Why the Grammy Awards Hate Video Games

The Grammy Awards this weekend mark the first time music from a video game has been nominated in one of its many (109 this year) categories. That’s the backdrop for a little essay I just published over at the In Media Res project. The piece is titled “… Or Other Visual Media.” It’s ironic that my post coincided with the announcement that the Guitar Hero video game franchise is being shelved. Somewhere, no doubt, the recording-industry equivalent of rockists (album-ists?) are mistakenly taking this as a sign that the cultural tide is turning back from interactivity to fixed recordings.

This week, as part of a pre-Grammy run up, a bunch of us have gathered at mediacommons.futureofthebook.org/imr to talk about the state of pop music: five mini-essays over the course of five days, each essay complemented by (or complementing) a selected video. The website is home to the In Media Res project, which bills itself as an experiment in online scholarship. Each week In Media Res selects a new subject and posts five new essays/videos. This week’s (“Theme: Pop Music [February 7-11, 2011]”) was edited by Ted Friedman, a Georgia State professor with whom I attended college.

All of the participants are fellow alumni who have done their share of music criticism. It’s a mini-reunion for our college music zine, which was named Nadine, after the Chuck Berry song. The first entry was Friedman’s, on the divide between music critics and academics who study music (“Tickling the Ivory Towers”), to which I added some thoughts about the gentrification of subject matter. Day two, Gavin Edwards (“Words, Words, Words”) reminded us of one of the beauties of the classic era of MTV interstitials, and I weighed in with my dream scenario in which MTV became a network of true video-music synaesthesia. Day three, James Hannaham (“Hide Your Kids! Hide Your Wife! Hide Your Husband!”) wrote on the autotune sensation that is Antoine Dodson — which was especially timely for me, because I’d been wondering when the first “unofficial summer song” would be a cloud-based phenomenon rather than a commercial single, and Hannaham reminds us it may have already happened. And tomorrow, Ivan Kreilkamp will write about the Wikileaks-inspired mixtape by M.I.A. (“Free and Freer: Wikileaks and ViCKi LEEKX”).

Anyhow, my post is up now, following some last-minute trimming due to a production issue. I took Friedman’s assignment literally, and elected to look at the Grammy Awards directly. Now, making fun of the Grammy Awards is too easy. It’s easier than shooting fish in a barrel. It’s like kicking over a barrel and watching the fish suffocate, and there’s really no pleasure to be had in that. Instead, I looked at the power relationship between the Grammy Awards and video games, in which the music industry (represented by Grammy) tries to act like video games don’t exist. The piece is titled “… Or Other Visual Media,” named for the catch-all that was appended to (but never apparently embraced by) the Soundtrack Album award more than a decade ago.

Less interesting is boosterism for nominating video-game scores. My emphasis is the shortsighted Grammy focus on “singles” and “albums,” which exposes how its governing body prioritizes “recording” as fixed artifact, versus recording as process or recording as system.

Many thanks to Friedman for the invitation. He talks a bit more about this week’s series at tedfriedman.com. (Also: Edwards: rulefortytwo.com; Hannaham: jameshannaham.com; and Kreilkamp: indiana.edu.)

PS: Just another note about Christopher Tin’s nomination for the song he composed for Civilization IV. That game, I should mention, was released in 2005. I kind of wonder if the reason it’s even nominated this year has something to do with how the song appeared on a commercial album by Tin this past year, and then when that song was itself singled out for nomination it was noted at some point that it had, earlier, appeared in the game. Anyhow, the half-decade gap between its initial release and its nomination suggests the game wasn’t the reason the Grammy governing body took note of it. Civ IV was updated several times after its initial release, so maybe Tin’s song appeared not in the initial release but in a later iteration. I’m not sure. I’ll look into that.

PPS: Discussion is continuing at the original post, specifically about what game music makes recommended listening (I list six examples, divided evenly into two categories: “fixed,” meaning albums and single-song servings of music from games, and “indeterminate,” meaning music from games in which the music shifts and changes as a result of the exigencies of gameplay), and whether some games are simply better without music.

How Many Free Improvisers Can You Fit on the Head of a Pin?

Diatribes walks a unique path, between European free improvisation and microsonic experimentation. The duo of D’incise and Cyril Bondi between them are credited, on Complaintes de Marée Basse, with playing laptop, objects, snare drums, bow, cymbals, gramophone, drums, percussions, bow, cymbals, as well as “various instruments.” Somehow, despite that plethora of material, they manage to bring a third player into the mix, Abdul Moimême (equally equipped: “two prepared guitars, metalic objects, springs, cymbals, metronome”), and still sound subdued, remote, even tiny at times, all that noisy detail distilled to the point of being nearly silent. Exactly how many free improvisers can you fit on the head of a pin? Perhaps the answer is three. The first track, “Pavillon Noir,” is by far the most hectic of the batch, and once the album proceeds past it, all the banging and clanking and scraping gets ratcheted down to the point where it sounds like field recordings of a particularly busy old furnace, especially on “Voile et Vapeur,” in which the interplay is at once bleak and fanciful (MP3).

[audio:http://www.dincise.net/insub/%5Binsubcd02%5Ddiatribes_abdul_moimeme-04-voile_et_vapeur.mp3|titles=”Voile et Vapeur”|artists=Diatribes & Abdul Moimême]

Get the full release and more details at insubordinations.net. It was released in December 2010.

String-Based Drone-in-Progress (MP3)

Drones may strike at the heart of music as we traditionally know it: threatening the notoriety of melody, putting unheard of weight on our expectations for harmony, creating a sense of rhythm that is somehow entirely devoid of a percussive impulse. And yet traditional instrumentation is often one of the most rewarding places to experience a drone. Cellos in particular have made headway, thanks to digital processing. The ebow long ago gave the guitar access to a kind of perpetual emanation. Numerous recent experiments in slowed sound have explored the angelic hidden in everyday pop. Monolyth and Cobalt, on its recent La température du feuillage entre deux saisons, has a track that uses the string quartet as a starting point (MP3).

[audio:http://www.archive.org/download/fbl011MonolythAndCobalt-LaTempratureDuFeuillageEntreDeuxSaisons/04StringsQuartet.mp3|titles=”Strings Quartet”|artists=Monolyth and Cobalt]

The track, titled “Strings Quartet,” is less a drone than a drone-in-progress, a drone-in-the-making. It’s all carefully defined string parts, enticing in their simplicity, slowly overlapping, slowing ceasing to be individual, slowly creating a singular drone, but also, in time, being either supplanted by or digitally transformed into a far more artificial tone. But what makes it special is how the classical sense of form is never dispensed with, only enacted with increasingly unfamiliar sounds, either hyperreal, in the form of these exceedingly minimalist strings, or synthetic, in the form of unidentifiable source material (either computer-generated, or modified by effects).

More on the work at feedbacklooplabel.blogspot.com. More on Monolyth and Cobalt (which is, despite the apparent plural, one person: French musician Mathias Van Eecloo) at monolyth-cobalt.com.

“Suspended Memory” (MP3)

All six tracks on Suspended Memory by Darren Harper are worth spending time with, but the first of them, “Crystal Ships,” is especially rewarding if lingered on. In many ways, the album’s title serves as an even better one for this specific track: glistening marimba-like sounds suggest a childhood toy, and Harper exaggerates the fragility with glitchy stutters and twitchy back’n’forth edits, the end result resembling a thought rising up from distant depths.

 

Rather than use that shifting fractured effluence as a backdrop, Harper charges it with the purpose and responsibility of the foreground. In time, various tiny elements come to circle each other: the marimba sound, vapor trails of activity, hushed rhythms, a rising current of percussive textures. It’s a wonderful thing: sharp as a shard as glass, yet gentle as a breeze.

More on Harper, who also goes by Mukti, at darrenjh.blogspot.com, where he explains the Suspended Memory album is dedicated to a friend and her son who passed away this past November, and at metameme.org. He lives in the Rocky Mountains of Colorado.

“A Depressing Little Ditty for Piano and Cello” (MP3)

The electronically enabled cellist Ted Laderas recently posted a brief (three-minute) recording of an original composition that makes people who love his music hope he personally has a dreadful year. That’s intended entirely in jest, but it’s stated in light of the comment that accompanied the piece, titled “A Savage Exposition,” at his 15people.net website. He wrote: “I have been feeling a little depressed about my art as of late, so here’s a depressing little ditty for piano and cello.”

 

It’s a gem of a piece: compact, tight, classically refined, illuminated from within. The cello on “Savage Exhibition” has less of the artfully claustrophobic gaseous-effect shoegazer aura that is characteristic of Laderas’ work. Here he pairs the rhythmic cello with a simple piano line, one that is equal parts percussive and melodic. Together in combination, they suggest one of Philip Glass’ early chamber pieces intended for a dance performance. The sense of compactness comes from its limited motion, from the way it seems to move in place.

More on Laderas (for whose album Magnifications on the Luvsound label I wrote the liner notes) at 15people.net and soundcloud.com/ooray, “Oo-Ray” being Laderas’ name for his digitally enhanced cello work.