Synaesthesia at E3

The organizers of E3, the big annual video game expo held a week ago at the Los Angeles Convention Center, have turned down the sound, even as video-game manufacturers have begun to turn up the music. What in the past has been an implausibly loud mix of business and fun, so loud that you couldn’t have a conversation without cupping hand to ear like some codger, became almost pleasant this year: several football fields loaded with most of the video games due out in the next six months, no earplugs required.

E3 reportedly deemed 85 decibels the acceptable max, and folks with decibel counters wandered the floor, right alongside the Fire Marshall. Thanks to the sound limit, music-related video games were able to be fully appreciated. Good thing that, since there were more music-related video games than ever, due no doubt to the popularity of the portable sound art of Electroplankton, the virtual hero worship of Guitar Hero and the calisthenics-karaoke of Dance Dance Revolution, not to mention of standard karaoke.

The most promising sound-toys (or audio-games) won’t be playable until fall, because they’re designed for the new Nintendo console, the peculiarly named Wii (prounced “whee”). The Wii is Nintendo’s bid against the Xbox 360, which is already in stores, and the Sony PlayStation 3, which is also due out toward the end of the year. Unlike both of those, the Wii doesn’t measure its performance by processing power nor by numbers of pixels per inch or per second; it measures by innovation.

The Wii’s interface, and especially the motion-sensitive “wand” that accompanies it, makes gameplay simple: no fetishization of lengthy instruction books, no coded language of seven-button command combos. There were two cool examples: in one you conduct an orchestra of little people who look like Playschool figures, and in another you bang drums to a defined pattern. The latter was, in this sense, a percussive Dance Dance Revolution or Simon. But something about the gestural interface emphasized an important aspect of play: the better you got at playing the Wii drumming game, the better you got at playing the Wii drumming game, because the game isn’t about hitting specific notes on cue; it’s about getting into a groove. And unlike with DDR, you control the sound that’s emanating from the game.

Sequels and like-designed products are inevitable in any industry, especially video games, where development costs are high and new ideas are few and far between. No one appeared to be aping Electroplankton, but simpler music games were in abundance, among them: a sequel to Guitar Hero, Guitar Hero II; a parallel product, Guitar Freaks; at least three new Dance Dance Revolution entries (Supernova, Universe, Ultra Mix 4); Singstar; and the expansively titled Beatmania IIDX 13th DistorteD.

(In related news, over at the Ubisoft booth there was no update as to what would constitute the soundtracks to the next games in the series that takes its name from thriller author Tom Clancy. That information is eagerly awaited, since the most recent in Clancy’s Splinter Cell series, Chaos Theory, was scored by electronic-music figure Amon Tobin. The forthcoming titles are Splinter Cell: Double Agent and Tom Clancy’s Rainbow Six Las Vegas, both due out by the end of 2006.)

The lowering of volume at E3 didn’t sit well with everyone. On Friday afternoon, an executive from NCSoft took the stage to announce that the company had been fined five grand after being cited twice for pumping out sound in the 89-90 decibel range for 45 seconds. NCsoft’s expansive booth, located next to Microsoft’s, had bands playing live throughout E3. The NCSoft exec explained that 85 was the accepted ceiling, though by his count the ambient sound in the room was 86. He said the company was reconsidering its association with E3 next year. If they don’t come, it’s their loss. From the looks of E3 2006, chances are 2007 will involve an even more significant merging of sound and technology.

Tangents (installation, Surprise, Conniff)

Quick Links, News and Good Reads: (1) Ceal Floyer‘s third solo gallery show in New York, at 303 Gallery, includes a piece in which “a few seconds of a song pass back and forth between two CD players, forward on one, backward on the other, creating what sounds like different expressions of assent” (nytimes.com, 303gallery.com). … (2) From Matmos, a Quicktime movie (MOV) about the 10 profiles that comprise their new album, The Rose Has Teeth in the Mouth of a Beast. … (3) Aphex Twin is among the anachronistic contributors to the soundtrack to Sofia Coppola‘s forthcoming film, Marie Antoinette (timesonline.co.uk) … (4) Interview with Warp Records founder Steve Beckett on the word “electronica” (“I never liked the term and I’ve never used it”) and more (japantimes.co.jp). … (5) For the first time, the Madrid Abierto is making “a specific call for sound works” (and for audio-visual works), says the 2007 exhibit’s curator, Juan Antonio Alvarez Reyes (madridabierto.com) … (6) Craigie Horsfield will have a sound installation when “Ideal City, Invisible Cities” opens in Zamosc, Poland, on June 18 (idealcity-invisiblecities.org). … Createdigitalmusic.com has great coverage of (7) E3 (link), (8) Cybersonica (link, link), (9) a proto-Wii sound-baton (link) and (10) the potential of the Wii itself (link).

… Disquiet Heavy Rotation: Favorite listening of late includes the track “Wartime Prayers” off the new Paul Simon album, Surprise. You’d have to be living in a cave to not know it was produced by Brian Eno. Except that it wasn’t produced by Eno. The album lists Simon as the producer and credits Eno with its “sonic landscape.” (Eno also cowrote the lyrics to three of the songs.) And though it’s easily Simon’s best album since Graceland, the pairing of Simon and Eno is far less surprising than many have made it out to be. Simon and Garfunkel were among the more acoustically experimental of the folk groups of the 1960s; prog band Yes made a cover of their “America” one of its earliest singles; and it was Eno and Daniel Lanois‘ experience working with U2 that led U2’s Bono to recommend Lanois to Bob Dylan. Those Lanois-Dylan collaborations (Oh Mercy, Time Out of Mind) are what Surprise often brings to mind, with its mesh of pointlilist guitar forming an abstract blues.

… Quote of the Week: “What was interesting about Ray Conniff was it was music as environment. It was an attempt to say, ‘What’s important here isn’t the tune, it isn’t the beat, all those sorts of things; it’s this beautiful sound.'” That’s Brian Eno, quoted in The Thrill of It All, a new biography of the band Roxy Music. (Thanks for the reference, Eric.) The quote brings to mind a moment in the book Tropical Truth by Brazilian legend Caetano Veloso, who describes Ray Charles as “the bluesman who brought together tradition and pop, whose singing was Nat King Cole‘s turned upside down (while Johnny Mathis was like the varnish on its polished surface).”

Bush of Ghosts MP3s

Several months following the launch of the website promoting the re-release of My Life in the Bush of Ghosts, David Byrne and Brian Eno‘s trailblazing 1981 essay into trance-inducing sampling and pop minimalism, the public-domain, communal remix portion of that site has finally gone live at bush-of-ghosts.com/remix. Download the constituent parts of two full-length tracks (20 for “A Secret Life” and 24 for “Help Me Somebody”), and upload your own version. There’s a lot of blank space in most of the individual tracks, though several, including the hyper-delicate, tremolo-heavy “Ambient Synth 1” (MP3) and “Ambient Synth 2” (MP3), both from “A Secret Life,” are listenable to entirely on their own. Note: registration at the site may be necessary for those downloads to function.

Russian MP3 EP

Stud‘s I Saw the Future album, the Kikapu netlabel’s 93rd, puts its rhythms first, but it doesn’t worship them. They’re either slow enough to feel like they’re about to disintegrate at the seams, as on “Supertaeb” (MP3), or fast enough to suggest your MP3 player’s gonna blow a gasket, as on “Marchello (Bonus)” (MP3), which breaks between snippets with an erratic joy that’s more cut-up than mash-up, and on “Joyrexnme182” (MP3), an unfortunately brief Aphex Twin hommage that has more downbeats than it knows what to do with. The best track, “Photon Map” (MP3), takes vocal samples as its main riff, layering them with chamber-pop efficiency and elegance. More info on Stuf (aka Alexey Devyanin, of the Russian duo Gultskra Artikler) at kikapu.com.

MC Schmidt MP3s

There is little if any appointment listening on the web. Don’t let the phrase “webcast” turn you off. More often than not, a live web broadcast is archived, as with Matmos member MC Schmidt‘s April 30 appearance on the Shirley and Spinoza Internet radio show (compound-eye.org/radio). By day, Schmidt has been teaching a “Sound as Music” course at the San Francisco Art Institute, and he brought the class, dubbed the New Genres Orchestra (for the academic department in which the course originated), to S’n’S for a two-hour tour through various sound arts, from field recordings, to hazy noise-scapes laced with spoken word, to electro-acoustic miasmas. It’s available as a pair of hour-long MP3s (MP3p1, MP3p2). Amid the amorphous sounds are some spates of rhythmic wizardry one expects from Matmos, notably about 40 minutes into track one and early on in track two. The webpage promises a list of participants eventually. In the meanwhile, more on Matmos at brainwashed.com/matmos.