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Listening to art. Playing with audio. Sounding out technology. Composing in code. Rewinding the soundscape.

Eight Dutch Dronescapes by Bas van Huizen (MP3s)

If the classic rock band the Who told us to Play It Loud, a lot of netlabels request listeners to do the opposite, to don headphones and focus on the near silence of their often ambient electronic releases. This is what the Resting Bell netlabel did with the new record Wegwerpwee by Netherlands-based musician Bas van Huizen. The reasoning behind the instructions is self-evident on even a cursory listen. The eight tracks on Wegwerpwee aren’t drones, per se, but more like gentle paroxysms of sound. Many of the pieces have the density and friction of something urgent and tumultuous, but the pace of each composition — from the slurring throbs of “Geneescheer” (MP3) to the anxiety-tinged bristling of “Vergnoegd” (MP3) — is patient and steady, more than slow enough to favor tonal eloquence over visceral impact.

[audio:http://www.archive.org/download/rb066/04-Geneescheer.mp3|titles=”Geneescheer”|artists=Bas van Huizen] [audio:http://www.archive.org/download/rb066/06-Vergnoegd.mp3|titles=”Vergnoegd”|artists=Bas van Huizen]

Get the full release at restingbell.net. More on the musician at myspace.com/basvanhuizen.

By Marc Weidenbaum

Tags: , / Comments: 2 ]

2 Comments

  1. DVNT
    [ Posted September 20, 2009, at 1:36 pm ]

    Nice, liking these and I do enjoy a lot of the sounds and music that resting bell put out.

    D.

  2. Marc Weidenbaum
    [ Posted September 20, 2009, at 6:10 pm ]

    Thanks very much. Yeah, Resting Bell is doing some great work.

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  • Marc Weidenbaum founded the website Disquiet.com in 1996 at the intersection of sound, art, and technology, and since 2012 has moderated the Disquiet Junto, an active online community of weekly music/sonic projects. He has written for Nature, Boing Boing, The Wire, Pitchfork, and NewMusicBox, among other periodicals. He is the author of the 33 1⁄3 book on Aphex Twin’s classic album Selected Ambient Works Volume II. Read more about his sonic consultancy, teaching, sound art, and work in film, comics, and other media

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