(Personal) Data Processing (MP3)

A sound diary is about reflecting as much as it is about recording.

There may not be a better model of contemporary data overload than Jorge Luis Borges’ image of the map that is so detailed that it is exactly the same size as the territory it seeks to represent. The rise in data consumption — personal and corporate and governmental — suggests something even beyond Borges’ imagining: a map several times the size of the territory it represents. The act of recording everyday noise is an increasingly common occurrence, but a question rises along with that activity’s popularity: what to do with all those sounds? To record an hour’s worth of sound every day is to then have, at the end of a year, over two full weeks of audio to listen back on.

One answer is to adopt a habit of processing the audio, which would be the sonic equivalent of a journal that is not only representational of one’s day, but that provides a sense of reflection, of active consideration of the sounds and what they represent. Take Random Coil‘s “Intentions,” a short (not even three minutes) construction built from his own collected field recordings.

He outlines the source audio as follows:

a loop out of a 3 sec video accident (actually that was supposed to become the track & video, but it was overgrown now by other things), threading a thread into a sewing machine, bell sounds of invisible goats that were transported with the wind in Zurich, and the respective wind, an empty falling cashew can, and the mechanical voice at Berlin Südkreuz train station.

The result is an enjoyably rhythmic work in which the various noises roll atop a slow beat, itself constructed from some of the collected sounds. Bells and scratches and other items resound, each part of the collective whole. In the brief note accompanying the track, Random Coil, who is based in Berlin, Germany, notes that the creator of such a track has a unique vantage on it:

the partials kind of play with each other, sometimes they seem to jump out of their track to another (but, I guess it´s only noticable if you know the single tracks)

That depiction seems quite keen. The construction has a public value, as intriguing entertainment, but retains unique properties for the individual who made it, a sonic collage of snippets from a set of experiences.

Track originally posted at soundcloud.com/random-coil.

A Cultural History of the Cassette Tape

Six-part series deals with mixtapes, technology, sound art


Cassette was the name given a six-part cultural history of the tape cassette deck. It was serialized on Resonance FM (resonancefm.com) in recent months and is collected at cassetteradio.wordpress.com. That website’s template looks not like a cassette but instead like the interface of the original Macintosh, and the loose association speaks to the nostalgia that is a deep part of the series. Developed by Naomi Christie, Cassette surveys the popularity, fall, and recent rise of the cassette, once a staple of music consumption, and a key gateway drug to what is now taken for granted: the ability to enjoy one’s music at one’s leisure outside the home or concert hall.

Much of the series involves Christie interviewing bands and labels who release music on tape today, and listeners who reflect on their memories of what in retrospect can be considered “tape culture.” Nostalgia for home taping is enlivening music. In volume 5 she talks with technology historians about the mechanics of the medium, and with the musician Beat Radio about the benefits of the old-school four-track recorder. There are great details, notably casual reflections about the experience of flipping the tape, or of crafting one’s own j-card inserts, or the sense memory of just how long it takes to rewind a cassette.

Volume 4 is particularly recommended. In it Christie speaks with two sound artists, John Wynne and Dan Bennett, who have separately employed the minute differences in playback speed to minimalist ends. Wynne has used 40 boomboxes to play a single note, while Bennett has attempted something similar with a dozen tapes (MP3).

[audio:http://podcasts.resonancefm.com/podpress_trac/web/9265/0/CassetteMay52012BetterQuality.mp3|titles=”Cassette Volume 4″|artists=Naomi Christie]

Get the whole series for free download at cassetteradio.wordpress.com.

A Sonic Narrative in Three-Minute Segments

Saito Koji's eight-track album is meant to be heard as a whole.

The one track featured here is “Joy” off Saito Koji‘s recent album, Again, on the Resting Bell label. The album is eight tracks in all, each three minutes long, and all best experienced in sequence. The music is a series of exercises in restraint, thick washes of white noise and deep swells, all compacted and limited, so even, as with “Joy,” when they suggest something voluminous, they have a clear beginning, middle, and end — and the middle doesn’t last all that long. It’s not that they work better together, in sequences, because to say so would be to slight the composure and structure and tonality from which each track benefits. It’s just quite enticing how their steady passing, one after another, lends a sense of narrative to the proceedings, like a slide carousel of a holiday vacation in which all we see is a series of slightly-out-of-focus landscapes (MP3). Each track is just long enough to begin to consume the listener’s peripheral hearing before, flip, another begins to play.

[audio:http://www.archive.org/download/rb108/04-Joy.mp3|titles=”Joy”|artists=Saito Koji]

Get the full album for free download at restingbell.net.

The Instrument as Muse

An allusive work by Lisbon, Portugal's Leonardo Rosado

One of the remarkable things about how electronic music has transformed our understanding of instruments is how instruments are not merely tools but reference points, inspirations, inanimate muses. Take Leonardo Rosado‘s “Fractured Touches.” What it is made of is not clear, but what it sounds to be like is: a work for organ and piano. The organ is never fully an organ and the piano even less so a piano, but their role, their substance, their sonic aura is just that. The organ-like background is more layered and murky than what an organ might actually produce. The piano — or perhaps, more to the point, the “piano” — begins as something vaguely recognizable as such, but slowly changes as the track proceeds, at times becoming more percussive (and what is a piano but a tuned percussion instrument) and later bell-like in its tonal impression. The overall work is contemplative and rich with incremental development.

Track originally posted for free download at soundcloud.com/l-r-1. More on Rosado at subterminal.tumblr.com and twitter.com/leonrosado.

In the City

Milan, Italy—based U.S.O. Project's Matteo Milani and Federico Placidi explore urban audio

Followers of the dedicated efforts of the usoproject.com website are familiar with the work its cofounders, Matteo Milani and Federico Placidi, put into collating news and observations about sound design and sound art. The names Ben Burtt and Walter Murch will be familiar, as regular subjects covered on the site. What’s great about Milani and Placidi’s latest project is to have those same reference points inform not a blog post but a work of sounds. The sounds would be InharmoniCity, an hour-long exploration of urban noise that employs techniques associated with Burtt and Murch, among others. The expansive effort is an immersive trip through various settings, most dank and remote. This is an excerpt of the duo’s explanation of the material, when it was presented recently as part of the great Radius broadcast/podcast:

InharmoniCity realizes an urban symphony by using sounds normally hidden from our perception and revealed through unusual transducers. …

The sonic materials are then played and re-recorded in real environments, not generated through digital reverb devices. This technique, often used by sound designers such as Ben Burtt and Walter Murch, is called “worldizing.”It consists of playing through a speaker the sounds created, and re-recording it with one or more microphones in different locations (garages, churches or other spaces which have interesting aural characteristics). This way, it is possible to realize several effects, i.e. the classic Doppler, by quickly moving the microphone in front of the speaker in order to vary the frequency of the sound wave (to observe this phenomenon directly, simply listen to the different sound frequencies of a siren when it gets close and then far away).

More on the work at theradius.us/episode26. Note that Radius now has a proper URL.