Listening to art. Playing with audio. Sounding out technology. Composing in code.

Tag Archives: ipod

Quote of the Week: Avoiding iPad Bloat

The debate following the announcement this past Wednesday, January 27, of the Apple iPad has been voluminous and pointed. Both sides — and there really are two sides, as in any religious war — have their arguments. On the one hand, the iPad is a lovely device with product benefits in areas that most portable-computer companies ignore, and that Apple certainly hasn’t fully delivered on in the past: battery life (10 hours, reportedly), nearly instant-on (along the lines of what we’ve come to expect from the iPod Touch and the iPhone), and weight (just 1.5 pounds; Apple’s Air, at three pounds, was heavier than numerous non-Apple machines, and came saddled with numerous hardware hedges, including a small hard drive and an un-replaceable battery).

On the other hand, Apple’s increasingly closed software environment casts a long and dark shadow into the future of personal computing. From our current vantage, that is a potential future in which developers need to submit their work to the equivalent of censors before being able to make it available to its public. And it’s a potential future in which among the decisions facing those very censors is (based, at least, on Apple’s track record thus far in its app store) whether a given developer is impinging on Apple’s turf.

One of the best posts I’ve read on this subject is over at Peter Kirn‘s createdigitalmusic.com; deeply incensed by Apple’s restrictive software philosophy, Kirn may have penned his strongest post yet as he dissected the device within hours of its introduction.

To be clear, Apple’s mobile OS is very developer-friendly, hence the nearly 150,000 apps currently in the Apple store. Which is why I was especially interested in what developers had to say about the iPad. What concerns me at the moment is something Chris Randall, an accomplished software developer (I am pretty much addicted to his company’s product Automaton), hinted at in one of his Twitter posts, at twitter.com/Chris_Randall, also on the day of the iPad unveiling:

DroneStation is going to be kicked up several notches, of course. Plenty of room now.

DroneStation is a simple drone-making app that Randall developed for Apple’s mobile OS. I use it regularly on my iPod Touch, and enjoy it. The “Plenty of room” he’s talking about is ambiguous — he may have meant screen space, but he may also have meant memory size. Either way, what we’re looking ahead to now is a situation in which some existing apps will be overhauled for the newly expanded touch canvas, and others will be developed from the ground up (or abandoned in favor of something entirely new). I’ve long been of the mind that at least two of the best music apps for the Apple mobile OS, the beat program JR Hexatone and the track-syncing Touch DJ, were designed with the inevitable tablet implementation in mind; both are too cramped on my iPod Touch to count as truly fully realized, or really as fully usable.

What will be interesting to see is in the near future is how Apple developers respond to the new dimensions of the iPad, and whether the tidiness of the iPhone/Touch dimensions will give way, in the relatively expansive iPad, to bloat.

More on the iPad at apple.com/ipad. More on Randall’s software development at analogindustries.com.

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Tangents: Oscarless Eno, New Autechre, Symphonic Nortec

Been awhile since the most recent Disquiet.com overview of notable stories elsewhere on the web. He’s a quick rundown, to bridge the gap from 2009 to 2010:

● Why Brian Eno‘s score to Peter Jackson‘s The Lovely Bones is reportedly not eligible for an Oscar (thewrap.com, via moviescoremagazine.com).

● Thanks to Google Translate, an interview with composer Cliff Martinez (commeaucinema.com).

● Great list of movie scores to look forward to in 2010, including Howard Shore‘s Edge of Darkness, Daft Punk‘s Tron Legacy (which we’ve been hearing about for so long you’d be forgiven for thinking it’s already come and gone), and Elliot Goldenthal‘s The Tempest (moviescoremagazine.com).

● Promising development for gadget and software hackers: French court “dismissed a lawsuit filed by Nintendo over the use of flash carts on the DS” (engadget.com).

● Software that emulates vintage 1950s music synthesizers (synthtopia.com, via contemplation.archipel.cc).

Tom Moody continues the discussion about the proliferation of music apps, referencing something I’d noted about user-interface challenges in casual-gaming applications (tommoody.us, re: disquiet.com).

● Instructions on how to bend an existing RjDj scene to your wills (makezine.com), plus a fun video explaining the RjDj iPhone/Touch software, a great bit of propaganda if you want to introduce people to it (the-palm-sound.blogspot.com). Though before you get too excited at the prospect, note that the instructions look like this:

● On February 2, be sure to check out jasonsloan.com/1444, Jason Sloan‘s Cageian, day-long composition.

William Gurstelle introduces the Atlantic‘s audience to the Arduino, the DIY artist’s “physical computer” of choice (theatlantic.com); also from the Atlantic (same issue), how composer David Dunn and colleagues might fighting insect infestation (theatlantic.com).

● Video footage of the Orchestrion, backing automaton music machine on what is certainly the Pat Metheny album I’ve looked forward to more than any other in (yow) a quarter century — that is, since his 1985 collaboration with Ornette Coleman, Song X (createdigitalmusic.com).

● Sneak peek at the upcoming Autechre album, Oversteps, due out March 22 (package design by Designer Republic). Definitely the most visually striking Autechre album since their Hafler Trio collaboration, æ³o & h³æ (bleep.com).

● Cool little USB hub that looks like a tape cassette (gizmodo.com):

● “How has the Internet changed the way you think?” Among those to offer answers to the World Question 2009: Tony Conrad, Olafur Eliasson, Brian Eno, and Ai Weiei (edge.org).

Nortec Collective‘s Bostich and Fussible on teaming with an orchestra (latimes.com).

● Keen visual of the “Visual History of Loudness” (mediateletipos.net):

● The magazine Vice reports that dismissing the skill required to DJ brought in more negative comments than just about anything else it’s ever published (viceland.com).

● Growing database of who’s sampled whom: whosampled.com.

● The Significant Objects project (in which mundane items are given meaning and, hence, value through storytelling) focuses its narratives on a music box (significantobjects.com) — speaking of which, really pleased to see two Disquiet Downstream entries made Significant Objects cofounder Rob Walker‘s list of songs he listened to most this year (murketing.com).

Alan Rich‘s review of Terry Riley‘s In C from March 10, 1969, in New York magazine (books.google.com, via twitter.com/aworks).

Yuki Suzuki‘s “White Noise Machine,” which calculates “the quantity of street noise and then generate the same amount of white noise” (designboom.com).

● A documentary I want to see badly, Trimpin: The Sound of Invention, by Peter Esmonde: trimpinmovie.com.

● The plusses and minuses of music in galleries and museums: “‘Am I alone in finding the word “soundscape” mildly terrifying?’ asked one critic” (entertainment.timesonline.co.uk).

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Quotes of the Week: Machover, Banalaties, Suspicion

The MIT Media Lab legend and early music-technology figure Tod Machover contributed a rangy essay at nytimes.com this week. After a brief autobiography, he talks about the relative democratization of music technology, and then about an opera he’s been at work on. In the process, he expresses his own concerns about the pace of progress and the potential negative influences of technology:

“Musical technology is so ever-present in our culture, and we are all so very aware of it, that techno-clichés and techno-banalities are never far away and have become ever more difficult to identify and root out. It is deceptively challenging these days to apply technology to music in ways that explode our imaginations, deepen our personal insights, shake us out of boring routine and accepted belief, and pull us ever closer to one another.”

And yet, as is so often the case online, the comments are riddled with enmity. One commenter writes, in full,

“One more marketing guru talking about ‘The Future Of Music’. What’s the name of his iPhone application we must buy to be considered cool hipsters?”

Another:

“This man is obviously desperate for big-figure grants.”

The culture war isn’t an entirely contemporary affair, either; writes a third,

“As far as music technology and pop music is concerned, you can directly trace the collapse of songwriting to the explosion of studio technology in the ’70′s.”

Another commenter goes all ad hominem, attacking not Machover’s ideas or his expression of those ideas, but his

“unbridled egotism and hubris.”

While the comments (55 as of this writing) aren’t necessary reading — nor are all of them negative — they do lend context to Machover’s article. Even for all the populist success of his efforts over recent decades — as he notes, Guitar Hero and Rock Band resulted from ideas explored in classes he has taught — the mesh of music and technology (more broadly, of art and technology) remains a potent source of suspicion.

Full piece at nytimes.com.

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Images of the Week: Music Apps & Interface Lag

Below are “before” and “after” shots of the interfaces of several excellent sound/music apps for the Apple iPhone and iPod Touch: apps titled Gliss, DopplerPad, and Bloom. The images of these apps’s various screens evidence what has become a norm, perhaps an accepted one, in casual music-making applications: the application you are learning to use will likely change, perhaps radically. Drastic changes can result in what I have personally experienced as “interface lag,” the subtle confusion that results from dealing with frequent iterative changes to familiar software tools.

For the time being, when music apps are a relatively new phenomenon, and when such iterative changes in apps are generally understood to be upgrades, this isn’t a big deal. But as time goes on, issues will arise — tension will occur between end-users and programmers. In some cases, such tension has already arisen — you just have to scan the app reviews in iTunes to read dialogs about disgruntlement following an upgrade.

This is an especially sensitive situation because app developers aren’t merely managing a user’s response to alterations to their own programs; they’re also managing a major cultural shift. Music apps are on the front line of the rapid dissolution of the distinction between cultural production and cultural consumption.

We’re entering a fourth stage in popular music, from (1) pre-rock pop’s distinction between songwriter and performer (think Elvis, the Brill Building system), to (2) rock’s emphasis on musicians writing their own material, to (3) hip-hop’s re-use of existing sonic material, to (4) the current age of audio-games, in which users experience sound by manipulating it — not just with the iPod, but also with games like Rock Band, DJ Hero, and Guitar Hero, and with the audio tools built into the Nintendo DSi, just to name a few examples. (There are similar factors at work in underground and academic music and art cultures, but the focus for me here is on mobile music-making apps, which are significant because of their popularity, because they have made populist numerous activities and approaches to creativity that were previously considered specialized, abstract, experimental, even avant-garde.)

All three apps shown below have implemented significant improvements as a result of upgrades, and each development team has done a good job of making these alterations to pre-existing interfaces in a way that minimizes confusion for users (the Gliss and DopplerPad upgrades just occurred; the Bloom upgrade dates from last year). These upgrades do, however, beg various questions:

• What happens when an upgrade involves the loss of a feature prized by a user?

• How can app developers best plan for future changes, so that an interface can allow for growth?

• What does it mean to the making of music that an app — in effect, an instrument — is not a fixed tool, but an ever-changing thing?

• Will upgrade development always follow a linear trajectory, or will various offshoots head in different directions?

• How can the iTunes Store better help users to make informed decisions about whether or not to upgrade?

These all come down to a singular question:

• What is the social contract between app users and app developers in regard to questions of continuity, transparency, and general development support?

Here are three examples of app upgrades — what those upgrades consisted of, how they played out in the app’s interface, and what they suggest about the developer’s goals and intentions:

Adding Multiple Screens in Gliss: Gliss is a relatively new music app, launched in December 2009, but quickly showing promise with its emphasis on the gestural aspects of the iPod’s touch interface. The screens below show version 1.0 (top) and 1.1 (bottom) of the main performance interface. The change is the numeral “2.” (Ignore the scraggly lines on the screen — those are the graphics associated with the way touches result in music being played in Gliss. And also ignore the fact that the fifth icon in from the left along the menu bar differs between the two images — those are simply two states of that particular control in Gliss.)

What the single numeral “2″ indicates is the major alteration from version 1.0 to 1.1, in that the program now provides what the developer calls “multiple sheets.” These “sheets” allow the user to produce different individual musical segments within a composition, and to then move between those segments. The implementation isn’t perfect (the gesture to move between sheets can result in inadvertently altering a given sheet’s composition), but the interface change suggests the programmers were planning ahead. Note that the “2″ appears in a wide space that was previously empty.

Introducing Effects in DopplerPad: When DopplerPad upgraded recently to version 2.0, it really earned its $9.99 price tag. The upgrade included the introduction of a synth editor, various effects, and the ability to edit those effects. The two shots immediately below show the main interface before (top) and after (bottom) the introduction of effects. Note that the placement of the effect button along the bottom required other buttons to decrease in size. And it threw off the symmetry of the menu bar.

This screen below shows the list of effects in DopplerPad 2.0. The empty spot is a bit inelegant, but in the culture of apps, where change is expected, the emptiness serves a purpose: it suggests a promise of new effects in the future. More immediately and practically, it also provides space for user-edited effects to be added to the interface:

And this screen below shows the DopplerPad “Tools” menu. In the previous version, this only had the “AudioCopy” and “WifiSync” buttons; the “Synths” and “Effects” buttons are new. Needless to say, there’s a lot of room on this screen for additions. One thing app developers need to balance is how much room to leave for future additions, and how much that empty space might inadvertently raise the expectations of users:

Reflecting Generational Change in Bloom: Below are the “about” screens for the two most recent versions of the Bloom app, the more recent one (on the right) quietly announcing the upgrade to 2.0 (and, for trainspotters, newly crediting the app’s icon to menu designer Brett Gilbert):

There are numerous changes not only to the Bloom software as a tool, but also to the way that tool’s interface is designed. On one screen, for example, the prominence of the Listen button, relative the Freeze and Clear buttons, has been eliminated. This isn’t a big deal for most users, but for anyone using Bloom in performance, it might require some unexpected adjustment.

Below is a shot of one big boon to Bloom 2.0: the introduction of three additional sounds (or, in Bloom lingo, “moods”), as shown on the right:

The main screen, below, marks the biggest change to the program. In what I’d argue is a major break from the Zen-like casualness of the original Bloom, version 2.0 opens with a potentially confusing variety of choices. (The in-screen advertising for two other apps, Trope and Air, also diminishes the calm of the original.) There are now three modes: Classic, Infinite, and Freestyle. The explanation for “Classic” is of no use to newcomers to Bloom, in that to understand it you need to have experienced Bloom prior to version 2.0:

The name “Classic” seems premature, given that the software isn’t even a year and a half old. It does, however, hint at the tension inherent in iterative software design for casual users, and suggests that it may become a norm that apps will include within them their previous two or three major iterations. That would reflect a certain transparency, in that it allows for hands-on comparison between versions by users, and also allows for users to transition from one version to the next at their own pace, continuing to use the familiar version while experimenting with the revised version.

Rating Ratings Systems: In the short term, one thing that might help address “interface lag” is for the iTunes Store to implement an interface alteration itself. I’d welcome ratings visualization along the lines of what Yelp.com currently does. Below is, on the left, Yelp’s customer “rating distribution” summary chart, which closely resembles the one in iTunes; iTunes actually goes a step further than Yelp, listing the number of reviews next to each distribution (i.e., DopplerPad has as of this writing 27 5-star reviews overall, out of a total of 61 reviews). On the right below, however, is something iTunes has yet to adapt, something that Yelp terms its “rating trend,” which shows how average ratings for a given business have changed over time:

To be fair, iTunes approximates the Yelp “rating trend” by allowing you to separately view ratings for the most recent version of an application, or the combined ratings of all versions of the application.

The Yelp summary above happens to be for an Indian restaurant near my home in San Francisco, and reflects the restaurant’s struggle to reclaim its once stellar reputation following the exit of its chef. But it could just as likely reflect the struggle by an app developer after an inadequate software upgrade.

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Echoed Guitar via RjDj (MP3)

“RjDj” is the name of a great iPhone (and iPod Touch) application that is, in fact, less an app than it is an environment for apps. At a practical level, what that means is that RjDj hosts various “scenes” that produce sound, the best among them being apps that take audio input and turn it into something new — imagine walking down the street, for example, and hearing the world repeated and stuttered and digitally magnified and transformed. To close out 2009, the crew at RjDj put together a Best of RjDj compilation of 19 choice examples of RjDj in action. Among them is this entry by Nil Jones, in which acoustic guitar is echoed into something deeply psychedelic:

You need to have Flash installed to listen directly on the site. Install Flash or you can download the recording instead

 

There’s more information about the track, along with an MP3-download option, at rjdj.me/user/nilcjones. And there’s more about the EchoChamber scene, which was developed by Georg Bosch and employed by Jones in the production of his track, at rjdj.me. The “cover” image to the EchoChamber scene, shown to the right, displays some of the various ways that touching and tilting and shaking the iPod/Phone enacts various modes of audio manipulation. Get the full Best of RjDj 2009 compilation for free at rjdj.me as a Zip file. Note: the RjDj app is free, but some scenes require a small fee.

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