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Look: Monome, No Hands (MP3)

It’s funny that people used to talk doubtfully about what a laptop musician was — or, more to the point, perhaps wasn’t — doing up there on stage. There was for a long time a significant gap between the effort a laptop musician exerted, and the impact that was experienced by the audience. That gap will persist, even as it diminishes. (Much as there are still “Sushi isn’t a fad” stories being published.) One reason it’s funny is because of the proliferation of instruments people don’t even have to “play,” in the continuous, hands-on sense of the word — instruments such as the Monome, which are pleasant to watch all on their lonesome: “Look, Ma, no hands.”

Case in point is this video by Josh Saddler, aka ioflow, who is based in Southern California. His hands appear early on, but once the sequence is triggered, it’s hands-free. The only digits involved are the ones being processed by a computer. It’s lovely, as with most Monome video documents, to trace the correlation between sound and light, melody and motion:

Titled “Lines and Angles,” the piece is also streaming, and freely downloadable, as video-less audio at soundcloud.com/ioflow. (The video is hosted at Saddler’s vimeo.com account, where there are several others like it.) It’s an elegant, twitchy bit of minimal techno whose main success is how it manages to feel simultaneously anxious and sedate.

But it also means you, as a listener, are faced with liner notes like “grayscale monome 128, ricochet 0.3.1, renoise 2.7, ardour 2.8.11, gentoo linux,” which, clearly, is community-only reading. (I believe Ricochet is the Monome port of the Game of Life”“inspired Otomata, which I’ve written about previously, including an interview with the creator of Otomata.) Fortunately, Saddler provided more background information at his livejournal.com, in which he traces his frustrations and the input of fellow Monome users that guided him to the end result. He also lists the three audio sources for the samples he employed (1, 2, 3).

More on Saddler/ioflow at museimpromptu.net and nightmorph.livejournal.com.

By Marc Weidenbaum

Tags: , , , , / Comments: 2 ]

2 Comments

  1. josh
    [ Posted July 6, 2011, at 10:40 am ]

    hey, marc! thanks for the writeup. i really appreciate your kind words.

    ricochet is, indeed, based on otomata. it’s not up on the monome application wiki yet, but here’s the its discussion thread and download link in the forums:

    http://post.monome.org/comments.php?DiscussionID=11957

    ricochet is a max/msp application, which means it should run only on windows or mac. however, over the last few months i’ve been working to get max/msp patches running in linux, on wine (http://www.winehq.org). i actually do a fair amount of work using non-native apps on linux.

    there are so many great tools for musical expression that are being written in max. unfortunately, it’s closed-source, limited to just two platforms. despite that, i’ve found that i can make most of the monome applications run on linux. i documented how to do this:

    http://docs.monome.org/doku.php?id=linux

    i’m a firm believer in open-source sharing, so hopefully my efforts will be useful to those who just want to make music, without being forced to spend huge sums on expensive hardware and software. i want to lower the barrier to entry for artists interested in the monome.

    thanks again for the writeup!

  2. Marc Weidenbaum
    [ Posted July 6, 2011, at 10:59 am ]

    Thanks for checking in, Josh. Much appreciated. Been enjoying your entry in the compilation, and was glad to be able to schedule a post for this morning.

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  • Marc Weidenbaum founded the website Disquiet.com in 1996 at the intersection of sound, art, and technology, and since 2012 has moderated the Disquiet Junto, an active online community of weekly music/sonic projects. He has written for Nature, Boing Boing, The Wire, Pitchfork, and NewMusicBox, among other periodicals. He is the author of the 33 1⁄3 book on Aphex Twin’s classic album Selected Ambient Works Volume II. Read more about his sonic consultancy, teaching, sound art, and work in film, comics, and other media

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