What Sound Looks Like

An ongoing series cross-posted from instagram.com/dsqt

The doorbell to the San Francisco campus of the California College of the Arts, where I gave my doorbell talk toward the end of last year, by which I mean 2016. Both times I’ve given the talk so far, I’ve started with the doorbell of the place where the talk is taking place. I like the idea that each time the talk will include the doorbells of all the places where I’ve given the talk previously.

An ongoing series cross-posted from instagram.com/dsqt.

10 Great 2016 iOS + Android Music/Sound Apps

From developers small and large

The list of the main iOS music-making apps I used heavily and followed closely in their development this past year is somewhat boring, in that it largely consists of backend software. A whole suite of third-party tools has come to the fore in recent years in order to provide an ad hoc infrastructure for sharing sounds and computer instructions between apps, and between the iPad and other equipment.

Of these following four only Aum was new in 2016, while the others saw various updates and upgrades. I’ve put Aum first because it’s new, and the remaining three are in alphabetical order.

**(1) Aum:** As with all the apps in this sub-category, Aum seems like the sort of thing Apple should simply purchase and make part of the iOS backend. The company responsible for it describes it as “a flexible audio mixer, recorder, and connection hub,” but that really doesn’t do justice to how it will immediately become the home base for all your music making on an iPad once you start using it
*([kymatica.com](http://kymatica.com/Software/AUM),
[itunes.apple.com](https://itunes.apple.com/us/app/aum-audio-mixer/id1055636344?mt=8))*. Pictured above.

**(2) Audiobus:** There may not be another piece of software that is more requested for developers of music apps to include as part of their own releases. Audiobus is the de facto sound router for iOS, allowing for an enormous (and growing) [library of apps](https://audiob.us/apps/) to send sound back and forth
*([audiob.us](https://audiob.us/), [itunes.apple.com](https://itunes.apple.com/us/app/audiobus/id558513570?mt=8))*.

**(3) AudioShare:** By the makers of Aum, this is a simple, elegant, and highly effective means to store and share audio files (and MIDI files) between apps. It’s been around since 2012, and its last major upgrade was in late 2015, though in early 2016 slide over and split screen support were added, which is especially helpful with infrastructure apps *([kymatica.com](http://kymatica.com/Software/AudioShare),
[itunes.apple.com](https://itunes.apple.com/us/app/audioshare-audio-document/id543859300?mt=8))*.

**(4) SilQ:** Excellent, narrow-focus (32-band) equalizer that works via Audiobus (see above). I’m especially hopeful for MIDI implementation *([tonapp.no](http://www.tonapp.no/products/silq/),
[itunes.apple.com](https://itunes.apple.com/us/app/silq-equalizer-32-band-stereo/id1058816507?mt=8))*.

And these six (well, #10 is sort of a list-making cheat) are performance-oriented iOS apps, the first five listed in alphabetical order, the last a grab bag:

**(5) Blocs Wave:** Novation already had a success on its hands with its Launchpad app when it launched this fluid, efficient, and pleasurable approach to sample-based sound production
*([blocs.cc](http://blocs.cc/), [itunes.apple.com](https://itunes.apple.com/us/app/blocs-wave-make-record-music/id1085697317?mt=8))*.

**(6) FieldScaper:** This experimental sound manipulation tool by Igor Vasiliev is far from anything I’ve come close to mastering, but I find myself going back to it again and again to morph sounds and gain competency with its intricate toolset. The app debuted in late 2015, and this year it got even better with the addition of recording and editing features *([motion-soundscape.blogspot.com](http://motion-soundscape.blogspot.com/2015/10/fieldscaper-sound-warp-field-recorder.html), [itunes.apple.com](https://itunes.apple.com/us/app/fieldscaper-sound-warp-field/id1006624104?mt=8))*. Pictured above.

**(7) H–r:** This app is a creative resuscitation and refashioning of one of my favorite apps of all time, the RJDJ app from Reality Jockey. Alone among the apps I’m highlighting this year, H–r is where I always thought apps were headed, which is to say it provides a platform for the casual reimagining of sounds and environments. In fact, most music and sound apps these days have music producers, professional or not, in mind, rather than everyday consumers, but H–r (it’s had some issues with its name since launch) provides hope that audio-games and audio-toys still have a future.
*([hearapp.io](http://hearapp.io/), [itunes.apple.com](https://itunes.apple.com/us/app/hear-listening-reimagined/id1087530357?ls=1&mt=8))*.

**(8) Korg Gadget:** Korg has virtually reimagined itself as a software company, so rapid fire is its release schedule of iOS apps. This is a massive one, loaded with a variety of, per the name, audio gadgets, and it appears Korg has no plans to slow down its expansion.
*([korg.com](http://www.korg.com/us/products/software/korg_gadget/), [itunes.apple.com](https://itunes.apple.com/us/app/korg-gadget/id791077159?ls=1&mt=8))*.

**(9) LoopyHD:** This is arguably the most user-friendly audio looper available. It appealed to me initially because it allowed for easy desynchronization of loops. Many loopers, software and hardware alike, seem to assume the user wants a steady beat, but while Loopy is great for building songs in realtime, it also allows for layering of asynchronous sounds. I use it just as often with outboard sound sources, like Buddha Machines and the squelchy feedback of a no-input mixer, as I do with intra-app audio
*([loopyapp.com](https://loopyapp.com/),
[itunes.apple.com](https://itunes.apple.com/app/loopy-hd/id467923185?mt=8&ign-mpt=uo%3D4))*.

**(10)** Various: When something like Korg Gadget costs upwards of $40, and is supported by a major music-technology company that’s been around for over half a century, it can be unfair to put it up against the wide range of inexpensive little apps out there, so I wanted to reserve space to note things like the free **MIDI Wrench**, which monitors MIDI communication and can be useful during troubleshooting *([itunes.apple.com](https://itunes.apple.com/us/app/midi-wrench/id589243566?mt=8))*; the $0.99 **Lofionic Duplicat**, which simulates tape delay *([itunes.apple.com](https://itunes.apple.com/us/app/lofionic-duplicat/id1128402103?mt=8))*; the whole suite of Timothy Barraclough’s $0.99 mini-apps (especially **Dahlia Delay**, **Saffron Saturator**, and **Buttercup Bitcrush** — more at [timothy-j.com](http://timothy-j.com/flora)); and the free **Hexaglyphics** noise generator *([itunes.apple.com](https://itunes.apple.com/us/app/hexaglyphics-noise-generator/id963852820?mt=8))*.

Listing 10 (or so) iOS apps here is just the tip of the iOSberg. The high priority assigned to Aum and Audiobus is that I use them to connect so many other apps, including delays and noise sources, effects and sequencers, too many to list here. For solid retrospective insights on iOS music-making, I recommend the year-end articles on two great dedicated music-app sites: [musicappblog.com](http://musicappblog.com/top-10-ios-music-apps-of-2016/), from John Walden, and [palmsounds.net](https://palmsounds.net/2016/12/30/i-dont-know-what-your-favourite-apps-of-the-year-were-but-here-are-the-ones-that-matter-to-me/), from Ashley Elsdon.

**And 10 Notable Android Music/Sound Apps:**

In addition to my iPad Mini 2 (which I expect to upgrade in the coming year, as the old CPU is getting laggy, and I’d like something larger, especially for the modular-synth apps I’ve been fiddling with — and because I need more memory; Korg Gadget alone is over 600MB in size), I have an Android phone, currently the Nexus 5X. While Android is quite behind iOS in music-making software, there is a growing library of useful tools. This year I’ve made a lot of use of these 10 in particular, none of them necessarily new (though Caustic 3 got some great upgrades this year), mostly on the bus and while waiting for movies to begin, and as short-notice inputs for my modular synthesizer and looper. These are listed in alphabetical order.

**(1) Caustic 3:** A powerful and ubiquitous cross-platform music construction kit, packed with synthesizers, drum machines, a sequencer, and effects
*([play.google.com](https://play.google.com/store/apps/details?id=com.singlecellsoftware.caustic)
[singlecellsoftware.com](http://www.singlecellsoftware.com/caustic))*.

**(2) Circle Synth:** A simple sound generator from Two Big Ears, which earlier this year joined Facebook’s VR and AR development group. This appears to be unique to Android *([play.google.com](https://play.google.com/store/apps/details?id=com.twobigears.circlesynth))*.

**(3) Common FM:** A simple synthesizer employing frequency modulation, and it comes packed with presets. This appears to be unique to Android
*([play.google.com](https://play.google.com/store/apps/details?id=org.oxxxide.fmsynth&hl=en))*.

**(4) DRC:** A polyphonic synthesizer with a great user interface. Admirably, it’s also available for Windows, iOS, and Mac OSX. I use more powerful tools on my iPad, but on a phone-size screen it’s perfect *([play.google.com](https://play.google.com/store/apps/details?id=com.imaginando.drc&hl=en)
[imaginando.pt](https://www.imaginando.pt/products/drc))*.

**(5) Function Generator:** From the prolific [keuwl.com](http://keuwl.com) app foundry, this is a nifty stereo waveform generator. This is unique to Android
*([play.google.com](https://play.google.com/store/apps/details?id=com.keuwl.functiongenerator&hl=en)
[keuwl.com](http://www.keuwl.com/apps.html))*. Pictured above.

**(6) MikroWave:** A colorful little groovebox. This appears to be unique to Android *([play.google.com](https://play.google.com/store/apps/details?id=nl.igorski.mikrowave&hl=en), [igorski.nl](https://www.igorski.nl/project/mikrowave–android-synthesizer))*. (They also make [Kosm](https://play.google.com/store/apps/details?id=nl.igorski.kosm&hl=en), a visual sequencer, which I’ve yet to spend much time with.)

**(7) Noise Maschine:** An excellent noise generator. This appears to be unique to Android *([play.google.com](https://play.google.com/store/apps/details?id=com.elcobit.noisemaschine.android&hl=en))*. Pictured above.

**(8) Saucillator:** A loop-oriented tactile synth by Matt Feury. This appears to be unique to Android *([play.google.com](https://play.google.com/store/apps/details?id=com.mattfeury.saucillator.android&hl=en))*.

**(9) S.A.M.M.I.:** A great little sound-experimentation app with a sequencer, drone machine, and theremin. Also available on iOS *([play.google.com](https://play.google.com/store/apps/details?id=air.com.futronica.futronisynth&hl=en), [futronica.com](http://futronica.com/sammi/))*.

**(10) SphereTones:** A touch instrument with excellent random/counterpoint opportunities. Also available on iOS *([play.google.com](https://play.google.com/store/apps/details?id=cc.openframeworks.SphereTones&hl=en), [binaura.net](http://www.binaura.net/apps/spheretones/)).*

Buchla Music Easel Video for the New Year

A live performance by Tokyo-based Ozashiki Techno

This extended, 15-minute piece of synthesizer space music is the latest video I’ve added to [my ongoing YouTube playlist](https://www.youtube.com/playlist?list=PLAgCxRbmR1MJxihgJkCPEnehAPvjoF71-) of fine [“Ambient Performances.”](https://disquiet.com/2016/04/30/a-youtube-playlist-of-ambient-performances/) The Japan-based musician who goes by Ozashiki Techno is using the Buchla Music Easel in a live setting. The delicate balance of power between player and played is in evidence. A synthesizer session on something like the Buchla unfolds as much by instruction and cycles as it does by touch, and thus Ozashiki’s occasional intrusion into its space to adjust a fader or flip a switch or attend to a key occurs with the listener’s understanding that if no such motion was made, the Easel would likely persist in making music nonetheless. Ozashiki is there as much to guide as to play, to nudge and shift. The piece proceeds from filmic drones to beading percussives to wispy intonations. It’s the 19th in [a series of live Buchla Easel recordings that began back in mid-September 2014](https://www.youtube.com/playlist?list=PL5jJ5o7my3Z9s5xJ2aKQLT18JS8F5pey_). For Ozashiki, the video was a way to end the year; for viewers and listeners, it will be a way to start a new one.

Track originally posted at Ozashiki’s
[youtube.com](https://www.youtube.com/watch?v=syBe3HuRjBE) channel. More from Ozashiki, who is based in Tokyo, at [twitter.com/ozashikitechno](https://twitter.com/ozashikitechno).

End the Year with Aphex Twin

A new track titled “tnodvood104”

In the United Kingdom it’s nearing midnight, so as I type this in San Francisco mid-afternoon it feels fairly safe to say that the track “tnodvood104”is the last bit of music that Aphex Twin released to the public in a characteristically — well, newly characteristically, after years of his quasi-silence — eventful 2016. It’s a refreshingly straight-ahead, 4/4 piece. There is no chaotic, entropy-loving IDM to its beats, and though there’s an ambient miasma in the background, the track as a whole is in no particular way ambient techno. Even in his ambient work, Aphex Twin rarely has suggested a strong influence by Brian Eno, but here, around the midway point, when layers of slightly nasal, casually atonal singing appears, it sounds very much like a bit of Eno’s slow-motion pop music. Otherwise it’s entirely instrumental, and a fine, understated way to ring in the new year.

Track originally posted at [soundcloud.com/user18081971](https://soundcloud.com/user18081971/tnodvood104), the account where Richard D. James initially unspooled heaps of archival audio when he returned to active public service in 2014.

What Sound Looks Like

An ongoing series cross-posted from instagram.com/dsqt

This is the doorbell at the Luggage Store Gallery in downtown San Francisco. Every Thursday night there are multiple sets of music, generally experimental, often electronic, usually local. That’s the Luggage Store Gallery Music Series in a nutshell. If you attend concerts there even just every few months, you start to recognize people, and easily feel at home. Parenthood and a heap of projects keep me from going to as many concerts as I once did, but I try to make time for the Luggage Store when I can. Sometimes I just go because it’s a Thursday night and I’m free: I don’t know what to expect, and I’m never disappointed.

This past Thursday I attended the final concert of the year at the Luggage Store, featuring Toaster (aka Todd Elliott), whom I know through the Disquiet Junto, and the trio of Sheila Bosco (electronics), Matt Davignon (electronics — he helps organize and run the series), and Suki O’Kane (percussion). This doorbell shown here is one I’ve never had reason to ring (except perhaps back in 2012, when I organized a Junto concert there), but always marveled at. It hints at the glorious Luggage Store staircase, a glimpse of which is seen to the side. The entry is festooned with graffiti and stickers in a manner that serves as a litmus test for attendees. It is either welcoming or off-putting, glorious or garish, vibrant or decrepit. I’m firmly in the welcoming/glorious/vibrant camp, myself.

Toaster played a beat-driven set on synthesizer, using Monome patches of his own devising. In between sections of his performance, as he swapped out the software, he piped in recordings off a tape cassette player, which was processed through a bitcrusher, rendering sonic pixel noise. It was an ingenious means to give the impression of a continuous performance, and yet give him, the performer, room to breathe. The trio played a downtempo series of flowingly rhythmic sequences, with Bosco and Davignon both using sampler loopers, and O’Kane on trap set. At one point O’Kane played a snare with her breath. At another she swept the air with a brush, and the place was quiet enough, even with Bosco and Davignon playing, for it to make its own sonic impression.

An ongoing series cross-posted from instagram.com/dsqt.