New Disquietude podcast episode: music by Lesley Flanigan, Dave Seidel, KMRU, Celia Hollander, and John Hooper; interview with Flanigan; commentary; short essay on reading waveforms. • F.A.Q.Key Tags: #saw2for33third, #field-recording, #classical, #juntoElsewhere: Twitter, SoundCloud, Instagram

Listening to art. Playing with audio. Sounding out technology. Composing in code. Rewinding the soundscape.

Cellular Automata MP3s for the People

The Automaton audio software tool applies the classic rules-based, artificial intelligence Game of Life to sound. It was released this past weekend by Audio Damage, and on Sunday shots of the interface served as images of the week here (

Now, much like the pixelated patterns in the Game of Life, Automaton is propagating across the Internet in unexpected but not unforeseen ways, largely as initial demos by curious early adapters.

On the software’s Audio Damage homepage ( there are two samples, one rhythmic (MP3) and one melodic (MP3), that show how the controlled randomness of Automaton can affect music over time.

In the always active comments at, participants were posting the results of their initial experiments. Kent Williams (aka Chaircrusher, founder of the label — based in Iowa, naturally) took Julie Andrews‘s take on “The Sound of Music” and put it through the Automaton grinder, showing how it can automate glitchy remixes (MP3, And one Fall a Star ( posted a multiple-instance application of Automaton on a dubby, rhythmic original material (MP3,

Also, thanks go out to reader Davis who pointed out an earlier, Nintendo DS hack called glitchDS that uses the Game of Life as an audio manipulator. Video evidence at and More details at Here’s a screenshot from one of the videos:

By Marc Weidenbaum

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