“It’s the Hum”: The Sound Design of ‘Nikita’

In which the title character pauses to note the room tone

For reasons beyond my comprehension, the time during which I am writing this has become transfixed by the concept of *spoilers*, which have become something akin to a moral panic in recent years. It’s not unforeseeable that down the road the word will likely have asterisks permanently affixed to it. As I note when necessary over on goodreads.com: I promise that below I don’t “spoil” anything that would have bothered me had I known about it in advance. That said, I cannot think of anything I have read or watched that would have been spoiled had I known the plot-advancing facts beforehand. (Not that it applies here specifically, but my firm belief is that the only real way to “spoil” something is to detail any serious flaws in logic, to the extent that you then can’t get them out of your head as you consume the work.)

The CW series Nikita is at its heart science fiction. Nikita doesn’t have aliens, or sentient computers, or superpowered characters, but it takes place just enough technological moments ahead in the future that it exists apart from the everyday reality of its viewers. And like much science fiction, Nikita has at its heart a spaceship. The key difference is that its spaceship is underground. The spaceship is called Division. It’s an off-the-books government agency that has gone rogue; that rogue status is unbeknownst to most of its members. Division isn’t a spaceship, of course. It’s a paramilitary compound built of concrete, glass, and steel — and decorated with the Design Within Reach catalog.

Like many basic-cable television series, Nikita has a limited budget. And like the more inventive of these series, Nikita makes the most of what it has, especially in terms of its sets. As far as locales are concerned, the show for much of its initial two seasons maintained opposing poles: the desolate if stylish loft where the title character (played by Maggie Q) hid out, and this subterranean organization called Division that is the focus of her vengeful ire. As season two progressed, Nikita’s hideout was abandoned, and as the season came to an end, as it did a week ago, it looked like Division would soon follow.

Having long ago escaped Division and sought to destroy it from outside, Nikita ventures, during the show’s two-part season finale, back into the mothership (the season-ending episode was titled “Homecoming,” with a lack of subtlety that is a trademark of the series). The Nikita viewer has spent much of the show deep inside Division, following the camera’s gaze as it wandered down concrete hallways, hovered over computer banks, and lingered in the offices of the enjoyably malevolent senior management. But Nikita, we come to recognize, hasn’t herself been in Division in a very long time. Brief flashbacks taunt her as she finally re-enters the complex and makes her way toward her target: the scenery-chewing sociopath, played with relish by Xander Berkeley, who runs the place.

Midway through the episode, Nikita pauses while descending an air shaft (pictured above) and says,

“I finally realized what I hate about this place. It’s the hum.”

The hum, clearly, isn’t what she hates about Division. She hates that it carries off routine assassinations, that it puts kill chips in its employees, that it has hijacked American democracy, and that it has stolen the youth of its recruits, herself included. Her comment about the hum is a deadpan joke before a storm of gunfire. And it brings to mind the YouTube videos of another, actual science-fiction starship: the ones showing nothing but the low-level rumble of various generations of the Star Trek Enterprise (see below). These hums are the room tones of fictional places. They are the breath that brings sets to life, that makes the set decorator’s faux concrete seem to reflect sounds like concrete, that makes an ordinary studio feel like it is situated deep below ground.

The look on Nikita’s face at this moment is perfect because it interrupts the illusion cast by the sound design’s hum. She hasn’t just infiltrated the heavily protected edifice; she’s broken the fourth wall as well.

6-String IDM: The Top 10 Posts & Searches of May 2012

Among the top 10 most popular posts of the past month, May 2012, out of a total of 28 posts, all but two were drawn from the daily recommended free downloads of the site’s Downstream section: (1) XYZR_KX plays Autechre on guitar, (2) Mark Browne dips his tech in boiling water, (3) Schrödinger’s Dog recognizes the fax machine as a dubstep muse, (4) Rawore plays around, (5) Hey Exit adds a touch of the electronic to his guitar, (6) Greg Surges employs SoundCloud as a sketchbook, (7) Phillip Wilkerson records the Floridian quotidian (i.e., birds), and (8) Federico Durand‘s album preview serves as a composition unto itself.

The two remaining most popular posts were sets of automated Saturday collections of the previous week’s twitter.com/disquiet posts, from (9) May 5 and (10) May 12.

The most popular searches on the site during the month of May were: aaron, distinction, pessoa, mixes, alan morse davies, cicada, crewest, darkly, garde, intone, iron chef of music, lique, mallet, monolake, n4tural, neilwiernik, selun, sharing, sol rezza, stasisfield.

Disquiet Junto Project 0022: Sonic Decay

The Assignment: Record an instrument. Then degrade the recording, and make something of the result.

Each Thursday evening at the Disquiet Junto group on Soundcloud.com a new compositional challenge is set before the group’s members, who then have just over four days to upload a track in response to the assignment. Membership to the Junto is open: just join and participate.

The 22nd weekly Disquiet Junto project focuses on the recording process, specifically the manner in which different recording media deteriorate over time. The goal is for the musicians to contrast how a degraded recording and a relatively fresh one contrast, and from the combination create something new.

The assignment was made late in the day on Thursday, May 31, with 11:59pm on the following Monday, June 4, as the deadline. View a search return for all the entries as they are posted: disquiet0022-sonicdecay.

These are the instructions that went out to the email list. They appear below translated into Czech, German, Spanish, and Turkish, courtesy of Katerina Janouskova, Allan Brugg, Norma Listman, and M. Emre Meydan, respectively:

Disquiet Junto Project 0022: Sonic Decay

(Down below are the instructions translated into four additional languages: Czech, German, Japanese, Spanish, and Turkish, courtesy of Katerina Janouskova, Allan Brugg, Naoyuki Sasanami, Norma Listman, and M. Emre Meydan, respectively.)

Instructions:

Deadline: Monday, June 4, at 11:59pm wherever you are.

This project is about sonic decay. Follow these four steps:

Step 1. Select a single instrument and a specific recording process (cassette tape, answering machine, cellphone, MP3, etc.).

Step 2. Record yourself playing the instrument with that recording process.

Step 3. Submit the finished recording to some manner of degradation or decay (i.e., if it’s a cassette tape, then damage the tape or influence the playback machine in some way; if it’s an MP3, use compression or file conversion).

Step 4. Record a new track that combines artifacts of the degraded recording with new material recorded with the same original instrument.

Length: Please keep the length of your piece to between one and four minutes.

Information: Please when posting your track on SoundCloud include a description of your process in planning, composing, and recording it. This description is an essential element of the communicative process inherent in the Disquiet Junto.

Title/Tag: When adding your track to the Disquiet Junto group on Soundcloud.com, please include the term “disquiet0022-sonicdecay”in the title of your track, and as a tag for your track.

Download: As always, you don’t have to set your track for download, but it would be preferable.

Linking:

More details on the Disquiet Junto at:

http://soundcloud.com/groups/disquiet-junto/info

Continue reading “Disquiet Junto Project 0022: Sonic Decay”

Digital Scissors (MP3)

Little slivers of words caught between rhythmic blades

The metric security of much electronic dance music can feel rote — no less rote than a drone or a guitar solo, but rote in its own way. Creative deployment of its rhythmic elements requires thoughtful attention to what those beats suggest, how they are frequently taken for granted, and the interpretive and compositional suggestions that they might provide. In the hands of Humeka, the snip and snap of digital beats take on the effect of a pair of slicing scissors. In “Non Organic,” spoken text is cut, pasted, heard in snippets, and layered incidentally. The words aren’t layered atop the instrumentation, at least not at first. Instead, they appear in minute segments aligned with or awkwardly adjacent to the beats: little slivers caught between blades.

Track originally posted at soundcloud.com/humeka. It’s part of the third Dance Upon a Time collection from the Miniatura netlabel. The full album is available for download at archive.org. More on the label at miniaturarecords.net.

Rumble and Whine (MP3)

Cosmology Device fiddles with the Tyrell Nexus 6


Cosmology Device is a musician of indeterminate geographic origin, based online at soundcloud.com/cosmology-device and with just two tracks to its (his? her?) credit, along with no outbound referential links to, say, Twitter or to a proper home page. The second of those two tracks, posted a few days ago, takes its name from the software that it employs, a synthesizer that takes its name from Blade Runner. The track and the software are named “TyrellN6,” short for Nexus 6. One could ponder the software synthesizer as a kind of sonic replicant. Or one could just get lost in the industrial whir of Cosmology Device’s music. Here the Tyrell Nexus 6, one of whose screens is replicated above, is employed to produce an admirably churning mix of rumble and whine.

Track originally posted at soundcloud.com/cosmology-device. More on the software, which is free and which came out of a community-based collective effort, at amazona.de (albeit in German), u-he.com, and createdigitalmusic.com. There’s a multi-part tutorial on youtube.com.