other operating system, or browser-based (largely Flash) interactive sound toys. Much of the energy that for over a decade fed the audio-games/sound-toy world in web browsers seems to have migrated to Apple’s operating system, but here’s to hoping that the development world diversifies in 2011.

¶ There are, indeed, other types of sound apps, including streaming audio, like Pandora and Soundcloud; so-called “soundboards,” which collect sounds related to a specific subject, like The Simpsons; and brand fodder, which provide fans with a virtual trinket, the app equivalent of glossy pamphlets purchased from concert concession stands. And judging by sheer number, “farts” could easily be its own subcategory.

¶ I considered including Papa Sangre on the list (iTunes) because it is (reportedly) the first ever audio-only video game. However, much as that sounds like a wonderful melding of Janet Cardiff and Nintendo, there is no sound manipulation within Papa Sangre, so it doesn’t really fit into this list.

And needless to say, if anything prominent is missing, do not hesitate to let me know.

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