My 33 1/3 book, on Aphex Twin's Selected Ambient Works Volume II, was the 5th bestselling book in the series in 2014. It's available at Amazon (including Kindle) and via your local bookstore. • F.A.Q.Key Tags: #saw2for33third, #sound-art, #classical, #juntoElsewhere: Twitter, SoundCloud, Instagram

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No amplified sound permitted. #soundstudies #signage #florida

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This Week in Sound: Ableton Book, Hearing Aids 2.0 …

Plus: Adaptive vs. interactive audio, the late David Wessel

A lightly annotated clipping service:

— Ableton, Bookmaker: Recently the former lead singer of Depeche Mode, Vince Clarke, announced a line of synthesizer modules. In turn, the module synthesizer manufacturer Tiptop announced it had formed a record label. So, it shouldn’t be a surprise that Ableton, the developer of the widely used software Live, has become a book publisher. This week it announced Making Music: 74 Creative Strategies for Electronic Music Producers, a collection of “solutions to common roadblocks in the creative process” by Dennis DeSantis. Warp Records trainspotters will recognize DeSantis as the person who arranged an Autechre track for the ensemble Alarm Will Sound, and who produced remixes for the group’s collection of acoustic renditions of Aphex Twin tracks. More on DeSantis’ book at:

— Aural Hearing: For Bloomberg, David Gauvey Herbert wrote a solid overview of the state of assisted hearing devices, with an emphasis on how cost, new technology, and Bluetooth are changing the landscape. One useful term is “PSAP,” which stands for “personal sound amplification products. That term encompasses the range of hearing assistance tools not, in the United States, classified by the FDA as medical devices:

— Game On: At Gamasutra, game developer Rob Bridgett wrote in detail about the challenges of employing “adaptive audio” in mobile video games. In the course of doing so, he made a useful distinction between “adaptive” and “interactive”: “By adaptive, I’m describing a system that is aware of the activity of the user through collection of data, which then makes changes of certain factors to either fit that behavior, or to adjust certain parameters and responses to best cater for that behavior. It is a system that doesn’t ask for a user-input, but makes changes on their behalf based on data collected. By interactive, I simply mean that a user has access to, and control over, certain elements of the experience.”:

— CNMAT Man: The “musical scientist/scientific musician” David Wessel passed away last October at age 72. Wessel founded the University of Berkeley Center for New Music and Audio Technologies, aka CNMAT, and this month Andrew Gilbert wrote an overview of Wessel’s life and career:

This first appeared in the March 24, 2015, edition of the free Disquiet “This Week in Sound” email newsletter:

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Two phones, one emergency. #soundstudies #florida #nofilter #ui #ux

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Sound Class, Week 7 of 15: Explicit vs. Implicit

Vocabulary refresher, a useful series of quadrants, breakfast cereal, OS startup sounds


On the very first day of class I share this sequence:

Hearing → Listening → Discerning → Describing → Analyzing → Interpreting → Implementing →

That is, in a handful or so of words, a map of the 15-week course that I teach on the role of sound in the media landscape at the Academy of Art in San Francisco.

The first semester I taught the course, back in 2012, a student raised a hand from the back of the room and asked, in effect, if I am making up any of the words we use. I suppose hearing “anechoic” and “acoustemology,” among other less esoteric terms, over and over takes its toll, and I replied that I did not make up any of the words. I did, however, take responsibility for two familiar words used in a particular context. Those words, and that context, are the subject of week 7.

First some background on the course, in case this is the first week you’ve read one of these summaries: Each week of the 15-week course my plan is to summarize the previous class session here. Please keep in mind that three hours of lecture and discussion is roughly 25,000 words; this summary is just an outline, in this case less than 10 percent of what occurs in class. Some class meetings emphasize more discussion than others. Week 7 this semester is especially discussion-heavy, and hence the lecture outline here is fairly cursory.

I start off week 7 by reviewing recent vocabulary. When this goes well, we don’t stop with the words I initially reprise, words like “soundscape” and “soundmark,” and, yes, “anechoic” and “acoustemology.” We discuss how the first two develop out of the work of R. Murray Schafer, how the third relates to John Cage, and how the fourth comes out of the work of Steven Feld. To revisit the previous week’s class meeting, on the role of sound in retail space, we discuss Ray Oldenburg’s concept of the “Third Place.” In turn, student queries lead to additional vocabulary refreshes, among them sonic equivalents of so-called “skeuomorphism” design (the shutter sound of digital cameras serves as a good example), “haptic” feedback, and the difference between a “neologism” and a “retronym.”

Then we proceed to those two fairly common terms I mentioned up above, “explicit” and “implicit,” which we employ in a specific context. For the purposes of discussion, an “explicit” sound related to a subject is one closely tied, in the public imagination, to it, such as the “pop pop, fizz fizz” of Alka-Seltzer, or the anthropomorphized Snap, Crackle, and Pop of Rice Krispies. In contrast, “implicit” sounds are those that are to some extent inherent in a given subject, but that are not fully, for lack of a more nuanced term, branded. Different makes of door lock, for example, will sound different upon close inspection, but it would be hard to make a case that to anyone other than a discerning thief those sounds are closely associated with the locks.

We begin by drawing a grid, two by two, and we put those two words on the Y axis. On the X axis, horizontally, we write “category” and “product.” The remainder of week 7 involves working through how sounds can be oriented in those four quadrants. This plays out in various ways, largely as a result of group discussion, and thus it doesn’t translate particularly well to summary. So, I’ll just emphasize some things I’ve learned when teaching this class:

  • It’s important to keep top of mind that the quadrants in this two-by-two grid are along a continuum. Students often mistake them as four independent if interrelated categories. That’s not the case.

  • An operating system startup sound is a useful example. The startup sound itself began deep in the implicit/category zone, and was later elevated to explicit/product when Apple and Windows, just to note two examples, developed unique audio logos.

Homework: The homework for week 8 is to take another pass on the research from week 7, which involved the development of a “sonic audit.” This week in class we take time, in small groups, to compare notes about how to apply the explicit/implicit grids to the students’ chosen topics, which range from Oreo cookies to Nike sneakers to Rolex watches. The assignment is as follows: Do a “sonic audit” of a specific brand/product of your choosing.

Your brand/product should not be inherently sonic; that is, for example, it should be a candy bar, not a headphone — a clothing store, not an MP3 player — an airline, not a mobile music app. You will explore the role of sound in the brand/product that you select. (You can, alternately, elect to focus on an industry/category, such as the Got Milk? and National Pork Board campaigns.)

In the process of developing your sonic audit you should look deeply at the brand/product from numerous viewpoints, such as, but not exclusive to, the following: (a) sounds inherent in the category, (b) sounds exclusive to the brand/product, (c) cultural references (e.g., song lyrics), (d) brand history (e.g., jingles, concert sponsorships, musician spokespeople), etc. Your presentation of your findings should consist not only of exhaustive examples you locate, but of the “cultural meaning” of what you discern. How you present this material is up to you, but it should be substantial. We’ve used short essays in assignments and four-quadrant grids in class, and those are particularly recommended. In the end, the documentation should state and support a specific point of view about the sonic properties of the brand.

Next week: The software tools of sound, with an emphasis on Audacity and, just to nudge things a little, Max/MSP.

Note: I’ve tried to do these week-by-week updates of the course in the past, and I’m hopeful this time I’ll make it through all 15 weeks. Part of what held me up in the past was adding videos and documents, so this time I’m going to likely bypass that.

This first appeared in the March 24, 2015, edition of the free Disquiet “This Week in Sound” email newsletter:

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