10 Great 2016 iOS + Android Music/Sound Apps

From developers small and large

The list of the main iOS music-making apps I used heavily and followed closely in their development this past year is somewhat boring, in that it largely consists of backend software. A whole suite of third-party tools has come to the fore in recent years in order to provide an ad hoc infrastructure for sharing sounds and computer instructions between apps, and between the iPad and other equipment.

Of these following four only Aum was new in 2016, while the others saw various updates and upgrades. I’ve put Aum first because it’s new, and the remaining three are in alphabetical order.

(1) Aum: As with all the apps in this sub-category, Aum seems like the sort of thing Apple should simply purchase and make part of the iOS backend. The company responsible for it describes it as “a flexible audio mixer, recorder, and connection hub,” but that really doesn’t do justice to how it will immediately become the home base for all your music making on an iPad once you start using it (kymatica.com, itunes.apple.com). Pictured above.

(2) Audiobus: There may not be another piece of software that is more requested for developers of music apps to include as part of their own releases. Audiobus is the de facto sound router for iOS, allowing for an enormous (and growing) library of apps to send sound back and forth (audiob.us, itunes.apple.com).

(3) AudioShare: By the makers of Aum, this is a simple, elegant, and highly effective means to store and share audio files (and MIDI files) between apps. It’s been around since 2012, and its last major upgrade was in late 2015, though in early 2016 slide over and split screen support were added, which is especially helpful with infrastructure apps (kymatica.com, itunes.apple.com).

(4) SilQ: Excellent, narrow-focus (32-band) equalizer that works via Audiobus (see above). I’m especially hopeful for MIDI implementation (tonapp.no, itunes.apple.com).

And these six (well, #10 is sort of a list-making cheat) are performance-oriented iOS apps, the first five listed in alphabetical order, the last a grab bag:

(5) Blocs Wave: Novation already had a success on its hands with its Launchpad app when it launched this fluid, efficient, and pleasurable approach to sample-based sound production (blocs.cc, itunes.apple.com).

(6) FieldScaper: This experimental sound manipulation tool by Igor Vasiliev is far from anything I’ve come close to mastering, but I find myself going back to it again and again to morph sounds and gain competency with its intricate toolset. The app debuted in late 2015, and this year it got even better with the addition of recording and editing features (motion-soundscape.blogspot.com, itunes.apple.com). Pictured above.

(7) H–r: This app is a creative resuscitation and refashioning of one of my favorite apps of all time, the RJDJ app from Reality Jockey. Alone among the apps I’m highlighting this year, H–r is where I always thought apps were headed, which is to say it provides a platform for the casual reimagining of sounds and environments. In fact, most music and sound apps these days have music producers, professional or not, in mind, rather than everyday consumers, but H–r (it’s had some issues with its name since launch) provides hope that audio-games and audio-toys still have a future. (hearapp.io, itunes.apple.com).

(8) Korg Gadget: Korg has virtually reimagined itself as a software company, so rapid fire is its release schedule of iOS apps. This is a massive one, loaded with a variety of, per the name, audio gadgets, and it appears Korg has no plans to slow down its expansion. (korg.com, itunes.apple.com).

(9) LoopyHD: This is arguably the most user-friendly audio looper available. It appealed to me initially because it allowed for easy desynchronization of loops. Many loopers, software and hardware alike, seem to assume the user wants a steady beat, but while Loopy is great for building songs in realtime, it also allows for layering of asynchronous sounds. I use it just as often with outboard sound sources, like Buddha Machines and the squelchy feedback of a no-input mixer, as I do with intra-app audio (loopyapp.com, itunes.apple.com).

(10) Various: When something like Korg Gadget costs upwards of $40, and is supported by a major music-technology company that’s been around for over half a century, it can be unfair to put it up against the wide range of inexpensive little apps out there, so I wanted to reserve space to note things like the free MIDI Wrench, which monitors MIDI communication and can be useful during troubleshooting (itunes.apple.com); the $0.99 Lofionic Duplicat, which simulates tape delay (itunes.apple.com); the whole suite of Timothy Barraclough’s $0.99 mini-apps (especially Dahlia Delay, Saffron Saturator, and Buttercup Bitcrush — more at timothy-j.com); and the free Hexaglyphics noise generator (itunes.apple.com).

Listing 10 (or so) iOS apps here is just the tip of the iOSberg. The high priority assigned to Aum and Audiobus is that I use them to connect so many other apps, including delays and noise sources, effects and sequencers, too many to list here. For solid retrospective insights on iOS music-making, I recommend the year-end articles on two great dedicated music-app sites: musicappblog.com, from John Walden, and palmsounds.net, from Ashley Elsdon.

And 10 Notable Android Music/Sound Apps:

In addition to my iPad Mini 2 (which I expect to upgrade in the coming year, as the old CPU is getting laggy, and I’d like something larger, especially for the modular-synth apps I’ve been fiddling with — and because I need more memory; Korg Gadget alone is over 600MB in size), I have an Android phone, currently the Nexus 5X. While Android is quite behind iOS in music-making software, there is a growing library of useful tools. This year I’ve made a lot of use of these 10 in particular, none of them necessarily new (though Caustic 3 got some great upgrades this year), mostly on the bus and while waiting for movies to begin, and as short-notice inputs for my modular synthesizer and looper. These are listed in alphabetical order.

(1) Caustic 3: A powerful and ubiquitous cross-platform music construction kit, packed with synthesizers, drum machines, a sequencer, and effects (play.google.com singlecellsoftware.com).

(2) Circle Synth: A simple sound generator from Two Big Ears, which earlier this year joined Facebook’s VR and AR development group. This appears to be unique to Android (play.google.com).

(3) Common FM: A simple synthesizer employing frequency modulation, and it comes packed with presets. This appears to be unique to Android (play.google.com).

(4) DRC: A polyphonic synthesizer with a great user interface. Admirably, it’s also available for Windows, iOS, and Mac OSX. I use more powerful tools on my iPad, but on a phone-size screen it’s perfect (play.google.com imaginando.pt).

(5) Function Generator: From the prolific keuwl.com app foundry, this is a nifty stereo waveform generator. This is unique to Android (play.google.com keuwl.com). Pictured above.

(6) MikroWave: A colorful little groovebox. This appears to be unique to Android (play.google.com, igorski.nl). (They also make Kosm, a visual sequencer, which I’ve yet to spend much time with.)

(7) Noise Maschine: An excellent noise generator. This appears to be unique to Android (play.google.com). Pictured above.

(8) Saucillator: A loop-oriented tactile synth by Matt Feury. This appears to be unique to Android (play.google.com).

(9) S.A.M.M.I.: A great little sound-experimentation app with a sequencer, drone machine, and theremin. Also available on iOS (play.google.com, futronica.com).

(10) SphereTones: A touch instrument with excellent random/counterpoint opportunities. Also available on iOS (play.google.com, binaura.net).

This Week in Sound: Microtonal Errata + Party Lines

+ applbums + old music

A lightly annotated clipping service:

Horse Bests Other Horse: News came this week that old music outsold new music for the first time in recorded history — or, in this case, recorded recorded history. Adam Puglsey lays out the situation at chartattack.com. Of course, as he also writes: “Keep in mind that these stats don’t include album streams, but regardless, it’s a significant turning point.”Which is to say, this may be like saying one breed of horse outsold another breed of horse for the first time after the introduction of the automobile.

The History of the Phone Is the Future of the Phone: Speaking of ahistoricism and technology, at medium.com, Peter Rojas talks about a new phone service called Unmute. It’s an app for conducting phone calls, with one added feature: “anyone can listen in on the calls. In fact, having a conversation in public is the whole point of Unmute, which is why we find it so compelling as a product.”This future-tech platform is vaguely reminiscent of what was, before the advent of widespread individual-household phone service, called a party line. Older baby boomers and their parents can recall apartment buildings and rural regions alike having shared lines. Pick up the phone at the wrong — or, depending on your predilections, right — moment and you get not only an earful of local gossip, but you can participate, as well. More on Unmute, which unlike party lines will provide an MP3 at the end of the call, at onunmute.com.

The Tantalizing Promise of the Applbum: Apps have been the new albums — the “applbum,”perhaps — for awhile now, and though the hybrid isn’t exactly a fulfilled promise, it continues to bear fruit. Adrift, the blissful and expertly glacial generative ambient experience by Loscil (aka Scott Morgan), was released for iOS late last year, and in a (sadly) rare instance of platform equity it popped up this week in an Android version. Well, not directly Android. It’s not in the Google Play Android app store, but in Amazon’s app bazaar. I asked Loscil/Morgan why via Twitter, and he explained that the Android max size was 100 megabytes (“i can’t afford the dev cost of adding expansion packs”), while Amazon has no app-size cap. The size is due to the app’s expansive sonic content that yields its generative (i.e., ever-changing) listening experience. … Meanwhile, Massive Attack has released a new album ”¦ that is, app, titled Fantom, that is billed as a sensory experience. Presumably “sensory”implies “interactive,”since music is itself sensory and “interactive”is simply a term that may have outlived its utility before that utility had actually been realized. The thefantom.co site explains: “The remixes reflect your movement and balance, the time of day or night, your location and your surroundings as captured by your device’s camera.”At the moment the link to the iTunes store isn’t yielding the app, but Tom Fenwick at motherboard.vice.com has some in-depth coverage, including the fact that one of the developers is Rob Thomas. The article doesn’t mention this, but Thomas is the former Chief Creative Office of Reality Jockey, where he helped develop the app RJDJ, which used a unique “scenes”scenario to alter in real time the sounds your phone or iPod picked up. RJDJ led, in turn, to several other apps, including ones associated with Christopher Nolan films, such as Inception. More from Thomas himself at soundcloud.com/dizzybanjo.

Nanonews about Microtones: In 1958, Alain Danielou published Tableau Comparatif des Intervalles Musicaux, which to an outsider (whether or not they speak French) might look like a codebook out of The X-Files or the Conet Project. What it is is an encyclopedia of microtones — in Gann’s description, “of all even marginally significant intervals within an octave.”A keen-eyed correspondent of Gann’s recently noticed an error: “On the right-hand bottom corner of page 48, the interval listed as 569/512 should actually be 567/512, as 3 to the 4th power times 7 is, of course, 567.”Here is the evidence:

d6ef73e4-72cd-4bb9-a058-98a82b652d6f

As mistakes in tonal esoterica go, Gann notes, this one actually has some currency: “this is one of the intervals used in The Well-Tuned Piano”(one of La Monte Young’s great works). Gann, whose long-ago Village Voice music criticism was essential reading for me and many others back in the day, blogs at artsjournal.com/postclassic, where this notice first appeared. His Danielou article includes a link to a complete PDF of the Tableau book.

This first appeared in the January 26, 2016, edition of the free Disquiet “This Week in Sound”email newsletter: tinyletter.com/disquiet.

SOUND RESEARCH LOG: Smartwatches Are Always Listening, LG G

The above image is from the initial promotional material for the Android-powered LG G Watch. It is showing support for “Ok Google,” which listens for that phrase as a prompt. Of course, in order to do that, the watch has to be always listening. As useful as the concierge-ish search is, of all gadgets a watch needn’t have to listen — you could just, you know, hit a button. Also from the promotional language: “It doesn’t just listen well, it communicates with you well: straight answers to spoken questions.” The initial specs don’t seem to note the inclusion of a microphone.

This entry cross-posted from the Disquiet linkblog project sound.tumblr.com.

Life After Nintendo

Shiny chiming jangles made in Nanoloop

20131206-nanoloop

There are several dozen tracks thus far in the “sound diary” credited on SoundCloud to Corruption, who gives as a residence Funabashi, Japan. Many are noisy escapades, tagged simply as “sound diary,” while the one dated “2013.11.19” and given the subtitle “like a moth to a candle” bears a second tag: Nanoloop. That’s the name of a popular piece of electronic music software that originated on the Nintendo Gameboy and has been since ported to iOS and Android. What was, back in 1998, an esoteric dream of handheld music-making has become pop culture, an everyday activity. In Corruption’s hands, Nanoloop makes sequences of shiny chiming jangles that ebb and flow like a low-resolution tide. There’s a glitchy quality to it at times, lending the work a welcome complexity, a dark undercurrent to its slow pace. Corruption does not identify which edition of Nanoloop is employed.

Track originally posted for free download at soundcloud.com/corrption. More on Nanoloop at nanoloop.com. The above screenshots are from the Android version.

Panel Discussion: Future of Music

From apps to guitar gear to distribution platforms

The recent San Francisco MusicTech Summit held, on May 28, a panel on “The Future of Music Creation Tools,” featuring Daniel Walton of app developer Retronyms, Sam Valenti of the Ghostly label and new Drip.FM platform, sound designer Dot Bustelo, and musician Dweezil Zappa. The panel was moderated by Billboard magazine writer David Downs. The panelists come at it from various, complementary directions, from iOS apps to guitar gear to distribution platforms, and there’s a heavy emphasis on practical applications, which in this heady field can be usefully grounding.

Track originally posted for free download at soundcloud.com/sfmusictech. More on the panelists at zappa.com, retronyms.com, dotbustelo.com, and ghostly.com.