Musique Concrète + Video Games

The making of Resident Evil 7: Biohazard

This short documentary video about the making of the video game *Resident Evil 7: Biohazard* explores the use of musique concrète to achieve the game developers’ pursuit of a horror aesthetic. The 8-minute profile interviews various participants in the game’s production from a variety of sound roles, including audio director, composers, and music production supervisors.

Says one member of the team: “We talked about this whole musique concréte style. So using voices became part of the score, and we gave them instructions like pretend, you know, you’ve got a plastic bag over your head and you’re asphyxiating. Pretend you’re drowing; make a sound like that. By the end it got a little bit weird: you know, you’re a zombie cow and you’re dying.”

It’s interesting to observe their collective decision and their experience of moving away from traditional game music — which is generally electronic but also usually employs recognizably musical instrumentation or reference points — to work drawn entirely from recorded audio.

Video originally posted at [Vimeo](https://vimeo.com/212347963). More on the video game, which was released back in January, at [residentevil7.com](http://residentevil7.com/). An album of the music was also released in January: [sumthing.com](https://www.sumthing.com/p/resident-evil-7-biohazard/).

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