Generative music has that name because of the manner in which the results follow patterns that resemble natural systems. From Conway’s Game of Life rules to Brian Eno’s Bloom app, real-world environmental activity serves as both model and metaphor. Marcus Fischer recognizes the natural environment as not only a precursor to generative sound, but as a source of generative sound as well. He has an ongoing series of experiments in which precipitation serves as the instrumentalist. In the latest, he captures the sound of hail “striking the tines and soundboard” of a kalimba. The result is lovely even as it approaches wild rhythmic discordance. The familiarity of the sounds and the percussive nature thereof provide such a comfortable context that the randomness of the striking never veers too far from something one might imagine to be a composed or human-improvised performance. Which, of course, it is, in a broad sense: Fischer may not have played the notes himself, but by recognizing a particular force as having musical quality, and by harnessing that force, he serves a meta-compositional role.
Track originally posted at soundcloud.com/mapmap. More on Portland-based Fischer’s activities at unrecnow.com. The image above accompanies the post, and shows the setup that yielded the music.
Update: Via Twitter, Fischer clarified that contrary to appearances, that isn’t a kalimba: “@disquiet thanks marc. Quick note: not a kalimba, those are the exposed guts of a toy piano. Looks/sounds kind of like one though.” So, I changed the title of this entry. It had been: “The Rain in Portland Falls Mainly on the Kalimba”
Perhaps the only thing better than a wind chime — the only thing more redolent with the generative wonder inherent in this most basic of automated instruments — is a pair of wind chimes. That is precisely what Josh Davison, who goes by Stringbot, posted recently to his soundcloud.com/stringbot account. It’s a brief track, under a minute in length, but eminently loop-able. The beauty of having a pair of chimes is the extent to which they act independently, seemingly far more so than do the individual rungs of a single chime. The result is a gentle cacophony.
Davison’s sole stated regret? That he had but a mono microphone at this instance: “I wish I had a stereo mic with me, this is two sets of wind chimes. I was standing in between them.”
In Hollywood, it would be called a reel, a sequential survey of one’s work. In music, it’s a mix — and in the case of Jeffery Melton, who goes by nofi, it’s nearly a dozen pieces of varying sonic properties, creative practice, and artistic intent. The mix bears the title “melton.drone.mixtape-2011.09.18,” the sort of name that makes the most sense scrawled on a piece of masking tape and applied to one of myriad narrow cardboard boxes shelved in a humidity-controlled basement. Perhaps that mental image is drawn in part from the music contained in the mix, much of which has an enticing emotional remoteness. It’s a kind of bunker aesthetic, in which voices are kept at a distance, field recordings of running water veer back and forth between stereo channels amid the constant hum of ambient anxiety, and the blurring of the line between real-world and synthesized sound is paramount. Melton writes in brief of the material, which he says is recent work, that it includes “electronic drones and noise, field recordings and granular textures,” with the contents divided up as follows, though no specific time codes are made available:
1. morning birdsong, grand marais, MI
2. testing old instruments
3. star sailing, excerpt
4. front porch, fort wayne, IN
5. sinister, excerpt
6. core breach, excerpt
7. lake superior waves on rock beach, grand marais, MI
8. granular cloud, flute
9. granular cloud, tabalas
10. water wheel, fort wayne, IN
11. granular stretch, orchestral
Track originally posted at soundcloud.com/nofi, where it is available for free download. More on Nofi/Melton, who is based in Fort Wayne, Indiana, at nofi.org and twitter.com/nofi.
Perhaps we should feed the gremlins after midnight. That’s what Chris Herbert did, albeit inadvertently. He came back to his desk one morning to discover that he’d left some audio software going overnight. It picked up stray sounds and converted them into an alternately blissful and tension-riddled stretch of glitchy wonderment, which Herbert posted at his soundcloud.com/chrisherbert account under the title “untrammelled/overnight.” If you enjoy it, download it quickly, as Herbert reports, “I’ll likely delete this in short order.”
If you’d like to hear what this same software was intended to be used for, Herbert explains that over at youtu.be he posted a purposeful composition he’d made with it.
Fans of the great Thicket iOS app who are awaiting an update (one is in the works) can bide their time with a lovely free app produced in part by Thicket’s developers, Joshue Ott and Morgan Packard. Titled Falling Stars, it’s a marketing piece created on behalf of a gum (Trident Vitality, a Kraft subsidiary), though the branding is limited to some relatively low-key logo appearances. It’s a work of playful, generative music-making, with an emphasis on appealing to a broad audience. Generative music is music that results from a system, a set of rules, rather than from a fixed score. It was released on June 27.
Here’s how it works: The user draws vines on the screen, which are hit by falling stars, thus triggering sounds. Each vine signifies a different sound, most “musical,” which is to say tonal and melodic, though there are also simulated hand claps. The user can trigger the five stars by tapping on them, or can wait for them to fall on their own. The stars bounce when they hit vines, which means that the user can set up Rube Goldberg compositions, sending the stars bouncing from one vine to another, or capturing them in literal loops (a complete circle of vine) that will put the star into a lengthy repetitive cycle. The stars also make different sounds when they hit the bottom of the screen, depending on where they land.
There are seven types of vines, selectable from a menu along the bottom of the screen (it disappears with a swipe). A couple of these vines don’t become available until the user shares a composition, via Facebook, Twitter, or email. (It isn’t particularly invasive, as I was able to just email myself a composition to unlock the remaining sounds.) This being a marketing tool, the emphasis on networked participation isn’t surprising, and the app thankfully lets users share their compositions. And should the visualization of small round dots triggering sounds along long lines bring to mind an abstract take on the traditional format of a piece of sheet music, that probably isn’t an accident.
Speaking of non-accidents, rest assured that the sounds that result from Falling Stars aren’t purely random. Quite the contrary, they are musical and enjoyable, owing to careful balance of the vine-related tones, and to some sort of underlying metronomic pulse that keeps everything relatively in sync.
iOS 4.2 & Vine: The main screen of Falling Stars app
This demo video was posted at the youtube.com account of Interval Studios, home to Thicket’s Ott and Packard. The brief piece is narrated by Ott:
Given the advertising-world origin of the app, Falling Stars is worth investigating for what it says about the commercial opportunities for generative music. As of this writing, of the 714 reviews of Falling Stars, almost 90%, 634 in total, give it five stars, the highest rating possible. Of the remaining 73 ratings, more than half are four stars, leaving just 12 three-star, nine two-star, and 16 one-star. The most negative reviews include a few critiques of the app, generally finding it useless, but a lot of them seem to be technical in nature (reporting audio defects that have not been evident on my test units: an iPad 2 and a current, aka fourth, generation iPod Touch). Those “useless” comments are common for generative sound apps, given that they often lack both a self-evident melody and the sort of goal or ending that is the hallmark of a proper game. (The Falling Stars app’s promotional text describes it as an “audio/visual digital toy.”)
The iPhone app based on the film Inception serves as the primary example of the power of a commercial brand to not only draw attention to something as adventurous as generative sound, but to lend it a useful context. The Inception app has 5811 ratings, over 77 percent of which are either four or five stars. By contrast, the various apps associated with RJDJ, the app from which Inception was derived, are more evenly divided between positive and negative responses.
This isn’t to say, merely, that a mass-market commercial property is necessary to garner public interest in generative sound — mass-market commercial properties can bring attention to any number of seemingly esoteric subjects. It’s simply to say that if a popular subject can indeed lend legitimacy to avant-garde ventures, then perhaps those ventures aren’t as esoteric as some might imagine. The Inception app provides the additional evidence that a good story, a rich narrative, can be a grounding force. Inception accomplishes this not only by tying itself to the popular film, but by having built a sense of discovery into the various stages, or levels, of the app. Falling Stars doesn’t have a story, per se, but its natural-world setting brings it out of the realm of pure graphic-score abstraction (the cold grids on which so many generative sound apps are founded), and into something that a broader range of people can relate to. The natural environment is a common source of inspiration in experimental music, and Falling Stars may even help some intrigued users track back to such figures as Stephen Vitiello (whose scores have drawn from images of nature), R. Murray Schafer (who popularized the concept of the soundscape), and Cheryl Leonard (who uses found objects, like bones and rocks, as instruments).
Water Music: Falling Stars’ mix of sheet-music elements and the natural environment echoes avant-garde graphic scores, such as sound artist Stephen Vitiello’s “Reed Music,” shown here, which superimposes sheet music onto a photo of reeds in a pond.
Closer at hand, Thicket’s Ott and Packard have acknowledged (in the text accompanying the video up above that features Ott) the influence of the app Soundrop on Falling Stars. Here’s a demo of Soundrop:
Trident is putting money behind the Vitality app’s promotion. There was a paid gawker.com post, and according to noisenewyork.com, a firm that was also involved in the app’s development, Falling Stars saw “over 100,000 downloads” during its first week of launch (other stats as of late June: “Trident Vitality app is #8 in the new and noteworthy section of the iPad, #15 in free entertainment apps, #85 overall in free apps”).