From a January 29 interview in the Wall Street Journal with musician Christian Fennesz:
Q: When you play live, your sound is more aggressive than on your recordings. Is there a difference in approach when performing?
[A:] It is a question of volume. When playing live I can go back to my rock past as a lead guitarist with a band, and I like the physical impact of sound. Also, achieving high volume is difficult at home! But live, I have many hundreds of samples which I can draw on and play in lloopp [a program that allows live playing and manipulation of loops] and can program the software in real-time. It is impossible to reproduce the studio recording when I play live, but it is possible to recognize compositions. In the studio, I use different software to work out sound designs and create happy accidents.
Full article, by Paul Sharma, at wsj.com. (Found via twitter.com/rarefrequency.)
The mellow-afternoon, instrumental r&b and hip-hop of Odetta‘s Cut & Paste Vol 2 has a 1970s vibe that’s half Sesame Street and half bachelor pad. The songs are all forged from aquatic vibraphones, glistening chimes, syncopated drumming, and truly funky electric bass.
The Wii LoopMachine is a homebrew system that uses Nintendo’s casual-gaming innovations for music-making. One thing that’s especially remarkable about the LoopMachine is that the Wii console itself is not the object of the software’s action. You don’t need a Wii to use LoopMachine. You only need the Wiimote (pictured at left), which costs about one fifth the price of a Wii. To hear the LoopMachine in action, check out the noisy improv of “Illness Is A-Way” (available as an archived MP3:
For Tilling the Soul, Santa Cruz, California-based musician Phil Garrison, who records as Wavespan, made music from the sounds around him, much of them recorded in the Santa Cruz area, like the household items whose deeply echoed resonances form the horror chamber of “Dark Corridor” (