Some of the most widely publicized news from this past week’s Game Developers Conference (gdconf.com), held in San Francisco at the Moscone Center from February 18 – 22, centered on a sixth-sense device, from Emotiv (emotiv.com), that uses brain waves to trigger game play. Still, the original five senses were in full effect, sound key among them. (And, well, not so much smell, aside from the concerns about personal hygiene endemic to the gaming world.)
I only had one afternoon at the event, and was humored by how many guitar-input devices were in evidence, no doubt as a result of the popularity of Guitar Hero and Rock Band. The prevalence of faux-guitars began to feel like one of those post-Oscar fashion rundowns, when some tabloid displays how a half dozen starlets all wore the same designer dress. As always, last year’s innovation is this year’s plug’n’play; there were plenty of vendors showing how once-proprietary and singular systems, like motion capture and facial reading, are now available to be licensed by any game developer.
There were a heap of panels and lectures on audio and music in video games, and I’m hopeful that footage of some of these will pop up on the Internet in the future. The ones with asterisks are of particular interest:
- * Composer Tips and Tricks for Creating Interactive Music
- * Composer Challenge GDC 2008, an Iron Chef-like competition to “design a 60-second main theme for a horror title using the same set of core samples… children’s toys”
- * How We Hear and Why it Matters: A Game Developer’s Look at the Perception of Sound
- Perspectives for Better Games Sound
- Game Music and the American Federation of Musicians
- How to Score Your Video Game with an Orchestra, which included Garry Schyman of BioShock
- More Tales of Audio from the Third Dimension!
- Producing Award Winning Audio for Games: A Producer’s Guide to Sounding Great
- The Changing Landscape in Composer Game Music Underscore Deals
- G.A.N.G. Demo Derby – Music
- Better Tools for Sound Designers on PlayStation 3 Through Open-Architecture Designs
- XAudio2 ”“ Audio Building Blocks for the Future Sponsored by Microsoft
- Can You Hear Us Now? Dolby’s New Voice Solution for Online Games Sponsored by Dolby
- Audio for MMOs
- * Phase, which involves making a game out of your own music collection
- * Spore, which involves significant generative elements (more coverage at gamespy.com)
- Halo 3
- Singstar, a karaoke simulator
- Crysis
- BioShock
- Heavenly Sword