Ukulele Violence MP3

To acknowledge this month’s “Sketches of Sound” entry, here is a great example of production music — that is, of music for which the term “post-production” would be redundant. The ukulele provides just one of the many pieces of recorded matter that are picked apart, snipped, truncated, and looped out of context to an overwhelming percussive impact. The track’s title, “Violence,” may be intended for giggles, as the music is anything but violent, but it may also be a nod to the somewhat extreme effects that are routinely employed on unsuspecting instruments in the service of such studio creations as this. The uke is plucked with a pointilist aridity, finding a parallel in a slowly undulating ambient warble, like hairpins wrapped in silk. As “Violence” proceeds, momentum builds, thanks in part to elements lifted from piano, and it gives the impression of some of the better film music of Thomas Newman.

The track is by Simple Eyes, about whom little else is known besides a Facebook account and a British point of origin. “Violence” originally posted at soundcloud.com/simple-eyes.

Sketches of Sound 14: Brian Hagen

Every month since April 2010, Disquiet.com has hosted a project called “Sketches of Sound,” in which illustrators are invited to draw a sound-related object. I post the drawing as the background of my Twitter account, twitter.com/disquiet, and then share a bit of information about the illustrator back on Disquiet.com. Call it “curating Twitter.”

For the 14th entry, Brian Hagen offered his services. Hagen is a cartoonist and illustrator; a survivor of Los Angeles, New Orleans, and graduate school; and now a happy Cincinnati resident. He loves the silent comedies of Chaplin and Keaton, and long walks in the subconscious. His most recent published comics appeared in the anthologies Twelve-Way with Cheese and Feast (Yer Eyes). Currently, he’s working with underground comic pioneer Justin Green (whose “Musical Legends” series of comics I edited in Pulse!) on their webcomic, Pen Grenades.

More of Hagen: comics: pengrenades.com; illustrations: brian-hagen.com. And twitter.com/brianhagen111.

The previous “Sketches of Sound” contributors were, in alphabetical order, Brian Biggs, Leela Corman, Warren Craghead III, Owen Freeman, Dylan Horrocks, Megan Kelso, Minty Lewis, Natalia Ludmila, Darko Macan, Justin Orr, Hannes Pasqualini, Thorsten Sideb0ard, and Gustavo Alberto Garcia Vaca.

When Cells Collide

Istanbul-based 'Otomata' developer Batuhan Bozkurt on generative sound, app development, cross-browser incompatibilities, and unexpected outcomes.

There is a grid, and it is blank, just 81 squares arranged in nine rows and as many columns. Click on any single square, and it lights up: a cell has been activated, and it begins moving upward, toward the top of the grid. When the cell hits the wall, it rebounds, emitting a pinging sound at the moment of collision. The cell then travels down until it hits the opposing wall, again rebounding and pinging at once. Click on two squares side by side horizontally, and watch the resulting cells travel in unison visually, though they are pitched apart. Click on enough of these squares, and the resulting cells will collide with each other, triggering sideways motion and ushering in a new level of sonic and geometric complexity.

Yet for all the potential chaos, for all the unpredictable interactions, the resulting sound is what could widely be described as musical: tuneful, percussive, internally coherent.

Grid, Unlocked: Video footage of Batuhan Bozkurt’s Otomata audio-game in action.

This is Otomata, the grid-based generative music system, or audio-game, or sound-toy, developed by Batuhan Bozkurt, who is based in Istanbul, Turkey. A little more than a month ago Bozkurt announced the free tool’s existence on his earslap.com website. The rules, as he describes them, are simple:

Each alive cell has 4 states: Up, right, down, left. at each cycle, the cells move themselves in the direction of their internal states. If any cell encounters a wall, it triggers a pitched sound whose frequency is determined by the xy position of collision, and the cell reverses its direction. If a cell encounters another cell on its way, it turns itself clockwise.

The resulting wave of Internet-fed curiosity proved just as unpredictable as the sonic outcomes inherent in his creation. The Otomota site received more than a million page views in a matter of days. As of this writing, the above YouTube clip of Otomata in action has had more than 175,000 views. Coverage popped up not only on digital-music sites like createdigitalmusic.com (where Peter Kirn highlights Otomata’s social component, in which users share the result of their experiments), but also consumer-tech site like engadget.com. As a measure of the extent to which Otomata has helped popularize generative sound, note that the comments at Engadget are relatively free of the sort of snarky nay-saying that has been the reader response there to posts about sound art (witness, for an unfortunate contrast, a recent Engadget post about Switzerland-based Zimoun).

Contacted via email, Bozkurt agreed to be interviewed, and what follows is that conversation, lightly edited. He talks about the software-development fine-tuning that yielded Otomata, the promise and precursors of generative art, and some of the unlikely sources of his inspiration, notably the “hang” (“hang drum”), the steel instrument from which he derived Otomata’s tuning and sounds.

Steel Wheel: The “hang” drum, from which Otomota’s sounds are derived

Inevitably, the discussion touches on John Conway’s Game of Life, the popular ur-application of cellular automata, in which simple rules yield complex patterning. Bozkurt is careful to distinguish between the shape-changing algorithms of Conway’s 1970 concoction, and the more straightforward collisions of his own creation.

Primordial Programming: An example of Conway’s Game of Life in action (via wikipedia.org)

The email format of the discussion proved fruitful, allowing us to pursue various tangents, and easily track back to the moment at which conversation diverged. We talked about how he utilizes generative tools in live performance, and about a possible aesthetic parallel between his programmed and composed musical output.

Excellent Birds: Though he didn’t note the Conway-esque figurations at the time, Bozkurt linked to this video of a flock of birds from his twitter.com/earslap account a few weeks after the debut of Otomata.

Bozkurt, who was born in Istanbul in 1983 and continues to live there, is especially eloquent about the way that the ever-changing nature of computer technology shapes his decision-making as an artist and as a software developer. In a manner of speaking, the chaotic realm of digital sound — as exemplified by diverging platforms such as Flash and HTML5, and browsers that have their own idiosyncratic standards — is itself a generative construct yielding unexpected delights.

Marc Weidenbaum: The rules that apply in this game, the way collisions alter the way sounds are triggered — were they the first set of rules that you experimented with, or did you develop them through trial and error?

Batuhan Bozkurt: I have experimented with cellular-automata systems a lot in the past. I always found them fascinating for a multitude of reasons, the most important one being that they included the most essential elements I tend to employ for creating generative art. They have clearly defined states, they use feedbacks (the system is fed back its previous state and generates a new state), they have well-defined rules, and as a result they have emergent behavior. I’ve been programming my own tools to make art for many years and I don’t always work with very simple systems. Working with cellular automata (CA) is like a recreational hobby for me. They are very simple to implement, use, and understand, yet they include almost all of the ingredients I care about.

So if we take my past interest in these types of systems into account, it is an evolutionary step for me. That said, the rules Otomata uses were derived without any type of experimentation whatsoever. The idea just popped into my mind just as I was drifting into sleep one day. Later I thought it wouldn’t work well, or it wouldn’t be interesting at all, but I implemented it anyways to see how it behaves. A few tweaks (not to the rules but to the way they generate sounds) and I liked the result. Actually this was the first time I experimented with such a system. I mean, all the CA systems I’ve worked with in the past relied on neighborhood rules (like in Conway’s Game of Life). Otomata is distinct in this sense (it only cares about collisions) and I’m not even sure if it can be classified as a CA system technically.
Continue reading “When Cells Collide”

Duet for Composer and Mother Nature

Morning, afternoon, night — these are the waking periods of the day, and they are also the movements of “April Triptych,” the lengthy sound recording by Colin Thomas. Opening with birdsong heard over attenuated tones, it takes its day-tracking literally, though never pedantically. As the hours proceed, new birds appear, signaled by new songs, and the sounds get rougher and darker and more forceful, pushing the birds at times further to the recesses of the track’s sonic profile. The new foreground suggests human activity, even if it is wordless.
The mix throughout of birdsong and tentative piano notes brings to mind Brian Eno’s Thursday Afternoon, or Harold Budd at his most self-sublimating. Many works of music that appropriate sounds of the real world as part of their composition employ them as snippets or raw source material for subsequent signal processing. Here it’s almost a duet, in which Thomas shares the duties with Mother Nature — though the brief liner note makes clear that the field-recording portion of “April Triptych” is itself a conscious construction of found sounds.

[audio:http://www.archive.org/download/rb096/01-April_Triptych.mp3|titles=”April Triptych”|artists=Colin Thomas]

Warning: the file is absolutely enormous, at over a quarter of a gigabyte (MP3).

Track originally posted at the netlabel restingbell.net.

Past Week at Twitter.com/Disquiet

  • Evening loop: lovely one-minute "Piano Phase" http://t.co/gCjStBf #
  • This tweet made me very happy: “@FourTet: the lights on the monome don't do anything when I use it like this.”#
  • Indeed, resurrect Team Resurrection. “@gregdavismusic: @kanyewest team of No I.D. and Common (Sense) is/was a match made in hip hop heaven.”#
  • Something poetic to hear Idris Elba, of the Dickensian HBO series The Wire, quote Faulkner in his native British on Luther. #
  • Afternoon sounds: chirping bird and a peculiarly effervescent can of club soda. #
  • Those who dismiss/explain/kinda-praise Common as "bland" just play into same angry-rapper stereotype as his politically motivated attackers. #
  • Gotta feel for Common. His defenders end up demeaning him by emphasizing his conscientiousness as a kind of wan weakness. #
  • Glad to hear that the @NodeBeat generative audio-game will add recording/exporting in the next update. #
  • Nice, brief moment of rock feedback in progress. “@cobra_mike: Recording feedback for a new @kinglosescrown track http://t.co/qC4n5kd” #
  • RIP, Skatalites drummer and dub pioneer Lloyd Knibb (b. 1931)
    http://goo.gl/T199I #
  • Continue reading “Past Week at Twitter.com/Disquiet”