New Shores 2019

Max La Rivière-Hedrick and Julio César Morales at CURRENT:LA FOOD

Toward the end of 2019, I spent time in Los Angeles on the occasion of the city’s public art triennial. The theme that year was “food.” I was to observe and write about the activities of my friend Max La Rivière-Hedrick and his frequent collaborator, Julio César Morales, who had been invited to participate with a series of events. I’d worked with them previously for a show at the art gallery Frey Norris in San Francisco about the art of Leonora Carrington, for which I also did some writing. I had a great time — and then the pandemic hit, and plans shifted. Originally due for publication elsewhere, here is the short essay I wrote about the final night of Max and Julio’s New Shores: The Future Dialogue Between Two Homelands, their five-week series of meals-as-art, held in different public parks around the city. I attended the final evening. (Thanks to Max for the photos.)

Barnsdall Storming: The scene on November 3, 2019

To get to the hilltop, you must walk a gauntlet of high-end speakers, tuned to the task of transitioning your ears and, in correlation, your other senses to the evening’s activities. 

Or you might come up a side entrance to the public park, and be confused by the patchwork of people and blankets covering the lawn. 

Either way, you will arrive here at Hollyhock House, high above the city of Los Angeles, a bit bewildered, which is another word, in the right circumstances, for entranced. 

These are the right circumstances, in part because the sunset is serene, and in part because the scenario has been calibrated. This is the final night of Julio César Morales and Max La Rivière-Hedrick’s New Shores, a series of five consecutive Sunday dinners. These are secular services exploring the potential of culinary art as social practice. Over the course of the previous four weeks, Julio and Max have teamed with poets and other community members to craft a menu that connects with one or another focal immigrant group down there, in East Hollywood, below Hollyhock. The consistent through-line, the backdrop, to all this activity has, however, not been edible but audible: the work of sound artist Jacqueline Kiyomi Gork  (at the time she was Jacqueline Kiyomi Gordon, and has since changed to her father’s family’s original surname) and composer Jonny Mandabach, both Los Angeles natives. 

Cable Guide: Jacqueline Kiyomi Gordon sounds out the space

Julio and Max’s events these five weeks take their title and their fascination with cultural hybrids from “The Two Shores,” a novella by Carlos Fuentes. Just two sentences into “The Two Shores,” Fuentes sets the scene: “The fall of the great Aztec city in the moan of the conch shells.” At Hollyhock, arrivals each evening hear sounds sourced from Mexico on a recent trip by Mandabach, tweaked and transformed by Gork. What seems to be a branch suffering, moaning, under torque is, Mandabach explains, a coconut being cut open, its percussive content extracted like so much milk. There is a pair of speakers every few steps. Whether you pause to experience the mini-suite of musique concrète, or let the sounds wash past as you take strides, you have been put on alert, told to keep your hearing keen. Your ears have been served an amuse-bouche.

The lawn at Hollyhock these five nights is at the center of a spectral array, instantiated by a second set of distributed speakers. Gork sits to the side, under a concrete awning, hidden by a computer screen. She serves as spatial DJ: Throughout the evening, she moves sounds around, shifting and filtering with care. The most prominent sounds are samples of cello played by Okkyung Lee and recorded by Mandabach, heard as whispered fragments. If the instrument seems familiar, the way it moves through the trees is determinedly not. Gork likens the approach to acousmatic mavericks from the 20th century, Pierre Boulez and Iannis Xenakis, but clarifies that while they were composers, she is a performer: she determines what works by ear, in the moment. “Intuitively” is the word she employs.

And the audience must keep its ears keen, because Gork pitches the ever-evolving soundtrack low. True to Brian Eno’s definition of ambient music, while this is music that rewards close listening, it is designed to function in the background. Gork describes “the relationship between ambient sound and intentional listening, and how it’s nice to occupy that space between.” Her sounds move subtly through space, not just from the speakers to our ears, but around space, from speaker to speaker. This motion reflects a deeper transition: All these sounds came from one place – Mexico and a cello’s cavity, among others – and now serve an unforeseen purpose. Gork’s computer’s is where they now reside. Her hard drive is their new shore.

. . .

Related Links: Event: currentla.org. Kiyomi: jacquelinekiyomigork.com. Julio: instagram.com/jcm_3000.

Disquiet Junto Project 0584: Generations

The Assignment: Bridge a gap in your musical taste.

Each Thursday in the Disquiet Junto music community, a new compositional challenge is set before the group’s members, who then have just over four days to upload a track in response to the assignment. Membership in the Junto is open: just join and participate. (A SoundCloud account is helpful but not required.) There’s no pressure to do every project. It’s weekly so that you know it’s there, every Thursday through Monday, when you have the time and interest.

Deadline: This project’s deadline is the end of the day Monday, March 13, 2023, at 11:59pm (that is, just before midnight) wherever you are. It was posted on Thursday, March 9, 2023.

Tracks are added to the SoundCloud playlist for the duration of the project. Additional (non-SoundCloud) tracks appear in the lllllll.co discussion thread.

These following instructions went out to the group’s email list (at tinyletter.com/disquiet-junto).

Disquiet Junto Project 0584: Generations

The Assignment: Bridge a gap in your musical taste.

Step 1: Think of a sort of music you enjoy now that a much younger you might not have.

Step 2: Think of a sort of music that younger you enjoyed that you no longer are as fond of.

Step 3: Compose a piece of music that bridges the gap or otherwise finds common ground between the two types of music from Step 1 and Step 2.

Eight Important Steps When Your Track Is Done:

Step 1: Include “disquiet0584” (no spaces or quotation marks) in the name of your tracks.

Step 2: If your audio-hosting platform allows for tags, be sure to also include the project tag “disquiet0584” (no spaces or quotation marks). If you’re posting on SoundCloud in particular, this is essential to subsequent location of tracks for the creation of a project playlist.

Step 3: Upload your tracks. It is helpful but not essential that you use SoundCloud to host your tracks.

Step 4: Post your track in the following discussion thread at llllllll.co:

https://llllllll.co/t/disquiet-junto-project-0584-generations/

Step 5: Annotate your track with a brief explanation of your approach and process.

Step 6: If posting on social media, please consider using the hashtag #DisquietJunto so fellow participants are more likely to locate your communication.

Step 7: Then listen to and comment on tracks uploaded by your fellow Disquiet Junto participants.

Step 8: Also join in the discussion on the Disquiet Junto Slack. Send your email address to [email protected] for Slack inclusion.

Note: Please post one track for this weekly Junto project. If you choose to post more than one, and do so on SoundCloud, please let me know which you’d like added to the playlist. Thanks.

Additional Details:

Length: The length is up to you.

Deadline: This project’s deadline is the end of the day Monday, March 13, 2023, at 11:59pm (that is, just before midnight) wherever you are. It was posted on Thursday, March 9, 2023.

Upload: When participating in this project, be sure to include a description of your process in planning, composing, and recording it. This description is an essential element of the communicative process inherent in the Disquiet Junto. Photos, video, and lists of equipment are always appreciated.

Download: It is always best to set your track as downloadable and allowing for attributed remixing (i.e., a Creative Commons license permitting non-commercial sharing with attribution, allowing for derivatives).

For context, when posting the track online, please be sure to include this following information:

More on this 584th weekly Disquiet Junto project, Generations (The Assignment: Bridge a gap in your musical taste), at: https://disquiet.com/0584/

More on the Disquiet Junto at: https://disquiet.com/junto/

Subscribe to project announcements here: https://tinyletter.com/disquiet-junto/

Project discussion takes place on llllllll.co: https://llllllll.co/t/disquiet-junto-project-0584-generations/

Junto Profile: Aethyr

From Sheffield, England: eschewing perfection, tweaking genres

This Junto Profile is part of a new series of short Q&As that provide some background on various individuals who participate regularly in the online Disquiet Junto music community.

What’s your name? I prefer to just go by Aethyr, rather than my legal name. I’ve released music solo under a variety of names in the past (Care of Machine, Anechoic Frame, Schrödinger’s Dog, probably others I’m forgetting) but use Aethyr for everything now. Within the last few years I’ve tried to unify all my creative work under the same name, and used that for social media and other points of contact as well; much as I hate to say it, I suppose this is “building a brand.”

I feel more comfortable using this alias, not out of any intention to be deceptive, but because it enables me to be more truly myself. Using my legal name feels more like something that’s a bureaucratic obligation rather than something that really identifies me.

I’ve only worked with others on music on a few occasions, and mostly that’s been in the form of remixing or otherwise reworking something they’ve made. This is not out of selfishness or egotism but just lack of opportunity; I would not be opposed to being in a musical group, but the chance has never arisen, so the great majority of my work has been solo.

Where are you located? I live in Sheffield in the UK, and have been here for nearly 25 years now. I originally moved here for university (which didn’t pan out) and didn’t expect to stay here for too long, but evidently plans changed. It’s where I’ve done all my “serious” music making, and I’m fond of the city; I’ve made a lot of connections here. It wasn’t a factor in my initial decision to move here, but Sheffield has some important musical heritage that has certainly been an influence on my own work; among other things, synthpop acts like the Human League and Heaven 17 are from here, along with industrial groups such as Cabaret Voltaire and Clock DVA. The “bleep techno” genre arguably originated in Sheffield, and Warp Records had their HQ here for many years. Of course, some of these were around before I lived here, but I feel connected to that history.

I was born in Greater London and lived there for some years, until we moved to Leeds for my father’s work. It was there that I made my first forays into making music; I first started trying to learn guitar (which I’m still no good at), and I used some rather primitive music software on our home computer, an Atari ST. Later, as a teenager, I found great enjoyment in using the Music series of games for the PlayStation — also known as MTV Music Generator — and I suppose those are my first real tracks. I recently discovered that there is still a small but thriving community using this software, which I’m hoping to explore further.

Aethyr‘s online avatar

What is your musical activity? As mentioned in the last question, I’ve been working on music in some capacity since my teens. I’ve never had any formal musical education, so everything I’ve done has been self-taught; at times I wonder if this means I can sometimes approach things from an angle that someone who knows the “right” way wouldn’t think of, but at others I think it just means I make more mistakes.

After using those PlayStation titles, I moved on to eJay (which was largely the same thing but for computers), then used ACID for many years, with much of my music being based around arrangements of samples, until I branched out into more fully-fledged DAWs. In the last 12 months or so I’ve started using Bitwig Studio as my main software. In terms of the kind of music I make, I don’t like to confine myself to any particular genre, though I hope each piece has a little of my own style to it. I’ve tried making many different kinds of tracks, though I’ve had probably the most success with more experimental and ambient works, and least enjoyed my attempts at anything adhering too strictly to genre conventions, particularly when I’ve tried to make commercial/mainstream EDM (largely to see if I could). I’ve recently been trying to prove (to myself, if no one else) that it’s possible to make good metal music using a DAW, and have had some success in that regard. I’m also very excited about the possibilities of AI in terms of music creation, and have already made numerous experiments using those kinds of tools — but there’s still much to learn.

What is one good musical habit? I think the best piece of advice I can give is “the perfect is the enemy of the good.” Which is to say, it’s better to have a piece of music “good enough” and finished rather than endlessly chasing perfection. The Junto has been helpful to me in this regard, because the limited time for each project naturally imposes a restriction on how much each track can be polished. Indeed, I often challenge myself to complete Junto projects as rapidly as possible.

Also, if you can, I think it’s smart to keep everything you make, no matter how rough or sketchy it might be — you never know when it might come in useful. Of course, this can be easier said than done, with storage media always prone to failure, but I wish I’d been more careful about preserving my early work.

What are your online locations? I use Twitter (@Aethyrulf) but that’s about the only social media I’m active on. For my music, I use Soundcloud (soundcloud.com/aethyrulf) regularly, and I have a Bandcamp (aethyrulf.bandcamp.com) with far too many completed records that I’m too anxious to set to go live. I maintain a presence on a few art sites, as I’m also a 3D artist and occasional photographer, and besides that I regularly find myself as a viewer on Twitch and YouTube.

What Was a Particularly Meaningful Junto Project? One that sticks in my memory was the 20th project, “Nodebeat,” perhaps because it took an inordinate amount of work — the prompt required the use of a smartphone app, and at the time I didn’t own such a device, so I had to use the web version and figure out a way to extract the audio from that. I had to jump through a lot more hoops to get that track working, which at the time felt like more trouble than it was worth (and would be too lengthy to describe here), but in retrospect it’s probably among my favourite pieces now.

Pleasingly, quite recently, I was able to make a companion piece/follow-up to that track, in project 0562. I feel like the two complement each other very nicely, even if they came a decade apart.

You mention the idea of making metal with a DAW. Given your interest in exploring numerous genres, what are your thoughts on the way specific technologies, tools, or instruments lend themselves to specific genres? This is actually something I like to play around with. I find there can often be an interesting result if I use an instrument, effect, or what have you, that doesn’t “fit” or “belong” with the genre of the piece. Sometimes, of course, it sounds absolutely terrible and I have to abandon that idea, but there’s a certain satisfaction in deliberately using the “wrong” things and still having the track come out well. In the same vein, I enjoy mixing otherwise conventional elements of very disparate genres, which has been the subject of at least a couple of Junto projects.

Although a certain sound or instrument or whatever might lend itself to a particular genre, nothing says that it can’t be turned to a completely different one. The measure of success, to my mind at least, is whether the end result sounds good, not what went into creating it.

I remember reading something from John Cage that there is nothing actually different about a “musical” sound versus a “non-musical” sound; sounds are just sounds. I like to bear this in mind when making music, because it means any sound at all might be useful in any given piece. In a way it’s intimidating, because you have the choice from anything in the world, but at the same time it’s also liberating for the same reason.

I’m also interested in software recreations of particularly unusual and/or rare instruments; I’d collect physical ones too if money (and space!) were no object. This is not being obscure for its own sake, but I’ve found a lot of these kinds of instruments have unique characteristics that can’t be found elsewhere.