Listening to art. Playing with audio. Sounding out technology. Composing in code.

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2011 Resolutions: 1. Upgrade Streaming Music

These aren’t quite resolutions, but there are several things I intend to do a better job of on Disquiet.com in 2011 than I have in the past:

1. Feature more streaming-only music. True, there is arguably no such thing as streaming music. It’s all downloadable, since the audio you’re hearing is on your computer (or other web-enabled device) by some means. In many cases, all you need to do is look at a streaming-only page’s source code (Ctrl + U in the Firefox browser) to locate the URL for the streaming media.

But even if the distinction between downloadable and streaming is artificial, an illusion, it is still a distinction made consciously, one way or the other, by people who post their music online. This site honors such decisions, aside from the occasional gray-market tip regarding particularly remarkable items that have long been out of print. This site also favors, to a great degree, downloadable music over that which is only intended for streaming. (There’s a whole department dedicated to it, Downstream, much as there is for commercial music, The Crate, which has far less coverage, and there’s no section for streaming-only.)

Part of this decision to pay more attention to streaming audio is curatorial: There’s an enormous amount of streaming-only music available. Part of the decision is practical: Once upon a time, the distinction between downloadable and streaming-only was a matter of what was and wasn’t portable: downloadable music you could pop onto your iPod (or semi-equivalent MP3 player), whereas streaming music was only available while you sat in front of your computer. With the rise of the smartphone, especially in our age of 4G/Mobile-WiMAX/LTE/etc. connections, it’s arguable that the tables have turned: the downloadable file is now a weighty object that needs to take up precious space on a device, whereas streaming audio is available (allowing for some hyperbole) in any place at any time.

In the past, there’s been this sense that downloadable music is part of a community that takes open-source culture seriously and that non-downloadable (i.e., streaming-only) music can, as a result, have a sense of being promotional, but that divide no longer seems to hold. (Please don’t read anything into this about the fate of the Downstream section — it will continue to exist, a new item each weekday.)

In any case, I’m hoping that in 2011 I’ll spend more time acknowledging, critiquing, recommending, and otherwise paying (and directing) attention to audio that is streaming-only … such as this track by Chris Herbert, titled “Shortwave Study for Scott Morgan.” Scott Morgan is better known loscil, and he and Rafael Aton Irisarri are compiling a compilation titled Air Texture II for spring 2011 release, and this is a rough sketch of something that Herbert is working on for them. It’s a lovely, low-key bit of near-silent ambience, all slow gusts of aether with occasion additional tones and textures and bits of voice.

More on the track on the page where it is hosted, soundcloud.com/chrisherbert.

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Bloomsong: A Bloom Song (MP3)

A subject of some regularity of late has been not so much whether apps are instruments, as what it means, from an authorship standpoint and a copyright standpoint, that apps are used as instruments.

The discussion coalesced in the comments section to a post at the start of December (“A Bloom Is a Bloom Is a Bloom”). The post took as its subject a recording based on Bloom, the iOS app developed by Brian Eno and Peter Chilvers. During the discussion, one of the participants, named Travis Nobles, mentioned a piece of music he used Bloom in, and that became the subject of a post a few days subsequently (“Bloom + Birdsong”).

Then, via his twitter.com/countrymarxist account, Alec Vance, of the New Orleans electronic group Chef Menteur, provided a link to a track he’d recorded with Bloom. It wasn’t entirely a surprise, since back in September he’d listed Eno/Chilvers’ Bloom (along with Terry Riley’s “In C”) as inspiration for a piece of music he’d recorded; that earlier piece was the subject of a post here titled “Generative Experiment.”

Vance’s Bloom-derived piece (MP3) is quite different than Nobles’ — perhaps more “Apollo” than Thursday Afternoon, to use two Eno recordings as reference points.

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I asked Vance to provide some background on how the piece came together. He wrote back as follows:

Background — Mike Mayfield started the Liteworks project as a outlet to explore more minimal ambient music using vintage electronics after working in more uptempo bands like Electrical Spectacle and the Buttons. Since he’d also played with us in various incarnations of Chef Menteur from time to time, he asked me to join him to recreate some of the music in a live setting. (For the actual live show back Jan 2009 we were joined by Mike from Belong and Joey from the Buttons.)

Since then the two of us have gotten together very sporadically to work on kosmiche-inspired sounds. A few months back we got together to make ambient music for an Aquarium Blu-ray disc, that I also was contracted to develop the iPhone app for. (I think you’ll really dig that app, by the way, and it should be up any day now…)

We were getting together for 2 days last week to record some new pieces Mike had made demos for when you asked about Bloom; I’d played around with it a while back when we were doing Liteworks live rehearsals and it sounded really nice through the Electro-Harmonix Stereo Memory Man (new digital model) that I regretted not trying it again; I’d often thought of using it for a background drone and trying some guitar over it. So I asked Mike if it would be OK if we tried to improvise over a Bloom drone and he said sure!

Mike was playing a Casiotone ct-410v and a Roland Juno-60 synth, as well as a Roland CR-78 drum machine (as heard in “I Can’t Go For That”, and “In the Air Tonight”).

I was playing an Epiphone Riviera with E-bow through a overdrive, delay and/or looping pedal into a ’68 Fender Deluxe Reverb.

I think we had Bloom set to “Freestyle” and let it create the notes, till the end when I added a few as I turned up the delays. I can’t recall which “mood” we had it set to, maybe “Bergamot?”. Plugged in (as above) the EHX SMM2.

The unfortunate hiss was coming mostly from the VOX AC-30 that one channel of the synths, including the iPhone playing Bloom, were plugged into. I actually rolled most of it off, but it still sounds terrible!

More information at backporchrevolution.com.

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Best of 2010: 8 Best iOS Sound/Music Apps

Following is a list of the eight new iOS apps that this year best exemplified the intersection of sound/music, interactivty, and mobility — that is, of apps designed for the Apple iPhone, iPod Touch, and iPad. Last year’s list of best iOS apps had 10 entries, but the shorter list this year isn’t intended as any sort of sign of a diminution of creativity in iOS development. Quite the contrary, this year’s list is simply more categorically selective.

There are at least two major branches of iOS sound apps right now: those that emulate (or otherwise augment) instrumentation, such as virtual pianos and turntables (as well as guitar tuners and effects pedals), and those that explore new realms of interactivity.

In its widely reported year-end “Rewind” assessment of “app trends,” Apple labeled these categories, respectively, as “Band in a Hand” and “Generative Art & Sound” (which combines visual and sonic tools). This year-end Disquiet.com list focuses on the latter.

Further winnowing the potential contenders, all the apps listed below were released this year. I thought about including previously existing apps that showed a major upgrade this year, but decided to focus on new apps, in large part because an insignificant number of apps from 2009 in this interactive realm showed any significant improvement in 2010.

The eight best sound/music apps of 2010 are, in alphabetical order:

1. Aura 2: Flux: This ambient-music creation tool nudges toward instrument territory (or, more to the point, compositional territory) but emphasizes the casual playfulness of its own homegrown visual interface (iTunes), one that encourages an exploratory approach. Various moods and sounds can be combined to create systems-fueled compositions based on how elements are organized. Aura’s interface provides a kind of visual programming language made of building blocks (and, like another app listed here, Reactable, is thus reminiscent of the old Logo programming language). More details at the developer’s website, higefive.com.

2. Immersion Station: This seemingly simple app allows you to place a set number of globes on a grid, each globe representing a different sound loop (iTunes). The grid is distorted based on a one-point perspective, which means that the further back a globe is placed (the closer it approaches the horizon), the quieter it is in the mix. The real clincher is an “evolve” mode that takes a given arrangement and slowly shifts it as time progresses. The app was developed by longtime electronic musician Steve Roach and software engineer Eric Freeman. More details at immersionstation.com.

3. Inception: This is a bespoke edition of the RjDj app, developed as a free adjunct to the Inception film (iTunes). It processes the sound around you in real time, transforms it in ways that the developers liken to a dream state. Some of the transformations involve musical cues from the film. The common software-development term for this kind of thing is “reactive,” or “augmented.” An even more appropriate word would be “wonderful.” Additional Disquiet.com coverage: a story I wrote about the app’s release for boingboing.net, a list of the RjDj/Inception developers’ favorite aspects of the apps, and a list of the best movie scores of 2010 (which includes Inception). More details at inceptiontheapp.com.

4. Mixtikl: This app almost doesn’t belong on this list, because there is nothing casual about it (iTunes). It is a highly detailed generative-sound creation tool, one that has far more in common with computer music software than with the playful, intuitive apps listed here. However, even if that does put it strongly in the “instrument” category, the fact is that it has no analog (so to speak) in the realm of traditional musical instruments. It also includes a growing library of in-app sound generators. As a sign of its non-iOS-specificity, there are Mixtikl versions for a growing number of operating systems, including Windows and Mac, at the developer’s website, intermorphic.com.

5. Thicket: This is, at its essence, an interactive single (iTunes). The touch screen lets the user alter in various ways a piece of music — an alternately bouncy and reflective bit of refined techno — and the visuals associated with it. The alterations depend on the number of fingers used, the patterns drawn, the speed at which they are drawn, and the angle at which the device is placed. Additional Disquiet.com coverage: an interview with one of the app’s developers, “Being Decimal: The Anticipatory Pleasures of the Thicket App.” More details at intervalstudios.com.

6. Reactable: This is, like Flux, a node-based ambient-music tool with its own internal structural logic (iTunes). It is the second most complex of these apps (after Mixtikl), but the invested time is rewarded handsomely. Like Aura (mentioned above), its building-block interface and systems-oriented progressions suggest a distant lineage to the Logo programming language. It originated as physical, tabletop interface and was later ported to a software-only tool. More details at reactable.com.

7. Sonic Wire Sculptor: In simplest terms, this iOS app takes line drawings and turns them into sound
(iTunes). Create new compositions by carefully delineating a structure, or just input an existing image, like a face, and listen to how it sounds. Then — and this is what really pushes Sonic Wire Sculptor over the top — rotate the line drawing in three-dimensional space to hear geometric variations on the musical theme. More details at sonicwiresculptor.com.

8. SoundyThingie: This one is the sole iPad-only app on the list (the developer has stated that iPhone development is “tricky because iPhones have very weak processor”). It provides a blank slate on which the user draws lines, lines that are subsequently interpreted as sonic instructions (iTunes). Speed, position, and other factors influence the resulting audio. Of all the apps here, this one probably has the most self-evident roots in the tradition, so to speak, of non-traditional graphic scores in avant-garde music. More details at linienmusik.net.

A few additional notes:

¶ These are all iOS apps, which is not intended to dismiss mobile-app development on Android (I own a G1 phone, and when its contract runs out at the start of 2011, I will almost certainly replace it with another Android-based phone), Windows 7, or any other operating system, or browser-based (largely Flash) interactive sound toys. Much of the energy that for over a decade fed the audio-games/sound-toy world in web browsers seems to have migrated to Apple’s operating system, but here’s to hoping that the development world diversifies in 2011.

¶ There are, indeed, other types of sound apps, including streaming audio, like Pandora and Soundcloud; so-called “soundboards,” which collect sounds related to a specific subject, like The Simpsons; and brand fodder, which provide fans with a virtual trinket, the app equivalent of glossy pamphlets purchased from concert concession stands. And judging by sheer number, “farts” could easily be its own subcategory.

¶ I considered including Papa Sangre on the list (iTunes) because it is (reportedly) the first ever audio-only video game. However, much as that sounds like a wonderful melding of Janet Cardiff and Nintendo, there is no sound manipulation within Papa Sangre, so it doesn’t really fit into this list.

And needless to say, if anything prominent is missing, do not hesitate to let me know.

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The Best RjDj (& Inception) App Scenes (& Dreams) — According to the Developers at RjDj

RjDj is an iOS app that takes the sounds around you, transforms them, and then plays them back to you. The process is referred to as “reactive,” because the transformations occur in real time — i.e., they react to your (sonic) environment, as well as, in some cases, to more common iPod/iPhone/iPad techniques like touching the screen and moving the device.

RjDj is an app, but to borrow a phrase, or two, from Walt Whitman — who taught us to sing the body electric — it contains multitudes, because RjDj contains within it a growing library of “scenes,” each of which reacts to the world in a different way. When you install RjDj on your iPhone, it comes with a few scenes. Then you explore the RjDj library and select new ones. And, if you get adventurous, you can design your own scenes.

The incredibly popular Inception app, released last week, is a descendant of RjDj — it’s essentially a bespoke edition of RjDj, tailored to the sounds and aesthetic of the brain-twisting summer flick; each “dream” in Inception is, essentially, what would be a “scene” in RjDj.

Given how many RjDj scenes there are out there, with more every day, I asked the crew that develops software — at the company Reality Jockey, based in London — to recommend their favorite RjDj scenes and Inception dreams:

Michael Breidenbrücker, CEO (twitter.com/byzo):

Favourite RjDj Scene: Dimensions (by Kids on DSP). Why?: There is a part in it where the microphone input drives the synth — I like that. More Info: rjdj.me.

Favorite Inception Dream: Travelling Dream. Why?: Whatever you are traveling with becomes an instrument. The music is composed and designed for exactly that situation: travelling. There is so much to say about this piece of music you could write a book about it, but it just sounds simple and super, too, which is the reason why I won’t write a book about it. :-)

Robert Thomas, CCO, Reactive Music Producer
(twitter.com/dizzybanjo, dizzybanjo.wordpress.com):

Favourite RjDj Scene: Eargasm (by Damian Stewart) Why?: Eargasm was the first RjDj scene I heard while beta-testing it as a user in 2008. It completely blew me away. I used to listen to it for hours at a time. The sensation Damian Stewart created, of reality musically glowing — almost revealing a secret inner beauty in everything — is really special and has certainly touched a lot of people. More Info: rjdj.me.

Favorite Inception Dream: Sleep Dream Why?: I like a lot of the dreams we worked on for Inception for different reasons, but the Sleep Dream is especially fascinating because of the pervasive ways people are using it. Many people are actually going to sleep with this dream on and using it as a way to induce dreams. It’s very abstract sonically — reality is twisted into a vast intricate texture where time is reversed. It’s extremely surreal. Its also incorporates music from the movie in a very interesting way, stretching it out into huge granular soundscapes.

Martin Roth, CTO:

Favourite RjDj Scene: Echolon (by Günter Geiger) Why?: This is one of my favourite RjDj scenes, not because it is some technical tour-de-force or an artistic masterpiece, but because it is so simple and yet so addicting. Echolon is a bundled scene in the RjDj player and has become the most popular scene of all time. The basic effect is one that echoes your surroundings around you, pitching everything up and down. You hear different versions of the echo in your left and right ears. Sounds in your environment are pitched, giving the impression of a musical world. Possibly the greatest reason for the success of Echolon is that it provides a very striking effect, but that it is also relatively easy to understand. Everyone knows what an echo is, but few people seem to have had the opportunity to hear themselves or their surroundings echoed on demand. So here’s to you Echolon, the little echobox that could! More Info: rjdj.me.

Christian Haudum, Graphic Designer and Web Development (twitter.com/chaudum, christianhaudum.at):

Favourite RjDj Scene: Aware (by Florian Waldner) Why?: It’s very relaxing listening to it in the office. You get a nice spherical soundscape and you are connected to the “outside” to a very high degree. More Info: rjdj.me.

Dominik Hierner, iOS developer (twitter.com/k1n1m0d):

Favourite RjDj Scene: Replay Atlantis (by Kids on DSP ft Kirsty Hawkshaw) Why?: Atlantis throws you into the deep sea and you feel surrounded by a nice bass, relaxing melody and mermaids. This scene was like the first scene that really puts you into a complete new world. Replay Atlantis has kind of a story within it; it is an adventure, an experience rather than “just music.” And it also sounds great when the real world around you does not give the music something to react on. More Info: rjdj.me.

Joe White, Reactive Music Producer:

Favourite RjDj Scene: Seduction Part III (by Shuga) Why?: I like the idea of actively performing with someone else’s music as you listen to it. Seduction Part III has this cool r&b groove where you can add cheeky drum fills, synth lines and whooshes. It’s great to learn the interaction of the synth; after a while, you can create own your expressive melodies. More Info: rjdj.me.

Florian Stege, Intern:

Favourite RjDj Scene: Nothing on We (by Chiddy Bang) Why?: I like the groove of this hip-hop track and the way you can manipulate the beat and play with the instruments. I also like the variety of the different parts of the track. It gives you the opportunity to create a really nice, perfect individualized backing track for your vocals. More Info: rjdj.me.

More on Reality Jockey at rjdj.me. Get the RjDj app at itunes.apple.com, and the Inception app (itunes.apple.com).

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A Brief RjDj Overview (MP3)

Tomorrow, for RjDj app fans and for those new to reactive audio (likely thanks to the debut of the Inception app), there will be some special RjDj coverage. But in advance, what exactly is RjDj? Here’s a podcast overview from back in September of the reactive iOS (iPhone, iPod Touch, iPhone) app that is the, well, inception point of the Inception app (MP3). RjDj is an app that serves as a software platform for various “scenes,” and the majority of those scenes use algorithms to transform the sound that exists around you, creating a new layer of sonic experience that enriches everyday reality. And as complicated as that may sound, it’s really quite simple: install the app, put on your headphones, and hit play. As the podcast host puts it, “for my money, the best experience of augmented reality is auditory.” Podcast originally posted at invisible99.podbean.com. My boingboing.net story about Inception: “Music Apps Killed the MP3 Star.”

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And a little background on the Boing Boing piece: “Liked the Movie, Loved the App.”

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