New Disquietude podcast episode: music by Lesley Flanigan, Dave Seidel, KMRU, Celia Hollander, and John Hooper; interview with Flanigan; commentary; short essay on reading waveforms. • Disquiet.com F.A.Q.Key Tags: #saw2for33third, #field-recording, #classical, #juntoElsewhere: Twitter, SoundCloud, Instagram

Listening to art. Playing with audio. Sounding out technology. Composing in code. Rewinding the soundscape.

tag: field recordings

Disquiet Junto Project 0518: Out and In (Co/Exist 3 of 3)

The Assignment: Combine sounds of nature and civilization.

Each Thursday in the Disquiet Junto group, a new compositional challenge is set before the group’s members, who then have just over four days to upload a track in response to the assignment. Membership in the Junto is open: just join and participate. (A SoundCloud account is helpful but not required.) There’s no pressure to do every project. It’s weekly so that you know it’s there, every Thursday through Monday, when you have the time.

Deadline: This project’s deadline is the end of the day Monday, December 6, 2021, at 11:59pm (that is, just before midnight) wherever you are. It was posted on Thursday, December 2, 2021.

These are the instructions that went out to the group’s email list (at tinyletter.com/disquiet-junto):

Disquiet Junto Project 0518: Out and In (Co/Exist 3 of 3)
The Assignment: Combine sounds of nature and civilization.

This is the third and final stage of a three-part project sequence. You needn’t have participated in either of the two preceding stages to do this one. Thanks to Alan Bland and Mark Lentczner for having proposed the project.

There is one step for this project: Take the sounds of “nature” and “civilization” as recorded by other members of the Disquiet Junto and combine them into one single piece of music/sound.

You can locate the “nature” sounds in the playlist and discussion thread for the first project:

https://soundcloud.com/disquiet/sets/disquiet-junto-project-0516/
https://llllllll.co/t/disquiet-junto-project-0516-outside-in-co-exist-1-of-3/

You can locate the “civilization” sounds in the playlist and discussion thread for the second project:

https://soundcloud.com/disquiet/sets/disquiet-junto-project-0517/
https://llllllll.co/t/disquiet-junto-project-0517-inside-out-co-exist-2-of-3/

It is recommended that you use only one “nature” sound and one “civilization” sound, though the choice is certainly up to you.

Seven More Important Steps When Your Track Is Done:

Step 1: Include “disquiet0518” (no spaces or quotation marks) in the name of your tracks.

Step 2: If your audio-hosting platform allows for tags, be sure to also include the project tag “disquiet0518” (no spaces or quotation marks). If you’re posting on SoundCloud in particular, this is essential to subsequent location of tracks for the creation of a project playlist.

Step 3: Upload your tracks. It is helpful but not essential that you use SoundCloud to host your tracks.

Step 4: Post your track in the following discussion thread at llllllll.co:

https://llllllll.co/t/disquiet-junto-project-0518-out-and-in-co-exist-3-of-3/

Step 5: Annotate your track with a brief explanation of your approach and process.

Step 6: If posting on social media, please consider using the hashtag #DisquietJunto so fellow participants are more likely to locate your communication.

Step 7: Then listen to and comment on tracks uploaded by your fellow Disquiet Junto participants.

Note: Please post one track for this weekly Junto project. If you choose to post more than one, and do so on SoundCloud, please let me know which you’d like added to the playlist. Thanks.

Additional Details:

Deadline: This project’s deadline is the end of the day Monday, December 6, 2021, at 11:59pm (that is, just before midnight) wherever you are. It was posted on Thursday, December 2, 2021.

Length: The length of your finished track is up to you.

Title/Tag: When posting your tracks, please include “disquiet0518” in the title of the tracks, and where applicable (on SoundCloud, for example) as a tag.

Upload: When participating in this project, be sure to include a description of your process in planning, composing, and recording it. This description is an essential element of the communicative process inherent in the Disquiet Junto. Photos, video, and lists of equipment are always appreciated.

Download: It is always best to set your track as downloadable and allowing for attributed remixing (i.e., a Creative Commons license permitting non-commercial sharing with attribution, allowing for derivatives).

For context, when posting the track online, please be sure to include this following information:

More on this 518th weekly Disquiet Junto project — Inside Out (Co/Exist 3 of 3) (The Assignment: Combine sounds of nature and civilization) — at: https://disquiet.com/0518/

This is the third and final stage of a three-part project sequence. You needn’t have participated in either of the two preceding stages to do this one. Thanks to Alan Bland and Mark Lentczner for having proposed the project.

More on the Disquiet Junto at: https://disquiet.com/junto/

Subscribe to project announcements here: https://tinyletter.com/disquiet-junto/

Project discussion takes place on llllllll.co: https://llllllll.co/t/disquiet-junto-project-0518-out-and-in-co-exist-3-of-3/

There’s also a Disquiet Junto Slack. Send your email address to [email protected] for Slack inclusion.

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Disquiet.com 25th Anniversary Countdown (2 of 13): LX(RMX)

An archival ambient advent calendar from December 1st – 13th, 2021

Disquiet.com 25th anniversary countdown, day 2 of 13. In 2012, I had the pleasure of engaging eight musicians to explore the sounds of Lisbon, Portugal. These were: Steve Roden, Robin Rimbaud, Pedro Tudela, Kate Carr, Shawn Kelly, Marielle Jakobsons, Paula Daunt, and João Ricardo.

The project was done with an old friend of mine, Jorge Colombo, the phenomenal illustrator, photographer, and designer, to accompany an exhibit of his at the time. In the spirit of Fernando Pessoa (whose The Book of Disquiet provided the name for Disquiet.com), who wrote under (from within) numerous different heteronyms (or authorial identities), each participant did two tracks: one under their own name, and one under their pseudonym.

The result was this album:

They all worked from a single shared audio source: an ambient soundtrack of field recordings of urban Lisbon created by Elvis Veiguinha for Jorge’s installation exhibit.

More details at disquiet.com/lx-rmx. Design by Brian Scott of Boon Design.

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Disquiet Junto Project 0517: Inside Out (Co/Exist 2 of 3)

The Assignment: Record a minute or two of civilization.

Each Thursday in the Disquiet Junto group, a new compositional challenge is set before the group’s members, who then have just over four days to upload a track in response to the assignment. Membership in the Junto is open: just join and participate. (A SoundCloud account is helpful but not required.) There’s no pressure to do every project. It’s weekly so that you know it’s there, every Thursday through Monday, when you have the time.

Deadline: This project’s deadline is the end of the day Monday, November 29, 2021, at 11:59pm (that is, just before midnight) wherever you are. It was posted on Thursday, November 25, 2021.

These are the instructions that went out to the group’s email list (at tinyletter.com/disquiet-junto):

Disquiet Junto Project 0517: Inside Out (Co/Exist 2 of 3)
The Assignment: Record a minute or two of civilization.

This is the second of a three-part project sequence. You can participate in all three parts, or any two of the three, or even just any one of them. Part one began on November 18 and ended on November 22, part two began on November 25, and part three will begin on December 2. Thanks to Alan Bland and Mark Lentczner for having proposed the project.

There is one step for this project: Record a minute or two of civilization: automobile traffic, jack hammers, conversations among people, refrigerator hums, electric toothbrushes, however it is that you might define civilization.

Note that the three-part sequence will eventually draw from this project’s results, so it’s helpful if you set your track for download so that other musicians can make use of it down the road.

Seven More Important Steps When Your Track Is Done:

Step 1: Include “disquiet0517” (no spaces or quotation marks) in the name of your tracks.

Step 2: If your audio-hosting platform allows for tags, be sure to also include the project tag “disquiet0517” (no spaces or quotation marks). If you’re posting on SoundCloud in particular, this is essential to subsequent location of tracks for the creation of a project playlist.

Step 3: Upload your tracks. It is helpful but not essential that you use SoundCloud to host your tracks.

Step 4: Post your track in the following discussion thread at llllllll.co:

https://llllllll.co/t/disquiet-junto-project-0517-inside-out-co-exist-2-of-3/

Step 5: Annotate your track with a brief explanation of your approach and process.

Step 6: If posting on social media, please consider using the hashtag #DisquietJunto so fellow participants are more likely to locate your communication.

Step 7: Then listen to and comment on tracks uploaded by your fellow Disquiet Junto participants.

Note: Please post one track for this weekly Junto project. If you choose to post more than one, and do so on SoundCloud, please let me know which you’d like added to the playlist. Thanks.

Additional Details:

Deadline: This project’s deadline is the end of the day Monday, November 29, 2021, at 11:59pm (that is, just before midnight) wherever you are. It was posted on Thursday, November 25, 2021.

Length: The length of your finished track is up to you. Around one or two minutes is best.

Title/Tag: When posting your tracks, please include “disquiet0517” in the title of the tracks, and where applicable (on SoundCloud, for example) as a tag.

Upload: When participating in this project, be sure to include a description of your process in planning, composing, and recording it. This description is an essential element of the communicative process inherent in the Disquiet Junto. Photos, video, and lists of equipment are always appreciated.

Download: It is always best to set your track as downloadable and allowing for attributed remixing (i.e., a Creative Commons license permitting non-commercial sharing with attribution, allowing for derivatives).

For context, when posting the track online, please be sure to include this following information:

More on this 517th weekly Disquiet Junto project — Inside Out (Co/Exist 2 of 3) (The Assignment: Record a minute or two of civilization) — at: https://disquiet.com/0517/

This is the second of a three-part project sequence. You can participate in all three parts, or any two of the three, or even just any one of them. Part one began on November 18 and ended on November 22, part two began on November 25, and part three will begin on December 2. Thanks to Alan Bland and Mark Lentczner for having proposed the project.

More on the Disquiet Junto at: https://disquiet.com/junto/

Subscribe to project announcements here: https://tinyletter.com/disquiet-junto/

Project discussion takes place on llllllll.co: https://llllllll.co/t/disquiet-junto-project-0517-inside-out-co-exist-2-of-3/

There’s also a Disquiet Junto Slack. Send your email address to [email protected] for Slack inclusion.

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The Chimes of Edith Finch

At the start of the game

I hung out in front of the house for about 10 minutes, trying to figure out how to get in because my key didn’t work. I couldn’t get over the fence on either side of the building, I was beginning to feel a little ill, and I would have been at my wit’s end except for three things.

First, it was absolutely beautiful out in the woods, in a way I found relaxing, even though my pressing concern was to get inside the house. Second, the wind chimes around to the left of the garage melded nicely with the rural background sonic ambience. Third, this wasn’t happening in real life.

I was actually in my living room, laying on my back with my phone suspended between my two hands. I was playing a video game called Edith Finch. With my right thumb I was changing my viewpoint. With my left thumb I was moving around, or more to the point moving the in-game character around, within the forest setting of the game’s story, having already hiked in from the main road while what appeared to be a young female narrator provided some combination of memoir and exposition. This movement was what caused my sense of illness. First-person motion in video games messes with my head and my stomach. Two of my favorite games, Portal 2 and Mirror’s Edge, can send me to the couch for hours of recovery time if I play for too long, by which I mean as little as 20 minutes.

I don’t play games intensely. I’m like the guy on the European tour bus who never goes into any of the historical tour stops and instead just buys a pastry at each stop and wanders around the neighborhood. Thus, games that engage in wandering, even storytelling with fixed narrative guardrails in place, are particularly up my alley, games such as the first-person adventure that is Edith Finch.

It’s early going, and we’ll see how far I get, but I did capture this short bit of video of the wind chimes. I spent a considerable amount of time observing the chimes once I noticed them as I made my up the driveway. They came into view before they emitted any recognizable sound. This game, like all games, has that pixel-gradiated versioning of reality, where you can either be within or beyond earshot in an on-off sort of way. One step forward, they come alive. One step back, you’re just enough distanced that the system registers them as inert, out of range. They got louder as you approached, and circulated in a semi-randomness that was quite realistic, all the more so how the ersatz melody played amid the insect noise and occasional birdsong of the broader realm.

Shortly thereafter I found my way (spoiler?) into the garage, wondering if there would be some interior room tone to contrast with the outdoor sound design. Instead, a movie-like melodic cue was waiting for me. More to come, as I wander around.

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Home Sounds (Night Two)

Another round while settling in

the dishwasher taking care of the remains from my favorite Sichuan restaurant; the bus seeming twice as fast as is in fact the case; a drone that is not a foghorn, except in the brain of a resident, where the parallel cannot be denied; a riot of garage enthusiasts doing doughnuts blocks away, their remnant tracks to be on view when the sun rises tomorrow; the low level whine of a decade-old television, on pause and due for replacement; the muffled half of a conversation as someone walks by outside talking into a cellphone; the flush of a toilet that is as device-specific as a human fingerprint; the grumbly chortle of a car engine that is way past its prime

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