This Week in Sound: A Simulated Alien Transmission

A lightly annotated clipping service

These sound-studies highlights of the week originally appeared in the May 23, 2023, issue of the Disquiet.com weekly email newsletter, This Week in Sound. This Week in Sound is the best way I’ve found to process material I come across. Your support provides resources and encouragement. Most issues are free. A weekly annotated ambient-music mixtape is for paid subscribers. Thanks.

▰ SILVER SYNTH: There’s a cool new website (minimoogmodeld.com) that explores the Minimoog Model D on the occasion of the 70th anniversary of Moog Music, founded in 1953. “Designed by Pentagram partner Yuri Suzuki, the mini site — called the Minimoog Model D Factory — features an interactive eight-room house in which every chamber leads to a different experience, including a virtual Minimoog Model D that you can automatically adjust to distill the sounds used in different famous songs that span decades, styles, and creators, including Air and Frank Zappa,” writes Jesus Diaz for Fast Company. (Though that article seems to suggest that 2023 is the 70th anniversary of the Minimoog Model D, which I think actually came out at the start of the 1970s.)

▰ CHIRP UP: “The special thing about birdsongs is that even if people live in very urban environments and do not have a lot of contact with nature, they link the songs of birds to vital and intact natural environments,” said Emil Stobbe, an environmental neuroscience graduate student at the Max Planck Institute for Human Development and author of one of the studies.” (Read on the Washington Post’s website for free, thanks to a gift link.) Thus: “research also suggests that listening to recordings of their songs, even through headphones, can alleviate negative emotions.” (Thanks, Mike Rhode!)

▰ ROCKETS, MAN: We live close enough to the future that the phrase “the busiest spaceports in the world” can be used in the course of everyday life, and yet a question lingers as to whether those launches are bad for the environment. At least researchers are collating evidence: a team has been granted “close to US$1 million in funding from the US Army Corps of Engineers over 3 years to measure the soundscape and monitor a host of endangered and threatened species living near the Vandenberg base.” The study is multimedia, per an article in Nature: “Cameras will capture how animals react to rocket-launch sounds: for example, whether birds abandon their nests or change their foraging or mating behaviour. Audio monitors will pick up whether they alter their songs in response to the noise, in the same way that people yell after loud noise exposure. The birds will have some resilience, Hall says. ‘But at some point, there’s going to be a threshold where that resilience is overcome.’”

▰ X FACTOR: The great XKCD comic, by Randall Munroe, addressed restaurant noise in a recent post titled “Noise Filter.” Just one question: while comedy norms suggest the punchline (“ANY”) should be at the end of the phrase, don’t UX design norms suggest it should be on the left, since presumably it means an even lower threshold? (Thanks, Mike Rhode — and the Creative Commons license)

▰ TAKING SIDES: Does one of your ears seem more attentive than the other? Is it the left one? Science suggests this is the norm: “We demonstrate here that there is a preference in terms of space, and not hemisphere, with a clear pre-eminence of the left auditory space for positive vocalizations,” write Tiffany Grisendi, Stephanie Clarke, and Sandra Da Costa (all based in Switzerland) in the conclusion of their research, published in Frontiers in Neuroscience. Writes Mischa Dijkstra in a summary: “One aspect that affects the emotional ‘valence’ of sounds — that is, whether we perceive them as positive, neutral, or negative — is where they come from. Most people rate looming sounds, which move towards us, as more unpleasant, potent, arousing, and intense than receding sounds, and especially if they come from behind rather than from the front. This bias might give a plausible evolutionary advantage: to our ancestors on the African savannah, a sound approaching from behind their vulnerable back might have signaled a predator stalking them. … Now, neuroscientists from Switzerland have shown another effect of direction on emotional valence: we respond more strongly to positive human sounds, like laughter or pleasant vocalizations, when these come from the left.” (Thanks, Glenn Sogge!”)

▰ MARTIAN CHRONICLE: SETI is doing a simulation of an alien transmission: “On May 24 at 3:00 p.m. ET, the European Space Agency’s ExoMars Trace Gas Orbiter (TGO) will transmit an encoded message to Earth. A trio of ground-based radio observatories will attempt to receive the signal when it arrives 16 minutes later. The signal, an encoded message developed by artist Daniela de Paulis and her colleagues, will then be made available to the public, who are invited to try to make sense of the message,” per gizmodo.com. Because we live in 2023, the post-receipt decoding will occur on a Discord server (and this is pretty funny: when I signed up for the server I had to “prove” I was human, by using one of those CAPTCHAs — now that is meta). The image below shows an artist’s depiction of the Trace Gas Orbiter, from the ESA.

▰ IF I COULD: Scientists are coming to the aid of the endangered California condor, thanks to a high-tech egg. The New York Times spoke with Kelli Walker of the Oregon Zoo, which is doing the experiments: “Small data loggers tucked inside the shells can track the temperature and movement of the eggs. An audio recorder captures the sounds in the nest, which the zoo will play back to the eggs in the incubator. ‘Developing embryos can hear things through their shells,’ Ms. Walker said.” The goal of the effort is “to better replicate natural conditions in the artificial incubators that are key to its condor breeding efforts.” (Read for free thanks to this gift link — and thanks, Mike Rhode!)

▰ EPA FILTER: A non-profit group called Quiet Communities, Inc. (quietcommunities.org) is suing the EPA for “failure to perform non-discretionary duties” related to noise pollution. The weakening of the EPA’s response to noise issues reportedly dates back to 1981 at the start of Ronald Reagan’s two terms as president of the U.S. (Because life can read like a novel, the current administrator of the EPA is named Michael S. Regan.) Apparently the issue isn’t the lack of legislation; it’s about enforcement. “EPA is caught in this bind that they were still legally required to carry out the act, but they haven’t had anybody working on it in such a long time,” says Sidney Shapiro, part of the law faculty at Wake Forest University, who wrote “Lessons from a Public Policy Failure: EPA and Noise Abatement” about the matter.

▰ VOICES CARRY: Since “loss of speech ability can occur very suddenly through medical conditions like ALS,” it might be worth using Personal Voice service, announced as one of Apple’s accessibility features. It’s due to be part of the upcoming iOS 17. A user will be able to “create a synthesized voice that sounds like them for connecting with family and friends.” To explore the topic of augmentative and alternative communication (AAC) apps, MacStories interviewed David Niemeijer, the founder and CEO of AssistiveWare.

▰ INTERIOR MONOLOGUE: I dug this interview with the developer of the game Interior Worlds. One key excerpt: “I’ve played a lot of indie horror, and something I’ve noticed that goes underutilized is the impact of ‘background ambiance,’ like drones and pads. Some games opt for the more ‘classic’ style of atmosphere and music, such as a specific musical score to instill tension, which leaves little room for focus on the environment. The low, subtle rumbling and steady, monotonous drone of sweeps found throughout most of the game gave me more opportunity to let the player soak in their surroundings.” And another: “I liked the idea of having the player’s heartbeat grow louder as they approached the ‘anomalies’ as kind of a way to say, ‘Something’s not right … You’re not supposed to be here.’” Interestingly, Interior Worlds utilizes a system in which the player/character takes photos within the game, much like in Season, which I wrote about this month for The Wire. Unlike in Season, however, I don’t believe that in Interior Worlds you can make audio recordings. 

▰ QUICK NOTES: MUBI Music: Blip Vert Report: Spotify reportedly “is developing Al technology that will be able to use a podcast host’s voice to make host-read ads — without the host actually having to read and record the ad copy,” per MSN(per The Ringer founder Bill Simmons). ▰ Tune In: Psychology Today digs into soundscape studies.▰ Forbin Project: ChatGPT’s iPhone app has introduced a speech feature (an Android version is due by the end of 2023 — you know, if civilization gets that far). ▰ Just Winging It: Surprise: living near an airport is bad for your sleep. ▰ On Cue: An episode on NPR looked at (or listened to) classic “needle drops” in movies; NPR’s Ayesha Rascoe spoke with Rico Gagliano, host of the MUBI Podcast (Thanks, Rich Pettus!). ▰ Garden Variety: The Shriek of the Week was the garden warbler, which “lacks the flutey variation of the blackcap, being buzzier and more babbling.” ▰ Screen Dream: Android’s Reading mode, which “can read out any text on your screen using a text-to-speech model,” has gained an update. (Is there an easy way to accomplish this on an iPhone?)

Sound Ledger: Noise, Vinyl, Audiobooks

89: Number of businesses closed recently across Tanzania due to excessive noise

25,000,000: Amount in $US to be paid by Mobile Fidelity Sound Lab, a reissue record label, regarding claims made about its vinyl production

26: Number of categories in the recent Audie Awards for audiobooks

. . .

Sources: Tanzania: thestar.com.my. Vinyl: pitchfork.com. Audiobooks: goodereader.com.

Endless Exploration

Plumbing the depths of a module from Blukač

There’s a synthesizer module called the Endless Processor made by the company Blukač, which is based in Ukraine. The Endless Processor uses various techniques, including what’s called granular synthesis, to achieve a “clickless stream while preserving the timbral and tonal character of the original” source audio that is fed into it. The result is quite beautiful. You send the Endless something and it captures a brief moment (details at blukac.com), which it can then hold indefinitely. There are numerous devices that accomplish similar end results, each with its own sonic qualities, and the Endless has caused several musicians I follow to explore and document its inherent characteristics.

A musician going by the name Olio, who is from Trentino-South Tyrol in Italy, released an eight-track set of quavering drones of varying types, simply titled Endless:

https://oliocore.bandcamp.com/album/endless

And Ras Thavas, based in California, produced three tracks that constitute Endless Processor Studies, including a 20-minute one you can really get lost in:

https://rasthavas.bandcamp.com/album/endless-processor-studies

Settle into both albums and listen for the hallmarks — the watermark — of the Blukač Endless Processor. In effect, while the Endless synthesizer module was designed to identify and hold the tonal qualities of a specific moment in time, musicians like Olio and Ras Thavas are helping identify and hold the tonal qualities of the device itself.

Junto Profile: Darren Bourne (aka halF unusuaL)

From Nottingham, England: ignoring dead ends, composing for dance and theater

This Junto Profile is part of an ongoing series of short Q&As that provide some background on various individuals who participate regularly in the online Disquiet Junto music community.

What’s your name? Darren Bourne, halF unusuaL

Where are you located? I’m based in Nottingham, UK, where I was born but moved away soon after, and my formative years were spent on a farm in the Cotswolds until around the age of 5, when the family returned to Nottingham. I’m told I used to sing all the time on the farm, which led to singing in choirs as I grew up. I took up piano and then tuba, which was actually my main instrument until my early 20s, playing in a number of concert bands and small ensembles. 

I spent a number of years in Guildford, Surrey, where I studied on the BMus Hons (Tonmeister) course, after which I landed the job of house engineer at The Lodge Studios in Suffolk — a residential recording facility owned, and often used by, The Enid, who I once played keyboards with at the Hammersmith Odeon — a great experience! I ended up moving to London, working in various studios in the UK and abroad, engineering and programming (using Cubase when it still did only MIDI) on mainly album and singles projects for bands, some of which you may have heard of and some you probably haven’t. 

Eventually I was drawn back to my hometown to take up a more stable role at Nottingham Trent University as a technician in sound, which then led into teaching. I haven’t played tuba for years, but now play bass guitar to satisfy my love of the lower end of the spectrum! I even made my own bass guitar, which you see the head of in the accompanying image.

What is your musical activity? My musical activity goes back as far as I can remember and in many ways revolves around a search for sounds I’ve not heard before — kind of a “lost chord” thing. I remember hearing Rick Wakeman’s Rhapsodies album, which blew me away in terms of pointing to what might be possible with synthesizers and studio wizardry. My own “studio set up” consisted of an old Elgam organ and a little later an Octave Cat monosynth (well, kind of duo-synth), and I teamed up with a guitarist friend to experiment with sound. Later still things “took off” with a Tascam 244 Portastudio, when I could start to create things a little more like the Tangerine Dream, Kraftwerk, Gary Numan, and Japan, etc. I was listening to, by that time — alongside Stockhausen, Varèse, Cage, and Eno, all of whom helped feed my inner philosophico-musical geek!

Still later, my gear list incorporated a Boss DR-110 drum machine and Casio CZ-101 phase distortion multitimbral synth … the sky was (obviously) the limit!

Many years later, I’m still obsessed with creating new sonic spaces, and technology is now available — hardware and software — that makes it a very exciting time to be involved in sound and music making. I like to engage with the Disquiet Junto weekly challenges as often as I can; similarly for the weekly haiku challenge from Naviar Records. I played a set as part of a live gig for Naviar a few years back in London and I tend to work a lot in collaboration, creating sound for other projects. To give a flavour, I’ve most recently been involved in creating the sonic backing for a text-based speech piece and also for a guided meditation for sleep. So, as well as more traditional music creation — and you’ll find various bits out there — some of my work is reasonably hidden.  For example, I’ve created soundscapes for the (very) contemporary Bodies in Flight theatre company and also Sakoba Dance Company as well as various short art film and even commercial video soundtrack work over the years. I tend to get involved with projects that sound like they will be interesting … 

What is one good musical habit? I think my early battles with a very technologically limited setup taught me to see what things were capable of if you push them beyond what they’re supposed to do. For example, I butchered the little spring reverb from the Elgam organ to open up more FX possibilities, much to my parents’ dismay at the time; I think they thought I was going to electrocute myself … and thankfully I managed not to! So, I guess my “good musical habit” is to follow things through: Keep going, even if it feels like a dead end. Blind alleys often seem to open up into cool and unexpected sonic spaces … eventually!

What are your online locations? I spend most of my time on SoundCloud and Bandcamp, but more recently I’ve been playing with visuals and taking a little more interest in YouTube. Please subscribe! ;-) Also Instagram, Facebook, and Twitter.

What was a particularly meaningful Junto project? It’s so difficult to choose only one of the Disquiet tracks! Many have something a little special for me; I counted around 150 halF unusuaL Junto tracks to date, but that’s based on a SoundCloud search, so there may well be more … 

One that sticks in my mind is actually a terrible piece of “music” from around four years ago, but it captured a unique moment. It was the 340th brief, which was to “record a piece of music entirely on the go.” I happened to be at the coast that weekend, so I decided to record some sea sounds and just left my recorder going as I walked along the beach … At one point I needed to take a leak (!), so I found a secluded sand dune to do so. Suddenly, a little furry animal appeared out of nowhere, presumably to see what all the running water noise was about! I think we were as surprised as each other … It was a perfect “haiku moment” — and what’s more, captured in sound on the recorder, so that became the contribution to that week’s brief as it was. At the time, I really liked that it took so little “effort” but a whole tonne of coincidence to manifest. At around 30 seconds you can just hear my surprised, “Woah, what are you?!” above the noise of the sea, etc. It’s always stuck with me as a special moment — I guess you had to be there! 

In working at a school, have you discovered interesting generational differences? There’s a lot to say about this, but very briefly, one key difference is the cognitive “scaffolding” available to different generations. It’s less usual, for example, for colleges to resource explorations in tape editing — I remember having great fun with chinagraph pencils, razor blades, and recordings on tape, and there was something really fascinating and rewarding about engaging with sound (as audio) as a physical medium. That bodily experience enabled a particular way of understanding how sound “works” as well as leading to distinctive creative results. On a similar note, my time working in studios called for knowledge and skill in lining up analogue tape machines as well as often having to work within the limitations of 24 tracks. The need to line up a tape machine is now rare and modern digital systems allow practically limitless tracks, depending on available processing power.

This isn’t necessarily good or bad, it’s just different. It basically means that different generations are thinking sound differently, which leads in different directions.

Do you feel that the music you record for theater and dance is “listenable to” on its own, or does it work almost solely in the context of the intended performance? This is a huge question and, again, I’ll give a couple of headline thoughts. My view is that soundtrack work can stand apart from its intended context but it changes in the process of divorcing it. In my view, all music is “listenable to,” but people can choose not to listen, for very many reasons. The missing piece in any music or sound work is the listener, and it’s pretty much impossible to know how a piece will land when creating it. A theatre or dance piece in some sense reduces that abstraction and lends meaning to the soundtrack — so, whilst the soundtrack often plays a supporting or more subservient role, it’s enabled by the context to play a particular role in the whole. Out of that context, interpretations, opinions and tastes can proliferate again. Hope that makes sense!