Recent interview with me at freemusicarchive.org on Creative Commons, Disquiet Junto, and more • Projects: Instagr/am/bient + LX(RMX): Lisbon Remixed • Key Topics: #sound-art, #classical, #generativeHow to Submit for Review • Elsewhere: Twitter (Disquiet + Junto), SoundCloud (Disquiet + Junto).

Listening to art. Playing with audio. Sounding out technology. Composing in code.

field notes

News, essays, reviews, surveillance

Past Week at Twitter.com/Disquiet

  • Today’s work powered by CTRL ; (in Google Docs) and OPT CMD H (in OS X). ->
  • Makes me so happy. RT @colab_toronto: the latest @djunto project has made me more excited about making music than I've been in a long time. ->
  • I keep my eye on @indabamusic remix contests. The website's favicon always makes me think Twitter's favicon exploded: http://t.co/ksChNh3c8S ->
  • So, with Android 4.3 due for likely announcement next week, when are folks guessing it’ll be released? ->
  • Latest version of Android app Draft (@mttvll) is great. This and Keep are the apps I write in on my tablet and phone: http://t.co/H3FrUusjxJ ->
  • Fog horns are out in force. If these were the sounds of actual animals, the beasts would be majestic. ->
  • Fog horns pulled an all-nighter. ->
  • Stock up. RT @wifsten: Audio supplies you didn’t know you needed http://t.co/APVzz79BWS ->
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16°30’37″N, 88°22’1″W (MP3)

Belize field recording by Tony Myatt

20130515-placenia

The 95th Touch Radio entry is by Tony Myatt, and it is another in the series’ enticingly detailed field recordings. This one was made in Placenia Bay, in Belize. The entries in the Touch series tend to fall into one of two camps: pure field recording and sound in which field recordings serve as source material (though there are, increasingly, also documents of humans that we call live concert recordings). Myatt’s presents itself as a subset of the pure field recording approach, in that it appears not to be a single event but a sequence of sonic shapshots collected into one MP3.

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Writes Myatt at the opening of his journal of the recording event:

After a long day of finicky experimentation in the sun, I returned to the bay to wash salt water from the equipment and to hose down. From 16°30’37″N, 88°22’1″W I looked out on a tranquil evening scene and decided to attempt one last recording.

I had recorded throughout the day in shallow coral seas off the coast of Belize. I’d attempted to capture a spatial impression of the clouds of clicks and pops produced by crustacea and who-knows-what; a sound present at almost every ocean location on Earth.

Track originally posted for free download at touchradio.org.uk.

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Past Week at Twitter.com/Disquiet

  • Saw the breezy destruction that is Iron Man 3. More of an ensemble film than the earlier ones. ->
  • The instinct to listen to a drone below this delicate music I’m listening to in order to drown out café chatter. ->
  • Splendid. RT @SethSHorowitz: @disquiet The right sound is attentional armor. ->
  • The color visualizations of novels ( http://t.co/P4Nwvp92I5 ) make a good parallel to @christofmigone's Martian Chronicles sound study. ->
  • "It is Megadeth, not Megadeath." Correction in the New York Times for its obituary for Slayer guitarist. ->
  • Morning trio for refrigerator drone, wind, and passing automobiles. ->
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Cues: Sound Motion, Book Audio, Dr. Eno, …

Plus: Google+, bugs, Windows EDM, more

Sound Motion: Three videos of materials responding to sound:

First up, mercury: “The higher the frequency the more ‘nodes’ will appear along the outer edge of the mercury,” via io9.com:

Second, what a speaker looks like when a 61 Hz tone plays at 60 frames per second, via laughingsquid.com, via Max La Rivière-Hedrick:

Third, “Non-Newtonian fluid meets subwoofer,” an experiment by Natasha Carlin (a student this semester in the class on sound I teach at the Academy of Art in San Francisco):

Note: the project was for an earlier class Carlin took, but she used as part of a student presentation in our class.

20130707-youGenerative Fiction: This is a paragraph from early on in the novel You, written by Austin Grossman (Soon I Will Be Invincible). The novel is set in the world of video-game development. The paragraph is told from the point of view of the book’s main character and narrator. He’s a newb game designer who at this moment in the story, toward the end of chapter seven, is trying to sort out a bug in the software. The paragraph also seems to work as a playful metaphor for composers working in generative environments:

They could have been minor coincidences. I knew by now that a simulation-heavy game was unpredictable. A monster could wander too close to a torch and catch on fire; then it would go into its panic-run mode and anything else it bumped into might catch. Or a harmless goblin might nudge a rock, which then rolls and hits another creature just hard enough to inflict one hit point of damage, which then triggers a combat reaction, and next thing you know there’s an unscheduled goblin riot. The blessing and curse of simulation-driven engines was that although you could design the system, the world ran by itself, and accidents happened.

More on the novel at austingrossman.dreamhosters.com.

Reading Sound: This immediately movied to the top of my to-read list: Justin St. Clair‘s Sound and Aural Media in Postmodern Literature: Novel Listening, just out from Routledge. From the description:

This study examines postmodern literature— including works by Kurt Vonnegut, William Gaddis, Don DeLillo, Philip K. Dick, Ishmael Reed, and Thomas Pynchon —arguing that one of the formal logics of postmodern fiction is heterophonia: a pluralism of sound. The postmodern novel not only bears earwitness to a crucial period in American aural history, but it also offers a critique of the American soundscape by rebroadcasting extant technological discourses. Working chronologically through four audio transmission technologies of the twentieth century (the player piano, radio, television audio, and Muzak installations), St. Clair charts the tendency of ever-proliferating audio streams to become increasingly subsumed as background sound.

More from St. Clair at soundculturestudies.net. He’s an assistant professor of English at the University of South Alabama.

Sound Matter: The publisher Noch bills itself as having a focus on “expanded listening.” Its first volume, What Matters Now? (What Can’t You Hear?), features 16 new writings (ranging from music criticism to short fiction, from visual poetry to art writing) by Cheryl Tipp, Chiara Guidi, David Toop, Francesco Tenaglia, Helena Hunter, Ivan Carozzi, James Wilkes, Luciano Chessa, Mike Cooper, Patrick Farmer, Salomé Voegelin, Sandra Jasper, Simone Bertuzzi, Stefano Scalich, Steve Roden, Tone Gellein. It’s edited by Noch founders Daniela Cascella and Paolo Inverni. Details at nochpublishing.com.

Dr. Eno: The BBC has some audio (one minute and six seconds) of Brian Eno’s The Quiet Room, an audio-visual healing installation at the Montefiore Hospital in Hove, England: bbc.co.uk. It is very Thursday Afternoon. That’s a good thing. … While on the subject, the Soundcheck show from WNYC has been interviewing musicians about their guilty pleasures; Eno provides a welcome context to his answer: “I’m not really embarrassed about any of my tastes.” (Latter link thanks to Mike Rhode.)

More Children: Nice little review by the Seattle Stranger‘s David Schmader of The Children Next Door, for which I did sound design with composer Taylor Deupree, at thestranger.com: “it’s a masterpiece — smart, tough, fearless, and miraculously compact.” Directed by Doug Block, produced by Lynda A. Hansen. The film is playing there at the Seattle True Independent Film Festival 2013.

One Liners: Keep an ear out for cicadas. ◼ There’s now a page on Google+ for a fledgling Disquiet.com presence: gplus.to/disquiet. ◼ Various Microsoft content projects apparently have an “electronic dance music” component (adweek.com). ◼ 19 musicians made tracks from just two tones and three beats in the 70th Disquiet Junto project, which ended last night.

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Past Week at Twitter.com/Disquiet

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