If you’ve listened to the second episode of the Disquietude podcast, then you’ve heard a piece by Scanner recorded during his residency at the Robert Rauschenberg Foundation on Captiva Island in Florida. This video was also recorded during that residency, and it shows Scanner doing a performance that occurred at the close of the extended visit, when he and the rest of his cohort presented some of what they had been up to. In this case many of the source audio segments in Scanner’s piece were things he’d recorded in Florida during the residency. You can hear surf and birds in the mix, along with a singsong mix of waveforms. The use of found materials seems appropriate, given the Rauschenberg’s artistic legacy. Scanner describes it a bit at his website:
Something I found surprising and fascinating about my stay was how it altered my listening habits. Whilst working on my new book I found that much of the music I would ordinarily listen to seemed wrong for the location. With nature in its rawest form all around, with osprey, vultures, dolphins, manatees, racoons, woodpeckers surrounding me, it was a challenge to find other music that might work.
Multiple lines thread through this piece, one slow and muffled, like a water-logged bandoneon, the other chipper and vibrant, like a tiny robotic vibraphone with a glitchy chip. What it is is an experiment, apparently, in letting two pieces of software share data with each other in real time. The musician at the helm(s) of these softwares, programmed in SuperCollider, goes by Data Mads, who likens the composition to an experiment in code that is “selfaware.”
“I’m trying to make a version of me in this software,” Brian Eno tells the BBC’s Spencer Kelly in a half-hour video from the broadcaster’s Click show. The ambient godfather is giving Kelly a tour of his studio, displaying how he constructs his light installations, his sculptures made of small speakers, and his software-based music. We see the dark backroom where he’s transitioned from cathode ray tubes to LEDs, and his ceiling-high bookshelves, 65 percent of which he estimates have science as their subject. Kelly, whose BBC reporting focus is technology, pushes Eno to confirm himself as something of a scientist, which Eno agrees to do.
Broadcasting is an odd thing. Kelly needs to ask a generalist’s questions, even though it’s clear he must know quite a bit more than he’s actually acknowledging knowledge of. They get around to “those cards,” which leads to a bit of a history lesson about how Roxy Music’s limited budget inspired Eno to get some best practices in order, which in turn became the Oblique Strategies deck. He also spends an extended bit making generative drum beats, and gives us a flip through old notebooks. Somewhere people with high-definition monitors are making and trading screenshots, no doubt.
There’s also fodder for an incredibly subtle animated GIF around the 18:23 mark, when Eno, his head emerging from a thick, collared overshirt like that of a tortoise, juts back and forth along to a semi-randomized rhythm he’s just implemented.
This short documentary video about the making of the video game Resident Evil 7: Biohazard explores the use of musique concrÃ¨te to achieve the game developers’ pursuit of a horror aesthetic. The 8-minute profile interviews various participants in the game’s production from a variety of sound roles, including audio director, composers, and music production supervisors.
It’s interesting to observe their collective decision and their experience of moving away from traditional game music — which is generally electronic but also usually employs recognizably musical instrumentation or reference points — to work drawn entirely from recorded audio.
Video originally posted at Vimeo. More on the video game, which was released back in January, at residentevil7.com. An album of the music was also released in January: sumthing.com.
These two short videos from Berlin-based musician Hainbach explore mangled ambience thanks to a handy new device that benefited from an especially popular Kickstarter campaign. The gadget in question is the KOMA Field Kit, and it serves as an entry point into various less typical sonic sources, including physical connections like solenoids and DC motors, as well as the far more ethereal electromagnetic pickup. The latter is employed in the first of these videos, “David Dreams | Tape, Field Kit, OP1, Phashi.” Watch as that little hand-held sensor is moved from one device to the next, the unique nature of its detection lending an otherworldly timbre to Hainbach’s drones. “Nevada in My Dreams | Tapeloop, Fieldkit, OP1” is even slower and doomier than “David Dreams,” with bits of radio noise shooting through like sliver glimpses of alternate worlds. Hainbach’s YouTube channel is a great source of electronic music using a variety of instruments, which he details in the notes associated with the videos. This pair investigates how two very different airborne signals can contribute to the texture of recordings.
• October 13, 2016: This day marks the start of the 250th weekly Disquiet Junto project.
• November 16, 2016: I'll be sharing the mic at Adobe Books in San Francisco with my fellow 33 1/3 author Evie Nagy for an evening hosted, from 7pm to 10pm, by Marc Kate (facebook.com).
• December 1, 2016: A likely speaking engagement. Details to come.
• December 13, 2016: This day marks the 20th anniversary of Disquiet.com.
• January 5, 2017: This day marks the 5th anniversary of the Disquiet Junto.
• Ongoing: The Disquiet Junto series of weekly communal music projects explore constraints as a springboard for creativity and productivity. There is a new project each Thursday afternoon (California time), and it is due the following Monday at 11:59pm: disquiet.com/junto.
• My book on Aphex Twin's landmark 1994 album, Selected Ambient Works Vol. II, published as part of the 33 1/3 series, an imprint of Bloomsbury, is now in its second printing. It can be purchased at amazon.com, among other places.